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Jiahui Huang

28 accepted papers

2026

AnthroTAP: Learning Point Tracking with Real-World Motion

CVPR 2026

Point tracking models often struggle to generalize to real-world videos because large-scale training data is predominantly synthetic--the only source currently feasible to produce at scale. Collecting real-world annotations, however, is prohibitively expensive, as it requires tracking hundreds of po

Cited by 0SourcecodeScholar
2026

DAGE: Dual-Stream Architecture for Efficient and Fine-Grained Geometry Estimation

CVPR 2026

Estimating accurate, view-consistent geometry and camera poses from uncalibrated multi-view/video inputs remains challenging--especially at high spatial resolutions and over long sequences. We present DAGE, a dual-stream transformer whose main novelty is to disentangle global coherence from fine det

Cited by 0SourcecodeScholar
2026

Generative Video Motion Editing with 3D Point Tracks

CVPR 2026

Camera and object motions are central to a video's narrative. However, precisely editing these captured motions remains a significant challenge, especially under complex object movements. Current motion-controlled image-to-video (I2V) approaches often lack full-scene context for consistent video edi

Cited by 0SourceScholar
2026

Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation

ICLR 2026poster

The ability to generate virtual environments is crucial for applications ranging from gaming to physical AI domains such as robotics, autonomous driving, and industrial AI. Current learning-based 3D reconstruction methods rely on the availability of captured real-world multi-view data, which is not…

Cited by 0SourcecodeScholar
2026

TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens

CVPR 2026

In this work, we revisit several key design choices of modern Transformer-based approaches for feed-forward 3D Gaussian Splatting (3DGS) prediction. We argue that the common practice of regressing Gaussian means as depths along camera rays is suboptimal, and instead propose to directly regress 3D me

Cited by 0SourcecodeScholar
2026

VideoMaMa: Mask-Guided Video Matting via Generative Prior

CVPR 2026

Generalizing video matting models to real-world videos remains a significant challenge due to the scarcity of labeled data. To address this, we present Video Mask-to-Matte Model VideoMaMa that converts coarse segmentation masks into pixel accurate alpha mattes, by leveraging pretrained video diffusi

Cited by 0SourcecodeScholar
2025

Exploring Temporally-Aware Features for Point Tracking

CVPR 2025poster

Point tracking in videos is a fundamental task with applications in robotics, video editing, and more. While many vision tasks benefit from pre-trained feature backbones to improve generalizability, point tracking has primarily relied on simpler backbones trained from scratch on synthetic data, whic…

2025

Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos

NeurIPS 2025poster

Recent advancements in static feed-forward scene reconstruction have demonstrated significant progress in high-quality novel view synthesis. However, these models often struggle with generalizability across diverse environments and fail to effectively handle dynamic content. We present BTimer (short…

Cited by 0SourceScholar
2025

GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control

CVPR 2025highlight

We present GEN3C, a generative video model with precise Camera Control and temporal 3D Consistency. Prior video models already generate realistic videos, but they tend to leverage little 3D information, leading to inconsistencies, such as objects popping in and out of existence. Camera control, if i…

2025

InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models

ICCV 2025poster

We present InfiniCube, a scalable and controllable method to generate unbounded and dynamic 3D driving scenes with high fidelity.Previous methods for scene generation are constrained either by their applicability to indoor scenes or by their lack of controllability.In contrast, we take advantage of…

Cited by 0SourcePDFScholar
2025

OmniRe: Omni Urban Scene Reconstruction

ICLR 2025spotlight

We introduce OmniRe, a comprehensive system for efficiently creating high-fidelity digital twins of dynamic real-world scenes from on-device logs. Recent methods using neural fields or Gaussian Splatting primarily focus on vehicles, hindering a holistic framework for all dynamic foregrounds demanded…

2025

STORM: Spatio-TempOral Reconstruction Model For Large-Scale Outdoor Scenes

ICLR 2025poster

We present STORM, a spatio-temporal reconstruction model designed for reconstructing dynamic outdoor scenes from sparse observations. Existing dynamic reconstruction methods often rely on per-scene optimization, dense observations across space and time, and strong motion supervision, resulting in le…

2024

FlowTrack: Revisiting Optical Flow for Long-Range Dense Tracking

CVPR 2024poster

In the domain of video tracking existing methods often grapple with a trade-off between spatial density and temporal range. Current approaches in dense optical flow estimators excel in providing spatially dense tracking but are limited to short temporal spans. Conversely recent advancements in long-…

Cited by 9SourcePDFScholar
2024

Local All-Pair Correspondence for Point Tracking

ECCV 2024poster

"We introduce , a highly accurate and efficient model designed for the task of tracking any point (TAP) across video sequences. Previous approaches in this task often rely on local 2D correlation maps to establish correspondences from a point in the query image to a local region in the target image,…

2024

SCube: Instant Large-Scale Scene Reconstruction using VoxSplats

NeurIPS 2024poster

We present SCube, a novel method for reconstructing large-scale 3D scenes (geometry, appearance, and semantics) from a sparse set of posed images. Our method encodes reconstructed scenes using a novel representation VoxSplat, which is a set of 3D Gaussians supported on a high-resolution sparse-voxel…

Cited by 10SourcePDFScholar
2024

XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies

CVPR 2024highlight

We present XCube a novel generative model for high-resolution sparse 3D voxel grids with arbitrary attributes. Our model can generate millions of voxels with a finest effective resolution of up to 1024^3 in a feed-forward fashion without time-consuming test-time optimization. To achieve this we empl…

2023

DiffFacto: Controllable Part-Based 3D Point Cloud Generation with Cross Diffusion

ICCV 2023poster

While the community of 3D point cloud generation has witnessed a big growth in recent years, there still lacks an effective way to enable intuitive user control in the generation process, hence limiting the general utility of such methods. Since an intuitive way of decomposing a shape is through its…

Cited by 29PDFScholar
2023

Neural Kernel Surface Reconstruction

CVPR 2023highlight

We present a novel method for reconstructing a 3D implicit surface from a large-scale, sparse, and noisy point cloud. Our approach builds upon the recently introduced Neural Kernel Fields (NKF) representation. It enjoys similar generalization capabilities to NKF, while simultaneously addressing its…

Cited by 87SourcePDFScholar
2022

CIRCLE: Convolutional Implicit Reconstruction and Completion for Large-Scale Indoor Scene

ECCV 2022poster

"We present CIRCLE, a framework for large-scale scene completion and geometric refinement based on local implicit signed distance functions. It is based on an end-to-end sparse convolutional network, CircNet, which jointly models local geometric details and global scene structural contexts, allowing…

Cited by 10SourcePDFScholar
2022

Dynamic 3D Scene Analysis by Point Cloud Accumulation

ECCV 2022poster

"Multi-beam LiDAR sensors, as used on autonomous vehicles and mobile robots, acquire sequences of 3D range scans (""frames""). Each frame covers the scene sparsely, due to limited angular scanning resolution and occlusion. The sparsity restricts the performance of downstream processes like semantic…

2021

DI-Fusion: Online Implicit 3D Reconstruction With Deep Priors

CVPR 2021poster

Previous online 3D dense reconstruction methods struggle to achieve the balance between memory storage and surface quality, largely due to the usage of stagnant underlying geometry representation, such as TSDF (truncated signed distance functions) or surfels, without any knowledge of the scene prior…

Cited by 101PDFcodeScholar
2021

MultiBodySync: Multi-Body Segmentation and Motion Estimation via 3D Scan Synchronization

CVPR 2021poster

We present MultiBodySync, a novel, end-to-end trainable multi-body motion segmentation and rigid registration framework for multiple input 3D point clouds. The two non-trivial challenges posed by this multi-scan multibody setting that we investigate are: (i) guaranteeing correspondence and segmentat…

Cited by 57PDFcodeScholar
2020

ClusterVO: Clustering Moving Instances and Estimating Visual Odometry for Self and Surroundings

CVPR 2020poster

We present ClusterVO, a stereo Visual Odometry which simultaneously clusters and estimates the motion of both ego and surrounding rigid clusters/objects. Unlike previous solutions relying on batch input or imposing priors on scene structure or dynamic object models, ClusterVO is online, general and…

Cited by 123PDFScholar
2020

Duality Diagram Similarity: a generic framework for initialization selection in task transfer learning

ECCV 2020poster

In this paper, we tackle an open research question in transfer learning, which is selecting a model initialization to achieve high performance on a new task, given several pre-trained models. We propose a new highly efficient and accurate approach based on duality diagram similarity (DDS) between de…

2019

ClusterSLAM: A SLAM Backend for Simultaneous Rigid Body Clustering and Motion Estimation

ICCV 2019poster

We present a practical backend for stereo visual SLAM which can simultaneously discover individual rigid bodies and compute their motions in dynamic environments. While recent factor graph based state optimization algorithms have shown their ability to robustly solve SLAM problems by treating dynami…

Cited by 97PDFScholar