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Zan Gojcic

32 accepted papers

2026

3DGS$^2$-TR: A Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting

ICML 2026poster

We propose 3DGS$^2$-TR, a second-order optimizer for accelerating the scene training problem in 3D Gaussian Splatting (3DGS). Unlike existing second-order approaches that rely on explicit or dense curvature representations, such as 3DGS-LM (Höllein et al., 2025) or 3DGS2 (Lan et al., 2025), our meth…

Cited by 0SourceScholar
2026

DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer

CVPR 2026

Simulation is essential to the development and evaluation of autonomous robots such as self-driving vehicles. Neural reconstruction is emerging as a promising solution as it enables simulating a wide variety of scenarios from real-world data alone in an automated and scalable way. However, while met

Cited by 0SourcecodeScholar
2026

Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation

ICLR 2026poster

The ability to generate virtual environments is crucial for applications ranging from gaming to physical AI domains such as robotics, autonomous driving, and industrial AI. Current learning-based 3D reconstruction methods rely on the availability of captured real-world multi-view data, which is not…

Cited by 0SourcecodeScholar
2026

PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstruction

CVPR 2026

Multi-view 3D reconstruction methods remain highly sensitive to photometric inconsistencies arising from camera optical characteristics and variations in image signal processing (ISP). Existing mitigation strategies such as per-frame latent variables or affine color corrections lack physical groundi

Cited by 0SourcecodeScholar
2026

SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transforms

ICLR 2026poster

Rigorous testing of autonomous robots, such as self-driving vehicles, is essential to ensure their safety in real-world deployments. This requires building high-fidelity simulators to test scenarios beyond those that can be safely or exhaustively collected in the real-world. Existing neural renderin…

Cited by 0SourceScholar
2026

TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens

CVPR 2026

In this work, we revisit several key design choices of modern Transformer-based approaches for feed-forward 3D Gaussian Splatting (3DGS) prediction. We argue that the common practice of regressing Gaussian means as depths along camera rays is suboptimal, and instead propose to directly regress 3D me

Cited by 0SourcecodeScholar
2026

VGG-T$^3$: Offline Feed-Forward 3D Reconstruction at Scale

CVPR 2026

We present a scalable 3D reconstruction model that addresses a critical limitation in offline feed-forward methods: their computational and memory requirements grow quadratically w.r.t. the number of input images. Our approach is built on the key insight that this bottleneck stems from the varying-l

Cited by 0SourcecodeScholar
2025

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting

CVPR 2025poster

3D Gaussian Splatting (3DGS) enables efficient reconstruction and high-fidelity real-time rendering of complex scenes on consumer hardware. However, due to its rasterization-based formulation, 3DGS is constrained to ideal pinhole cameras and lacks support for secondary lighting effects. Recent meth…

2025

Controllable Weather Synthesis and Removal with Video Diffusion Models

ICCV 2025poster

Generating realistic and controllable weather effects in videos is valuable for many applications. Physics-based weather simulation requires precise reconstructions that are hard to scale to in-the-wild videos, while current video editing often lacks realism and control.In this work, we introduce We…

Cited by 0SourcePDFScholar
2025

DIFIX3D+: Improving 3D Reconstructions with Single-Step Diffusion Models

CVPR 2025award

Neural Radiance Fields and 3D Gaussian Splatting have revolutionized 3D reconstruction and novel-view synthesis task. However, achieving photorealistic rendering from extreme novel viewpoints remains challenging, as artifacts persist across representations. In this work, we introduce Difix3D+, a nov…

2025

Diffusion Renderer: Neural Inverse and Forward Rendering with Video Diffusion Models

CVPR 2025poster

Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations--explicit 3D geometry, high-quality material properties, and lighting cond…

Cited by 3SourcePDFScholar
2025

Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos

NeurIPS 2025poster

Recent advancements in static feed-forward scene reconstruction have demonstrated significant progress in high-quality novel view synthesis. However, these models often struggle with generalizability across diverse environments and fail to effectively handle dynamic content. We present BTimer (short…

Cited by 0SourceScholar
2025

LuxDiT: Lighting Estimation with Video Diffusion Transformer

NeurIPS 2025poster

Estimating scene lighting from a single image or video remains a longstanding challenge in computer vision and graphics. Learning-based approaches are constrained by the scarcity of ground-truth HDR environment maps, which are expensive to capture and limited in diversity. While recent generative mo…

Cited by 0SourceScholar
2025

OmniRe: Omni Urban Scene Reconstruction

ICLR 2025spotlight

We introduce OmniRe, a comprehensive system for efficiently creating high-fidelity digital twins of dynamic real-world scenes from on-device logs. Recent methods using neural fields or Gaussian Splatting primarily focus on vehicles, hindering a holistic framework for all dynamic foregrounds demanded…

2025

UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting

NeurIPS 2025spotlight

We address the challenge of relighting a single image or video, a task that demands precise scene intrinsic understanding and high-quality light transport synthesis. Existing end-to-end relighting models are often limited by the scarcity of paired multi-illumination data, restricting their ability t…

Cited by 0SourceScholar
2024

Memorize What Matters: Emergent Scene Decomposition from Multitraverse

NeurIPS 2024spotlight

Humans naturally retain memories of permanent elements, while ephemeral moments often slip through the cracks of memory. This selective retention is crucial for robotic perception, localization, and mapping. To endow robots with this capability, we introduce 3D Gaussian Mapping (3DGM), a self-superv…

2024

Outdoor Scene Extrapolation with Hierarchical Generative Cellular Automata

CVPR 2024highlight

We aim to generate fine-grained 3D geometry from large-scale sparse LiDAR scans abundantly captured by autonomous vehicles (AV). Contrary to prior work on AV scene completion we aim to extrapolate fine geometry from unlabeled and beyond spatial limits of LiDAR scans taking a step towards generating…

Cited by 0SourcePDFScholar
2024

Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering

ECCV 2024poster

"The correct insertion of virtual objects in images of real-world scenes requires a deep understanding of the scene’s lighting, geometry and materials, as well as the image formation process. While recent large-scale diffusion models have shown strong generative and inpainting capabilities, we find…

Cited by 6SourcePDFScholar
2023

Neural Fields Meet Explicit Geometric Representations for Inverse Rendering of Urban Scenes

CVPR 2023poster

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake the lighting and shadows into the radiance field, while mesh…

Cited by 89SourcePDFScholar
2023

Neural Kernel Surface Reconstruction

CVPR 2023highlight

We present a novel method for reconstructing a 3D implicit surface from a large-scale, sparse, and noisy point cloud. Our approach builds upon the recently introduced Neural Kernel Fields (NKF) representation. It enjoys similar generalization capabilities to NKF, while simultaneously addressing its…

Cited by 87SourcePDFScholar
2023

Neural LiDAR Fields for Novel View Synthesis

ICCV 2023poster

We present Neural Fields for LiDAR (NFL), a method to optimise a neural field scene representation from LiDAR measurements, with the goal of synthesizing realistic LiDAR scans from novel viewpoints. NFL combines the rendering power of neural fields with a detailed, physically motivated model of the…

Cited by 61PDFScholar
2023

Towards Viewpoint Robustness in Bird's Eye View Segmentation

ICCV 2023poster

Autonomous vehicles (AV) require that neural networks used for perception be robust to different viewpoints if they are to be deployed across many types of vehicles without the repeated cost of data collection and labeling for each. AV companies typically focus on collecting data from diverse scenar…

Cited by 15PDFScholar
2022

Dynamic 3D Scene Analysis by Point Cloud Accumulation

ECCV 2022poster

"Multi-beam LiDAR sensors, as used on autonomous vehicles and mobile robots, acquire sequences of 3D range scans (""frames""). Each frame covers the scene sparsely, due to limited angular scanning resolution and occlusion. The sparsity restricts the performance of downstream processes like semantic…

2022

GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

NeurIPS 2022accept

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured me…

2022

LION: Latent Point Diffusion Models for 3D Shape Generation

NeurIPS 2022accept

Denoising diffusion models (DDMs) have shown promising results in 3D point cloud synthesis. To advance 3D DDMs and make them useful for digital artists, we require (i) high generation quality, (ii) flexibility for manipulation and applications such as conditional synthesis and shape interpolation, a…

2022

Neural Fields As Learnable Kernels for 3D Reconstruction

CVPR 2022poster

We present Neural Kernel Fields: a novel method for reconstructing implicit 3D shapes based on a learned kernel ridge regression. Our technique achieves state-of-the-art results when reconstructing 3D objects and large scenes from sparse oriented points, and can reconstruct shape categories outside…

Cited by 82PDFScholar
2021

Predator: Registration of 3D Point Clouds With Low Overlap

CVPR 2021poster

We introduce PREDATOR, a model for pairwise pointcloud registration with deep attention to the overlap region. Different from previous work, our model is specifically designed to handle (also) point-cloud pairs with low overlap. Its key novelty is an overlap-attention block for early information exc…

Cited by 646PDFcodeScholar
2021

Weakly Supervised Learning of Rigid 3D Scene Flow

CVPR 2021poster

We propose a data-driven scene flow estimation algorithm exploiting the observation that many 3D scenes can be explained by a collection of agents moving as rigid bodies. At the core of our method lies a deep architecture able to reason at the object-level by considering 3D scene flow in conjunction…

Cited by 114PDFcodeScholar
2020

CaSPR: Learning Canonical Spatiotemporal Point Cloud Representations

NeurIPS 2020spotlight

We propose CaSPR, a method to learn object-centric Canonical Spatiotemporal Point Cloud Representations of dynamically moving or evolving objects. Our goal is to enable information aggregation over time and the interrogation of object state at any spatiotemporal neighborhood in the past, observed or…

2020

Learning Multiview 3D Point Cloud Registration

CVPR 2020poster

We present a novel, end-to-end learnable, multiview 3D point cloud registration algorithm. Registration of multiple scans typically follows a two-stage pipeline: the initial pairwise alignment and the globally consistent refinement. The former is often ambiguous due to the low overlap of neighboring…

Cited by 220PDFcodeScholar
2019

The Perfect Match: 3D Point Cloud Matching With Smoothed Densities

CVPR 2019poster

We propose 3DSmoothNet, a full workflow to match 3D point clouds with a siamese deep learning architecture and fully convolutional layers using a voxelized smoothed density value (SDV) representation. The latter is computed per interest point and aligned to the local reference frame (LRF) to achieve…

Cited by 591PDFcodeScholar