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Ricardo Martin-Brualla

16 accepted papers

2025

Bolt3D: Generating 3D Scenes in Seconds

ICCV 2025poster

We present a latent diffusion model for fast feed-forward 3D scene generation. Given one or more images, our model Bolt3D directly samples a 3D scene representation in less than seven seconds on a single GPU. We achieve this by leveraging powerful and scalable existing 2D diffusion network architect…

2025

Can Generative Video Models Help Pose Estimation?

CVPR 2025highlight

Pairwise pose estimation from images with little or no overlap is an open challenge in computer vision. Existing methods, even those trained on large-scale datasets, struggle in these scenarios due to the lack of identifiable correspondences or visual overlap. Inspired by the human ability to infer…

2025

Perturb-and-Revise: Flexible 3D Editing with Generative Trajectories

CVPR 2025poster

Recent advancements in text-based diffusion models have accelerated progress in 3D reconstruction and text-based 3D editing. Although existing 3D editing methods excel at modifying color, texture, and style, they struggle with extensive geometric or appearance changes, thus limiting their applicatio…

2023

SCADE: NeRFs from Space Carving With Ambiguity-Aware Depth Estimates

CVPR 2023poster

Neural radiance fields (NeRFs) have enabled high fidelity 3D reconstruction from multiple 2D input views. However, a well-known drawback of NeRFs is the less-than-ideal performance under a small number of views, due to insufficient constraints enforced by volumetric rendering. To address this issue,…

2022

NeRF in the Dark: High Dynamic Range View Synthesis From Noisy Raw Images

CVPR 2022oral

Neural Radiance Fields (NeRF) is a technique for high quality novel view synthesis from a collection of posed input images. Like most view synthesis methods, NeRF uses tonemapped low dynamic range (LDR) as input; these images have been processed by a lossy camera pipeline that smooths detail, clips…

Cited by 489PDFcodeScholar
2022

Neural RGB-D Surface Reconstruction

CVPR 2022poster

Obtaining high-quality 3D reconstructions of room-scale scenes is of paramount importance for upcoming applications in AR or VR. These range from mixed reality applications for teleconferencing, virtual measuring, virtual room planing, to robotic applications. While current volume-based view synthes…

Cited by 384PDFcodeScholar
2021

IBRNet: Learning Multi-View Image-Based Rendering

CVPR 2021poster

We present a method that synthesizes novel views of complex scenes by interpolating a sparse set of nearby views. The core of our method is a network architecture that includes a multilayer perceptron and a ray transformer that estimates radiance and volume density at continuous 5D locations (3D spa…

Cited by 956PDFScholar
2021

Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields

ICCV 2021poster

The rendering procedure used by neural radiance fields (NeRF) samples a scene with a single ray per pixel and may therefore produce renderings that are excessively blurred or aliased when training or testing images observe scene content at different resolutions. The straightforward solution of super…

Cited by 2219PDFcodeScholar
2021

NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections

CVPR 2021poster

We present a learning-based method for synthesizingnovel views of complex scenes using only unstructured collections of in-the-wild photographs. We build on Neural Radiance Fields (NeRF), which uses the weights of a multi-layer perceptron to model the density and color of a scene as a function of 3D…

Cited by 1742PDFcodeScholar
2021

Nerfies: Deformable Neural Radiance Fields

ICCV 2021poster

We present the first method capable of photorealistically reconstructing deformable scenes using photos/videos captured casually from mobile phones. Our approach augments neural radiance fields (NeRF) by optimizing an additional continuous volumetric deformation field that warps each observed point…

Cited by 1543PDFcodeScholar
2021

No Shadow Left Behind: Removing Objects and Their Shadows Using Approximate Lighting and Geometry

CVPR 2021poster

Removing objects from images is a challenging technical problem that is important for many applications, including mixed reality. For believable results, the shadows that the object casts should also be removed. Current inpainting-based methods only remove the object itself, leaving shadows behind,…

Cited by 11PDFScholar
2021

Sharf: Shape-conditioned Radiance Fields from a Single View

ICML 2021spotlight

We present a method for estimating neural scenes representations of objects given only a single image. The core of our method is the estimation of a geometric scaffold for the object and its use as a guide for the reconstruction of the underlying radiance field. Our formulation is based on a generat…

Cited by 124SourcePDFScholar
2020

GeLaTO: Generative Latent Textured Objects

ECCV 2020poster

Accurate modeling of 3D objects exhibiting transparency, reflections and thin structures is an extremely challenging problem. Inspired by billboards and geometric proxies used in computer graphics, this paper proposes Generative Latent Textured Objects (GeLaTO), a compact representation that combine…

2019

Volumetric Capture of Humans With a Single RGBD Camera via Semi-Parametric Learning

CVPR 2019poster

Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, the technology is still far from being accessible to a typical consumer who, at best, might own a single RGBD sensor. Thus…

Cited by 47PDFScholar