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Wenzheng Chen

26 accepted papers

2026

FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting

ICLR 2026poster

We consider the problem of synthesizing photorealistic, physically plausible combustion effects in in-the-wild 3D scenes. Traditional CFD and graphics pipelines can produce realistic fire effects but rely on handcrafted geometry, expert-tuned parameters, and labor-intensive workflows, limiting their…

Cited by 0SourceScholar
2026

InstantViR: Real-Time Video Inverse Problem Solver with Distilled Diffusion Prior

CVPR 2026

Video inverse problems such as inpainting, deblurring and super-resolution are fundamental to streaming, telepresence, and AR/VR, where high perceptual quality must coexist with tight latency constraints. Diffusion-based priors currently deliver state-of-the-art reconstructions, but existing approac

Cited by 0SourceScholar
2026

Let Language Constrain Geometry: Vision–Language Models as Semantic and Spatial Critics for 3D Generation

ICML 2026poster

Text-to-3D generation has advanced rapidly, yet state-of-the-art models, encompassing both optimization-based and feed-forward architectures, still face two fundamental limitations. First, they struggle with coarse semantic alignment, often failing to capture fine-grained prompt details. Second, the…

Cited by 0SourceScholar
2026

PointCNN++: Performant Convolution on Native Points

CVPR 2026

Existing convolutional learning methods for 3D point cloud data are divided into two paradigms: point-based methods that preserve geometric precision but often face performance challenges, and voxel-based methods that achieve high efficiency through quantization at the cost of geometric fidelity. Th

Cited by 0SourcecodeScholar
2026

The Less You Depend, The More You Learn: Synthesizing Novel Views from Sparse, Unposed Images without Any 3D Knowledge

ICLR 2026poster

Recent advances in feed-forward Novel View Synthesis (NVS) have led to a divergence between two design philosophies: bias-driven methods, which rely on explicit 3D knowledge, such as handcrafted 3D representations (e.g., NeRF and 3DGS) and camera poses annotated by Structure-from-Motion algorithms,…

Cited by 0SourceScholar
2025

GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering

ICCV 2025poster

Recent 3D Gaussian Splatting (3DGS) representations have demonstrated remarkable performance in novel view synthesis; further, material-lighting disentanglement on 3DGS warrants relighting capabilities and its adaptability to broader applications. While the general approach to the latter operation l…

Cited by 0SourcePDFScholar
2025

Learning Diffusion Model from Noisy Measurement using Principled Expectation-Maximization Method

ICASSP 2025accepted

Diffusion models have demonstrated exceptional ability in modeling complex image distributions, making them versatile plug-and-play priors for solving imaging inverse problems. However, their reliance on large-scale clean datasets for training limits their applicability in scenarios where acquiring…

Cited by 0SourceScholar
2025

One-shot 3D Object Canonicalization based on Geometric and Semantic Consistency

CVPR 2025highlight

3D object canonicalization is a fundamental task, essential for various downstream tasks. Existing methods rely on either cumbersome manual processes or priors learned from extensive, per-category training samples. Real-world datasets, however, often exhibit long-tail distributions, challenging exis…

2025

RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting

CVPR 2025poster

We consider the problem of adding dynamic rain effects to in-the-wild scenes in a physically correct manner. Recent advances in scene modeling have made significant progress, with NeRF and 3DGS techniques emerging as powerful tools for reconstructing complex scenes. However, while effective for nove…

Cited by 1SourcePDFScholar
2024

An Expectation-Maximization Algorithm for Training Clean Diffusion Models from Corrupted Observations

NeurIPS 2024poster

Diffusion models excel in solving imaging inverse problems due to their ability to model complex image priors. However, their reliance on large, clean datasets for training limits their practical use where clean data is scarce. In this paper, we propose EMDiffusion, an expectation-maximization (EM)…

Cited by 10SourcePDFScholar
2024

TurboSL: Dense Accurate and Fast 3D by Neural Inverse Structured Light

CVPR 2024poster

We show how to turn a noisy and fragile active triangulation technique--three-pattern structured light with a grayscale camera--into a fast and powerful tool for 3D capture: able to output sub-pixel accurate disparities at megapixel resolution along with reflectance normals and a no-reference estima…

Cited by 5SourcePDFScholar
2023

HumanGen: Generating Human Radiance Fields With Explicit Priors

CVPR 2023poster

Recent years have witnessed the tremendous progress of 3D GANs for generating view-consistent radiance fields with photo-realism. Yet, high-quality generation of human radiance fields remains challenging, partially due to the limited human-related priors adopted in existing methods. We present Human…

Cited by 38SourcePDFScholar
2023

Neural Fields Meet Explicit Geometric Representations for Inverse Rendering of Urban Scenes

CVPR 2023poster

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake the lighting and shadows into the radiance field, while mesh…

Cited by 89SourcePDFScholar
2023

Relightable Neural Human Assets From Multi-View Gradient Illuminations

CVPR 2023poster

Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most existing human datasets only provide multi-view human images captured under the same illumination. Although valuable for mode…

2023

Towards Viewpoint Robustness in Bird's Eye View Segmentation

ICCV 2023poster

Autonomous vehicles (AV) require that neural networks used for perception be robust to different viewpoints if they are to be deployed across many types of vehicles without the repeated cost of data collection and labeling for each. AV companies typically focus on collecting data from diverse scenar…

Cited by 15PDFScholar
2022

Extracting Triangular 3D Models, Materials, and Lighting From Images

CVPR 2022oral

We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, which typically produce entangled 3D representations encoded in neural networks, we output triangle meshes with spatially-…

Cited by 404PDFcodeScholar
2022

GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

NeurIPS 2022accept

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured me…

2022

Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion

ECCV 2022poster

"We consider the challenging problem of outdoor lighting estimation for the goal of photorealistic virtual object insertion into photographs. Existing works on outdoor lighting estimation typically simplify the scene lighting into an environment map which cannot capture the spatially-varying lightin…

Cited by 41SourcePDFScholar
2021

DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer

NeurIPS 2021poster

We consider the challenging problem of predicting intrinsic object properties from a single image by exploiting differentiable renderers. Many previous learning-based approaches for inverse graphics adopt rasterization-based renderers and assume naive lighting and material models, which often fail t…

Cited by 68SourcePDFScholar
2021

Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Rendering

ICLR 2021oral

Differentiable rendering has paved the way to training neural networks to perform “inverse graphics” tasks such as predicting 3D geometry from monocular photographs. To train high performing models, most of the current approaches rely on multi-view imagery which are not readily available in practice…

Cited by 145SourcePDFScholar
2020

Auto-Tuning Structured Light by Optical Stochastic Gradient Descent

CVPR 2020poster

We consider the problem of optimizing the performance of an active imaging system by automatically discovering the illuminations it should use, and the way to decode them. Our approach tackles two seemingly incompatible goals: (1) "tuning" the illuminations and decoding algorithm precisely to the de…

Cited by 31PDFcodeScholar
2020

Learning Deformable Tetrahedral Meshes for 3D Reconstruction

NeurIPS 2020poster

3D shape representations that accommodate learning-based 3D reconstruction are an open problem in machine learning and computer graphics. Previous work on neural 3D reconstruction demonstrated benefits, but also limitations, of point cloud, voxel, surface mesh, and implicit function representations.…

2019

Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer

NeurIPS 2019poster

Many machine learning models operate on images, but ignore the fact that images are 2D projections formed by 3D geometry interacting with light, in a process called rendering. Enabling ML models to understand image formation might be key for generalization. However, due to an essential rasterization…

Cited by 453SourcePDFScholar