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Rohit Pandey

11 accepted papers

2026

Talking Together: Synthesizing Co-Located 3D Conversations from Audio

CVPR 2026

We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference call, our work is the first to explicitly model the dynamic 3

Cited by 0SourceScholar
2024

Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes

CVPR 2024poster

3D head avatars built with neural implicit volumetric representations have achieved unprecedented levels of photorealism. However the computational cost of these methods remains a significant barrier to their widespread adoption particularly in real-time applications such as virtual reality and tele…

Cited by 5SourcePDFScholar
2024

Loc3Diff: Local Diffusion for 3D Human Head Synthesis and Editing

ECCV 2024poster

"We present a novel framework for generating photorealistic 3D human head and subsequently manipulating and reposing them with remarkable flexibility. The proposed approach constructs an implicit representation of 3D human heads, anchored on a parametric face model. To enhance representational capab…

Cited by 0SourcePDFScholar
2024

MVDD: Multi-View Depth Diffusion Models

ECCV 2024poster

"Denoising diffusion models have demonstrated outstanding results in 2D image generation, yet it remains a challenge to replicate its success in 3D shape generation. In this paper, we propose leveraging multi-view depth, which represents complex 3D shapes in a 2D data format that is easy to denoise.…

Cited by 4SourcePDFScholar
2023

Controllable Light Diffusion for Portraits

CVPR 2023poster

We introduce light diffusion, a novel method to improve lighting in portraits, softening harsh shadows and specular highlights while preserving overall scene illumination. Inspired by professional photographers' diffusers and scrims, our method softens lighting given only a single portrait photo. Pr…

Cited by 12SourcePDFScholar
2023

Learning Personalized High Quality Volumetric Head Avatars From Monocular RGB Videos

CVPR 2023poster

We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achieve user-controlled facial expressions and head poses. Our hybrid pipeline combines the geometry prior and dynamic tracki…

Cited by 20SourcePDFScholar
2021

HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences

CVPR 2021poster

In this paper, we address the problem of building pixel-wise dense correspondences between human images under arbitrary camera viewpoints and body poses. Previous methods either assume small motions or rely on discriminative descriptors extracted from local patches, which cannot handle large motion…

Cited by 14PDFScholar
2020

GeLaTO: Generative Latent Textured Objects

ECCV 2020poster

Accurate modeling of 3D objects exhibiting transparency, reflections and thin structures is an extremely challenging problem. Inspired by billboards and geometric proxies used in computer graphics, this paper proposes Generative Latent Textured Objects (GeLaTO), a compact representation that combine…

2019

Volumetric Capture of Humans With a Single RGBD Camera via Semi-Parametric Learning

CVPR 2019poster

Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, the technology is still far from being accessible to a typical consumer who, at best, might own a single RGBD sensor. Thus…

Cited by 47PDFScholar
2018

Efficient 6-DoF Tracking of Handheld Objects from an Egocentric Viewpoint

ECCV 2018poster

Virtual and augmented reality technologies have seen significant growth in the past few years. A key component of such systems is the ability to track the pose of head mounted displays and controllers in 3D space. We tackle the problem of efficient 6-DoF tracking of a handheld controller from egocen…

Cited by 16SourcePDFScholar