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Gavriel State

9 accepted papers

2026

Adaptive Volumetric Mechanical Property Fields Invariant to Resolution

ICML 2026poster

Accurate mechanical properties (or materials) Young's modulus ($E$), Poisson's ratio ($\nu$) and density ($\rho$) are essential for reliable physics simulation of digital worlds, but most 3D assets lack this information. We propose AdaVoMP, a method for predicting accurate dense spatially-varying $(…

Cited by 0SourceScholar
2026

PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstruction

CVPR 2026

Multi-view 3D reconstruction methods remain highly sensitive to photometric inconsistencies arising from camera optical characteristics and variations in image signal processing (ISP). Existing mitigation strategies such as per-frame latent variables or affine color corrections lack physical groundi

Cited by 0SourcecodeScholar
2026

VoMP: Predicting Volumetric Mechanical Property Fields

ICLR 2026poster

Physical simulation relies on spatially-varying mechanical properties, typically laboriously hand-crafted. We present the first feed-forward model to predict fine-grained mechanical properties, Young’s modulus($E$), Poisson’s ratio($\nu$), and density($\rho$), throughout *the volume* of 3D objects.…

Cited by 0SourcecodeScholar
2023

DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Training

RSS 2023poster

In this work, we propose algorithms and methods that enable learning dexterous object manipulation using simulated one- or two-armed robots equipped with multi-fingered hand end-effectors. Using a parallel GPU-accelerated physics simulator (Isaac Gym), we implement challenging tasks for these robots…

2023

Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments

RA-L 2023

We present <sc xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Orbit</small> , a unified and modular framework for robot learning powered by <sc xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Nvidia</small> Isaac Si

Cited by 485SourcecodeScholar
2022

Factory: Fast Contact for Robotic Assembly

RSS 2022poster

Robotic assembly is one of the oldest and most challenging applications of robotics. In other areas of robotics, such as perception and grasping, simulation has rapidly accelerated research progress, particularly when combined with modern deep learning. However, accurately, efficiently, and robustly…

2021

Isaac Gym: High Performance GPU Based Physics Simulation For Robot Learning

NeurIPS 2021poster

Isaac Gym offers a high-performance learning platform to train policies for a wide variety of robotics tasks entirely on GPU. Both physics simulation and neural network policy training reside on GPU and communicate by directly passing data from physics buffers to PyTorch tensors without ever going t…

Cited by 969SourcecodeScholar
2021

Self-Supervised Real-to-Sim Scene Generation

ICCV 2021poster

Synthetic data is emerging as a promising solution to the scalability issue of supervised deep learning, especially when real data are difficult to acquire or hard to annotate. Synthetic data generation, however, can itself be prohibitively expensive when domain experts have to manually and painstak…

Cited by 28PDFScholar
2019

Structured Domain Randomization: Bridging the Reality Gap by Context-Aware Synthetic Data

ICRA 2019poster

We present structured domain randomization (SDR), a variant of domain randomization (DR) that takes into account the structure of the scene in order to add context to the generated data. In contrast to DR, which places objects and distractors randomly according to a uniform probability distribution,…

Cited by 228SourceScholar