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Kangxue Yin

11 accepted papers

2026

DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer

CVPR 2026

Simulation is essential to the development and evaluation of autonomous robots such as self-driving vehicles. Neural reconstruction is emerging as a promising solution as it enables simulating a wide variety of scenarios from real-world data alone in an automated and scalable way. However, while met

Cited by 0SourcecodeScholar
2023

NeuralField-LDM: Scene Generation With Hierarchical Latent Diffusion Models

CVPR 2023poster

Automatically generating high-quality real world 3D scenes is of enormous interest for applications such as virtual reality and robotics simulation. Towards this goal, we introduce NeuralField-LDM, a generative model capable of synthesizing complex 3D environments. We leverage Latent Diffusion Model…

2023

TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models

ICCV 2023oral

We present TexFusion(Texture Diffusion), a new method to synthesize textures for given 3D geometries, using only large-scale text-guided image diffusion models. In contrast to recent works that leverage 2D text-to-image diffusion models to distill 3D objects using a slow and fragile optimization pro…

Cited by 99PDFcodeScholar
2022

GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

NeurIPS 2022accept

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured me…

2022

MvDeCor: Multi-View Dense Correspondence Learning for Fine-Grained 3D Segmentation

ECCV 2022poster

"We propose to utilize self-supervised techniques in the 2D domain for fine-grained 3D shape segmentation tasks. This is inspired by the observation that view-based surface representations are more effective at modeling high-resolution surface details and texture than their 3D counterparts based on…

Cited by 13SourcePDFScholar
2021

3DStyleNet: Creating 3D Shapes With Geometric and Texture Style Variations

ICCV 2021poster

We propose a method to create plausible geometric and texture style variations of 3D objects in the quest to democratize 3D content creation. Given a pair of textured source and target objects, our method predicts a part-aware affine transformation field that naturally warps the source shape to imit…

Cited by 75PDFScholar
2021

DatasetGAN: Efficient Labeled Data Factory With Minimal Human Effort

CVPR 2021poster

We introduce DatasetGAN: an automatic procedure to generate massive datasets of high-quality semantically segmented images requiring minimal human effort. Current deep networks are extremely data-hungry, benefiting from training on large-scale datasets, which are time-consuming to annotate. Our meth…

Cited by 393PDFcodeScholar
2021

Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis

NeurIPS 2021poster

We introduce DMTet, a deep 3D conditional generative model that can synthesize high-resolution 3D shapes using simple user guides such as coarse voxels. It marries the merits of implicit and explicit 3D representations by leveraging a novel hybrid 3D representation. Compared to the current implicit…

2021

Neural Geometric Level of Detail: Real-Time Rendering With Implicit 3D Shapes

CVPR 2021poster

Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural network to approximate complex shapes with implicit surfaces. Rendering with these large networks is, however, computat…

Cited by 543PDFcodeScholar
2019

BAE-NET: Branched Autoencoder for Shape Co-Segmentation

ICCV 2019poster

We treat shape co-segmentation as a representation learning problem and introduce BAE-NET, a branched autoencoder network, for the task. The unsupervised BAE-NET is trained with a collection of un-segmented shapes, using a shape reconstruction loss, without any ground-truth labels. Specifically, the…

Cited by 151PDFcodeScholar