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Qiyu Dai

8 accepted papers

2026

FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting

ICLR 2026poster

We consider the problem of synthesizing photorealistic, physically plausible combustion effects in in-the-wild 3D scenes. Traditional CFD and graphics pipelines can produce realistic fire effects but rely on handcrafted geometry, expert-tuned parameters, and labor-intensive workflows, limiting their…

Cited by 0SourceScholar
2026

Layered 4D-Rotor Gaussian Splatting: A Compressed Representation for Long Dynamic Scenes

CVPR 2026

We address the challenge of reconstructing long dynamic scenes from multi-view videos in a storage-efficient manner. Recent advances in Gaussian Splatting and its extensions to dynamic scenes have demonstrated impressive visual quality, but remain limited to short duration (<10 s), large storage siz

Cited by 0SourceScholar
2025

One-shot 3D Object Canonicalization based on Geometric and Semantic Consistency

CVPR 2025highlight

3D object canonicalization is a fundamental task, essential for various downstream tasks. Existing methods rely on either cumbersome manual processes or priors learned from extensive, per-category training samples. Real-world datasets, however, often exhibit long-tail distributions, challenging exis…

2025

RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting

CVPR 2025poster

We consider the problem of adding dynamic rain effects to in-the-wild scenes in a physically correct manner. Recent advances in scene modeling have made significant progress, with NeRF and 3DGS techniques emerging as powerful tools for reconstructing complex scenes. However, while effective for nove…

Cited by 1SourcePDFScholar
2024

Open6DOR: Benchmarking Open-instruction 6-DoF Object Rearrangement and A VLM-based Approach

IROS 2024poster

The integration of large-scale Vision-Language Models (VLMs) with embodied AI can greatly enhance the generalizability and the capacity to follow open instructions for robots. However, existing studies on object manipulation are not up to full consideration of the 6-DoF requirements, let alone estab…

Cited by 8SourceScholar
2024

STOPNet: Multiview-based 6-DoF Suction Detection for Transparent Objects on Production Lines

ICRA 2024poster

In this work, we present STOPNet, a framework for 6-DoF object suction detection on production lines, with a focus on but not limited to transparent objects, which is an important and challenging problem in robotic systems and modern industry. Current methods requiring depth input fail on transparen…

Cited by 2SourceScholar
2023

GraspNeRF: Multiview-based 6-DoF Grasp Detection for Transparent and Specular Objects Using Generalizable NeRF

ICRA 2023poster

In this work, we tackle 6-DoF grasp detection for transparent and specular objects, which is an important yet challenging problem in vision-based robotic systems, due to the failure of depth cameras in sensing their geometry. We, for the first time, propose a multiview RGB-based 6-DoF grasp detectio…

Cited by 111SourcecodeScholar
2022

Domain Randomization-Enhanced Depth Simulation and Restoration for Perceiving and Grasping Specular and Transparent Objects

ECCV 2022poster

"Commercial depth sensors usually generate noisy and missing depths, especially on specular and transparent objects, which poses critical issues to downstream depth or point cloud-based tasks. To mitigate this problem, we propose a powerful RGBD fusion network, SwinDRNet, for depth restoration. We f…