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Ashkan Mirzaei

14 accepted papers

2026

EasyV2V: A High-quality Instruction-based Video Editing Framework

CVPR 2026

While image editing has advanced rapidly, video editing remains less explored, facing challenges in consistency, control, and generalization.We study the design space of data, architecture, and control, and introduce EasyV2V, a simple and effective framework for instruction-based video editing. On t

Cited by 4SourcecodeScholar
2026

EgoEdit: Dataset, Real-Time Streaming Model, and Benchmark for Egocentric Video Editing

CVPR 2026

We study instruction-guided editing of egocentric videos for interactive AR applications. While recent AI video editors perform well on third-person footage, egocentric views present unique challenges -- including rapid egomotion, and frequent hand-object interactions -- that create a significant do

Cited by 0SourcecodeScholar
2026

ShapeGen4D: Towards High Quality 4D Shape Generation from Videos

ICLR 2026poster

Video-conditioned 4D shape generation aims to recover time-varying 3D geometry and view-consistent appearance directly from an input video. In this work, we introduce a native video-to-4D shape generation framework that synthesizes a single dynamic 3D representation end-to-end from the video. Our…

Cited by 0SourceScholar
2025

3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting

CVPR 2025poster

3D Gaussian Splatting (3DGS) enables efficient reconstruction and high-fidelity real-time rendering of complex scenes on consumer hardware. However, due to its rasterization-based formulation, 3DGS is constrained to ideal pinhole cameras and lacks support for secondary lighting effects. Recent meth…

2025

DenseDPO: Fine-Grained Temporal Preference Optimization for Video Diffusion Models

NeurIPS 2025spotlight

Direct Preference Optimization (DPO) has recently been applied as a post‑training technique for text-to-video diffusion models. To obtain training data, annotators are asked to provide preferences between two videos generated from independent noise. However, this approach prohibits fine-grained comp…

Cited by 0SourceScholar
2025

EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering

CVPR 2025poster

We introduce a method for using event camera data in novel view synthesis via Gaussian Splatting. Event cameras offer exceptional temporal resolution and a high dynamic range. Leveraging these capabilities allows us to effectively address the novel view synthesis challenge in the presence of fast ca…

Cited by 3SourcePDFScholar
2025

Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos

NeurIPS 2025poster

Recent advancements in static feed-forward scene reconstruction have demonstrated significant progress in high-quality novel view synthesis. However, these models often struggle with generalizability across diverse environments and fail to effectively handle dynamic content. We present BTimer (short…

Cited by 0SourceScholar
2025

Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation

NeurIPS 2025poster

We propose the first framework capable of computing a 4D spatio-temporal grid of video frames and 3D Gaussian particles for each time step using a feed-forward architecture. Our architecture has two main components, a 4D video model and a 4D reconstruction model. In the first part, we analyze curren…

Cited by 0SourceScholar
2025

Track, Inpaint, Resplat: Subject-driven 3D and 4D Generation with Progressive Texture Infilling

NeurIPS 2025poster

Current 3D/4D generation methods are usually optimized for photorealism, efficiency, and aesthetics. However, they often fail to preserve the semantic identity of the subject across different viewpoints. Adapting generation methods with one or few images of a specific subject (also known as Personal…

Cited by 0SourcecodeScholar
2024

GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting

NeurIPS 2024poster

We introduce GaussianCut, a new method for interactive multiview segmentation of scenes represented as 3D Gaussians. Our approach allows for selecting the objects to be segmented by interacting with a single view. It accepts intuitive user input, such as point clicks, coarse scribbles, or text. Usin…

Cited by 3SourcePDFScholar
2024

L4GM: Large 4D Gaussian Reconstruction Model

NeurIPS 2024poster

We present L4GM, the first 4D Large Reconstruction Model that produces animated objects from a single-view video input -- in a single feed-forward pass that takes only a second. Key to our success is a novel dataset of multiview videos containing curated, rendered animated objects from Objaverse. Th…

Cited by 38SourcePDFScholar
2023

Reference-guided Controllable Inpainting of Neural Radiance Fields

ICCV 2023poster

The popularity of Neural Radiance Fields (NeRFs) for view synthesis has led to a desire for NeRF editing tools. Here, we focus on inpainting regions in a view-consistent and controllable manner. In addition to the typical NeRF inputs and masks delineating the unwanted region in each view, we require…

Cited by 42PDFcodeScholar
2023

SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting With Neural Radiance Fields

CVPR 2023poster

Neural Radiance Fields (NeRFs) have emerged as a popular approach for novel view synthesis. While NeRFs are quickly being adapted for a wider set of applications, intuitively editing NeRF scenes is still an open challenge. One important editing task is the removal of unwanted objects from a 3D scene…

2022

LaTeRF: Label and Text Driven Object Radiance Fields

ECCV 2022poster

"Obtaining 3D object representations is important for creating photo-realistic simulators and collecting assets for AR/VR applications. Neural fields have shown their effectiveness in learning a continuous volumetric representation of a scene from 2D images, but acquiring object representations from…

Cited by 37SourcePDFScholar