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Sameh Khamis

13 accepted papers

2026

iLRM: An Iterative Large 3D Reconstruction Model

CVPR 2026

Feed-forward 3D modeling has emerged as a promising approach for rapid and high-quality 3D reconstruction. In particular, directly generating explicit 3D representations, such as 3D Gaussian splatting, has attracted significant attention due to its fast and high-quality rendering. However, many stat

Cited by 0SourcecodeScholar
2023

Learning Human Dynamics in Autonomous Driving Scenarios

ICCV 2023poster

Simulation has emerged as an indispensable tool for scaling and accelerating the development of self-driving systems. A critical aspect of this is simulating realistic and diverse human behavior and intent. In this work, we propose a holistic framework for learning physically plausible human dynamic…

Cited by 23PDFScholar
2023

RANA: Relightable Articulated Neural Avatars

ICCV 2023poster

We propose RANA, a relightable and articulated neural avatar for the photorealistic synthesis of humans under arbitrary viewpoints, body poses, and lighting. We only require a short video clip of the person to create the avatar and assume no knowledge about the lighting environment. We present a nov…

Cited by 16PDFScholar
2022

Efficient Geometry-Aware 3D Generative Adversarial Networks

CVPR 2022oral

Unsupervised generation of high-quality multi-view-consistent images and 3D shapes using only collections of single-view 2D photographs has been a long-standing challenge. Existing 3D GANs are either compute-intensive or make approximations that are not 3D-consistent; the former limits quality and r…

Cited by 1564PDFcodeScholar
2022

Neural Fields As Learnable Kernels for 3D Reconstruction

CVPR 2022poster

We present Neural Kernel Fields: a novel method for reconstructing implicit 3D shapes based on a learned kernel ridge regression. Our technique achieves state-of-the-art results when reconstructing 3D objects and large scenes from sparse oriented points, and can reconstruct shape categories outside…

Cited by 82PDFScholar
2021

3DStyleNet: Creating 3D Shapes With Geometric and Texture Style Variations

ICCV 2021poster

We propose a method to create plausible geometric and texture style variations of 3D objects in the quest to democratize 3D content creation. Given a pair of textured source and target objects, our method predicts a part-aware affine transformation field that naturally warps the source shape to imit…

Cited by 75PDFScholar
2021

DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer

NeurIPS 2021poster

We consider the challenging problem of predicting intrinsic object properties from a single image by exploiting differentiable renderers. Many previous learning-based approaches for inverse graphics adopt rasterization-based renderers and assume naive lighting and material models, which often fail t…

Cited by 68SourcePDFScholar
2018

ActiveStereoNet: End-to-End Self-Supervised Learning for Active Stereo Systems

ECCV 2018poster

In this paper we present ActiveStereoNet, the first deep learning solution for active stereo systems. Due to the lack of ground truth, our method is fully self-supervised, yet it produces precise depth with a subpixel precision of 1/30th of a pixel; it does not suffer from the common over-smoothing…

Cited by 139SourcePDFScholar
2018

StereoNet: Guided Hierarchical Refinement for Real-Time Edge-Aware Depth Prediction

ECCV 2018poster

This paper presents StereoNet, the first end-to-end deep architecture for real-time stereo matching that runs at 60 fps on an NVidia Titan X, producing high-quality, edge-preserved, quantization-free depth maps. A key insight of this paper is that the network achieves a sub-pixel matching precision…

Cited by 461SourcePDFScholar
2016

Fits Like a Glove: Rapid and Reliable Hand Shape Personalization

CVPR 2016spotlight

We present a fast, practical method for personalizing a hand shape basis to an individual user's detailed hand shape using only a small set of depth images. To achieve this, we minimize an energy based on a sum of render-and-compare cost functions called the golden energy. However, this energy is on…

Cited by 154PDFScholar
2015

Learning an Efficient Model of Hand Shape Variation From Depth Images

CVPR 2015poster

We describe how to learn a compact and efficient model of the surface deformation of human hands. The model is built from a set of noisy depth images of a diverse set of subjects performing different poses with their hands. We represent the observed surface using Loop subdivision of a control mesh t…

Cited by 163SourcePDFScholar