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Sofien Bouaziz

8 accepted papers

2026

Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining

CVPR 2026

High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans with precise control over expressions and poses, but it struggles to generalize to real-world data due to limited scale and

Cited by 0SourcecodeScholar
2021

HITNet: Hierarchical Iterative Tile Refinement Network for Real-time Stereo Matching

CVPR 2021poster

This paper presents HITNet, a novel neural network architecture for real-time stereo matching. Contrary to many recent neural network approaches that operate on a full costvolume and rely on 3D convolutions, our approach does not explicitly build a volume and instead relies on a fast multi-resolutio…

Cited by 326PDFcodeScholar
2021

HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences

CVPR 2021poster

In this paper, we address the problem of building pixel-wise dense correspondences between human images under arbitrary camera viewpoints and body poses. Previous methods either assume small motions or rely on discriminative descriptors extracted from local patches, which cannot handle large motion…

Cited by 14PDFScholar
2021

Multiresolution Deep Implicit Functions for 3D Shape Representation

ICCV 2021poster

We introduce Multiresolution Deep Implicit Functions (MDIF), a hierarchical representation that can recover fine geometry detail, while being able to perform global operations such as shape completion. Our model represents a complex 3D shape with a hierarchy of latent grids, which can be decoded int…

Cited by 52PDFScholar
2021

Nerfies: Deformable Neural Radiance Fields

ICCV 2021poster

We present the first method capable of photorealistically reconstructing deformable scenes using photos/videos captured casually from mobile phones. Our approach augments neural radiance fields (NeRF) by optimizing an additional continuous volumetric deformation field that warps each observed point…

Cited by 1543PDFcodeScholar
2020

CvxNet: Learnable Convex Decomposition

CVPR 2020oral

Any solid object can be decomposed into a collection of convex polytopes (in short, convexes). When a small number of convexes are used, such a decomposition can be thought of as a piece-wise approximation of the geometry. This decomposition is fundamental in computer graphics, where it provides one…

Cited by 292PDFScholar
2020

Deep Implicit Volume Compression

CVPR 2020oral

We describe a novel approach for compressing truncated signed distance fields (TSDF) stored in 3D voxel grids, and their corresponding textures. To compress the TSDF, our method relies on a block-based neural network architecture trained end-to-end, achieving state-of-the-art rate-distortion trade-o…

Cited by 52PDFcodeScholar
2020

GeLaTO: Generative Latent Textured Objects

ECCV 2020poster

Accurate modeling of 3D objects exhibiting transparency, reflections and thin structures is an extremely challenging problem. Inspired by billboards and geometric proxies used in computer graphics, this paper proposes Generative Latent Textured Objects (GeLaTO), a compact representation that combine…