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Kyle Genova

17 accepted papers

2025

MoMaps: Semantics-Aware Scene Motion Generation with Motion Maps

ICCV 2025poster

This paper addresses the challenge of learning semantically and functionally meaningful 3D motion priors from real-world videos, in order to enable prediction of future 3D scene motion from a single input image. We propose a novel pixel-aligned Motion Map (MoMap) representation for 3D scene motion,…

Cited by 0SourcePDFScholar
2025

SplatTalk: 3D VQA with Gaussian Splatting

ICCV 2025poster

Language-guided 3D scene understanding is important for advancing applications in robotics, AR/VR, and human-computer interaction, enabling models to comprehend and interact with 3D environments through natural language. While 2D vision-language models (VLMs) have achieved remarkable success in 2D V…

Cited by 0SourcePDFScholar
2025

Visual Chronicles: Using Multimodal LLMs to Analyze Massive Collections of Images

ICCV 2025poster

We present a system using Multimodal LLMs (MLLMs) to analyze a large database with tens of millions of images captured at different times, with the aim of discovering patterns in temporal changes. Specifically, we aim to capture frequent co-occurring changes ("trends") across a city over a certain p…

Cited by 0SourcePDFScholar
2024

Loc3Diff: Local Diffusion for 3D Human Head Synthesis and Editing

ECCV 2024poster

"We present a novel framework for generating photorealistic 3D human head and subsequently manipulating and reposing them with remarkable flexibility. The proposed approach constructs an implicit representation of 3D human heads, anchored on a parametric face model. To enhance representational capab…

Cited by 0SourcePDFScholar
2024

NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis

CVPR 2024poster

We address the problem of generating realistic 3D motions of humans interacting with objects in a scene. Our key idea is to create a neural interaction field attached to a specific object which outputs the distance to the valid interaction manifold given a human pose as input. This interaction field…

Cited by 44SourcePDFScholar
2023

Nerflets: Local Radiance Fields for Efficient Structure-Aware 3D Scene Representation From 2D Supervision

CVPR 2023poster

We address efficient and structure-aware 3D scene representation from images. Nerflets are our key contribution-- a set of local neural radiance fields that together represent a scene. Each nerflet maintains its own spatial position, orientation, and extent, within which it contributes to panoptic,…

Cited by 54SourcePDFScholar
2023

OpenScene: 3D Scene Understanding With Open Vocabularies

CVPR 2023poster

Traditional 3D scene understanding approaches rely on labeled 3D datasets to train a model for a single task with supervision. We propose OpenScene, an alternative approach where a model predicts dense features for 3D scene points that are co-embedded with text and image pixels in CLIP feature space…

Cited by 341SourcePDFScholar
2022

Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation

CVPR 2022poster

We present PanopticNeRF, an object-aware neural scene representation that decomposes a scene into a set of objects (things) and background (stuff). Each object is represented by a separate MLP that takes a position, direction, and time and outputs density and radiance. The background is represented…

Cited by 293PDFScholar
2022

Polynomial Neural Fields for Subband Decomposition and Manipulation

NeurIPS 2022accept

Neural fields have emerged as a new paradigm for representing signals, thanks to their ability to do it compactly while being easy to optimize. In most applications, however, neural fields are treated like a black box, which precludes many signal manipulation tasks. In this paper, we propose a new c…

2021

Differentiable Surface Rendering via Non-Differentiable Sampling

ICCV 2021poster

We present a method for differentiable rendering of 3D surfaces that supports both explicit and implicit representations, provides derivatives at occlusion boundaries, and is fast and simple to implement. The method first samples the surface using non-differentiable rasterization, then applies diffe…

Cited by 49PDFScholar
2021

IBRNet: Learning Multi-View Image-Based Rendering

CVPR 2021poster

We present a method that synthesizes novel views of complex scenes by interpolating a sparse set of nearby views. The core of our method is a network architecture that includes a multilayer perceptron and a ray transformer that estimates radiance and volume density at continuous 5D locations (3D spa…

Cited by 956PDFScholar
2021

Multiresolution Deep Implicit Functions for 3D Shape Representation

ICCV 2021poster

We introduce Multiresolution Deep Implicit Functions (MDIF), a hierarchical representation that can recover fine geometry detail, while being able to perform global operations such as shape completion. Our model represents a complex 3D shape with a hierarchy of latent grids, which can be decoded int…

Cited by 52PDFScholar
2020

CvxNet: Learnable Convex Decomposition

CVPR 2020oral

Any solid object can be decomposed into a collection of convex polytopes (in short, convexes). When a small number of convexes are used, such a decomposition can be thought of as a piece-wise approximation of the geometry. This decomposition is fundamental in computer graphics, where it provides one…

Cited by 292PDFScholar
2020

Towards Fairness in Visual Recognition: Effective Strategies for Bias Mitigation

CVPR 2020poster

Computer vision models learn to perform a task by capturing relevant statistics from training data. It has been shown that models learn spurious age, gender, and race correlations when trained for seemingly unrelated tasks like activity recognition or image captioning. Various mitigation techniques…

Cited by 441PDFcodeScholar
2019

Learning Shape Templates With Structured Implicit Functions

ICCV 2019poster

Template 3D shapes are useful for many tasks in graphics and vision, including fitting observation data, analyzing shape collections, and transferring shape attributes. Because of the variety of geometry and topology of real-world shapes, previous methods generally use a library of hand-made templat…

Cited by 425PDFScholar
2018

Unsupervised Training for 3D Morphable Model Regression

CVPR 2018poster

We present a method for training a regression network from image pixels to 3D morphable model coordinates using only unlabeled photographs. The training loss is based on features from a facial recognition network, computed on-the-fly by rendering the predicted faces with a differentiable renderer. T…