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Viktor Makoviychuk

13 accepted papers

2024

DextrAH-G: Pixels-to-Action Dexterous Arm-Hand Grasping with Geometric Fabrics

CoRL 2024poster

A pivotal challenge in robotics is achieving fast, safe, and robust dexterous grasping across a diverse range of objects, an important goal within industrial applications. However, existing methods often have very limited speed, dexterity, and generality, along with limited or no hardware safety gua…

Cited by 13SourceScholar
2024

Geometric Fabrics: a Safe Guiding Medium for Policy Learning

ICRA 2024poster

Robotics policies are always subjected to complex, second order dynamics that entangle their actions with resulting states. In reinforcement learning (RL) contexts, policies have the burden of deciphering these complicated interactions over massive amounts of experience and complex reward functions…

Cited by 6SourceScholar
2023

DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality

ICRA 2023poster

Recent work has demonstrated the ability of deep reinforcement learning (RL) algorithms to learn complex robotic behaviours in simulation, including in the domain of multi-fingered manipulation. However, such models can be challenging to transfer to the real world due to the gap between simulation a…

Cited by 146SourceScholar
2023

DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Training

RSS 2023poster

In this work, we propose algorithms and methods that enable learning dexterous object manipulation using simulated one- or two-armed robots equipped with multi-fingered hand end-effectors. Using a parallel GPU-accelerated physics simulator (Isaac Gym), we implement challenging tasks for these robots…

2022

Accelerated Policy Learning with Parallel Differentiable Simulation

ICLR 2022poster

Deep reinforcement learning can generate complex control policies, but requires large amounts of training data to work effectively. Recent work has attempted to address this issue by leveraging differentiable simulators. However, inherent problems such as local minima and exploding/vanishing numeric…

2022

EnvPool: A Highly Parallel Reinforcement Learning Environment Execution Engine

NeurIPS 2022accept

There has been significant progress in developing reinforcement learning (RL) training systems. Past works such as IMPALA, Apex, Seed RL, Sample Factory, and others, aim to improve the system's overall throughput. In this paper, we aim to address a common bottleneck in the RL training system, i.e.,…

2022

OSCAR: Data-Driven Operational Space Control for Adaptive and Robust Robot Manipulation

ICRA 2022poster

Learning performant robot manipulation policies can be challenging due to high-dimensional continuous actions and complex physics-based dynamics. This can be alleviated through intelligent choice of action space. Operational Space Control (OSC) has been used as an effective task-space controller for…

Cited by 15SourcecodeScholar
2022

Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World TriFinger

IROS 2022poster

In-hand manipulation of objects is an important capability to enable robots to carry-out tasks which demand high levels of dexterity. This work presents a robot systems approach to learning dexterous manipulation tasks involving moving objects to arbitrary 6-DoF poses. We show empirical benefits, bo…

Cited by 77SourcecodeScholar
2021

Isaac Gym: High Performance GPU Based Physics Simulation For Robot Learning

NeurIPS 2021poster

Isaac Gym offers a high-performance learning platform to train policies for a wide variety of robotics tasks entirely on GPU. Both physics simulation and neural network policy training reside on GPU and communicate by directly passing data from physics buffers to PyTorch tensors without ever going t…

Cited by 969SourcecodeScholar
2021

Tesseract: Tensorised Actors for Multi-Agent Reinforcement Learning

ICML 2021spotlight

Reinforcement Learning in large action spaces is a challenging problem. This is especially true for cooperative multi-agent reinforcement learning (MARL), which often requires tractable learning while respecting various constraints like communication budget and information about other agents. In thi…

Cited by 45SourcePDFScholar
2020

In-Hand Object Pose Tracking via Contact Feedback and GPU-Accelerated Robotic Simulation

ICRA 2020poster

Tracking the pose of an object while it is being held and manipulated by a robot hand is difficult for vision-based methods due to significant occlusions. Prior works have explored using contact feedback and particle filters to localize in-hand objects. However, they have mostly focused on the stati…

Cited by 38SourceScholar
2019

Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experience

ICRA 2019poster

We consider the problem of transferring policies to the real world by training on a distribution of simulated scenarios. Rather than manually tuning the randomization of simulations, we adapt the simulation parameter distribution using a few real world roll-outs interleaved with policy training. In…

Cited by 666SourceScholar
2018

GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learning

CoRL 2018

Most Deep Reinforcement Learning (Deep RL) algorithms require a prohibitively large number of training samples for learning complex tasks. Many recent works on speeding up Deep RL have focused on distributed training and simulation. While distributed training is often done on the GPU, simulation is