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George Kopanas

7 accepted papers

2026

Eulerian Gaussian Splatting using Hashed Probability Pyramids

CVPR 2026

We introduce a probabilistic splat-based radiance field framework that retains the fast rasterization and test-time efficiency of 3D Gaussian Splatting (3DGS) while replacing heuristic primitive manipulation with gradient-based optimization of a volumetric probability density. Rather than relocating

Cited by 0SourceScholar
2026

Radiance Meshes for Volumetric Reconstruction

CVPR 2026

We introduce Radiance Meshes for representing radiance fields with constant density tetrahedral cells produced with a Delaunay tetrahedralization.Unlike a Voronoi diagram, a Delaunay tetrahedralization yields simple triangles that are natively supported by existing hardware. As such, our model is ab

Cited by 0SourcecodeScholar
2025

EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis

ICCV 2025poster

We present Exact Volumetric Ellipsoid Rendering (EVER), a method for real-time 3D reconstruction.EVER accurately blends an unlimited number of overlapping primitives together in 3D space, eliminating the popping artifacts that 3D Gaussian Splatting (3DGS) and other related methods exhibit.EVER repre…

Cited by 0SourcePDFScholar
2025

MoMaps: Semantics-Aware Scene Motion Generation with Motion Maps

ICCV 2025poster

This paper addresses the challenge of learning semantically and functionally meaningful 3D motion priors from real-world videos, in order to enable prediction of future 3D scene motion from a single input image. We propose a novel pixel-aligned Motion Map (MoMap) representation for 3D scene motion,…

Cited by 0SourcePDFScholar
2025

StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting

ICCV 2025poster

3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian splats then rasterizing in primitive order. This ensures correct alpha compositing, but can cause rendering artifacts d…

Cited by 0SourcePDFScholar
2025

Synthetic Prior for Few-Shot Drivable Head Avatar Inversion

CVPR 2025poster

We present SynShot, a novel method for the few-shot inversion of a drivable head avatar based on a synthetic prior. We tackle three major challenges. First, training a controllable 3D generative network requires a large number of diverse sequences, for which pairs of images and high-quality tracked…

Cited by 1SourcePDFScholar