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Peter Hedman

12 accepted papers

2025

EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis

ICCV 2025poster

We present Exact Volumetric Ellipsoid Rendering (EVER), a method for real-time 3D reconstruction.EVER accurately blends an unlimited number of overlapping primitives together in 3D space, eliminating the popping artifacts that 3D Gaussian Splatting (3DGS) and other related methods exhibit.EVER repre…

Cited by 0SourcePDFScholar
2024

Eclipse: Disambiguating Illumination and Materials using Unintended Shadows

CVPR 2024poster

Decomposing an object's appearance into representations of its materials and the surrounding illumination is difficult even when the object's 3D shape is known beforehand. This problem is especially challenging for diffuse objects: it is ill-conditioned because diffuse materials severely blur incomi…

Cited by 9SourcePDFScholar
2024

Flash Cache: Reducing Bias in Radiance Cache Based Inverse Rendering

ECCV 2024oral

"State-of-the-art techniques for 3D reconstruction are largely based on volumetric scene representations, which require sampling multiple points to compute the color arriving along a ray. Using these representations for more general inverse rendering — reconstructing geometry, materials, and lightin…

Cited by 5SourcePDFScholar
2023

AligNeRF: High-Fidelity Neural Radiance Fields via Alignment-Aware Training

CVPR 2023poster

Neural Radiance Fields (NeRFs) are a powerful representation for modeling a 3D scene as a continuous function. Though NeRF is able to render complex 3D scenes with view-dependent effects, few efforts have been devoted to exploring its limits in a high-resolution setting. Specifically, existing NeRF-…

2023

MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures

CVPR 2023poster

Neural Radiance Fields (NeRFs) have demonstrated amazing ability to synthesize images of 3D scenes from novel views. However, they rely upon specialized volumetric rendering algorithms based on ray marching that are mismatched to the capabilities of widely deployed graphics hardware. This paper intr…

2023

Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields

ICCV 2023poster

Neural Radiance Field training can be accelerated through the use of grid-based representations in NeRF's learned mapping from spatial coordinates to colors and volumetric density. However, these grid-based approaches lack an explicit understanding of scale and therefore often introduce aliasing, us…

Cited by 558PDFScholar
2022

Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields

CVPR 2022oral

Though neural radiance fields ("NeRF") have demonstrated impressive view synthesis results on objects and small bounded regions of space, they struggle on "unbounded" scenes, where the camera may point in any direction and content may exist at any distance. In this setting, existing NeRF-like models…

Cited by 1944PDFScholar
2022

NeRF in the Dark: High Dynamic Range View Synthesis From Noisy Raw Images

CVPR 2022oral

Neural Radiance Fields (NeRF) is a technique for high quality novel view synthesis from a collection of posed input images. Like most view synthesis methods, NeRF uses tonemapped low dynamic range (LDR) as input; these images have been processed by a lossy camera pipeline that smooths detail, clips…

Cited by 489PDFcodeScholar
2022

Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields

CVPR 2022oral

Neural Radiance Fields (NeRF) is a popular view synthesis technique that represents a scene as a continuous volumetric function, parameterized by multilayer perceptrons that provide the volume density and view-dependent emitted radiance at each location. While NeRF-based techniques excel at represen…

Cited by 667PDFScholar
2021

Baking Neural Radiance Fields for Real-Time View Synthesis

ICCV 2021poster

Neural volumetric representations such as Neural Radiance Fields (NeRF) have emerged as a compelling technique for learning to represent 3D scenes from images with the goal of rendering photorealistic images of the scene from unobserved viewpoints. However, NeRF's computational requirements are proh…

Cited by 604PDFcodeScholar
2021

Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields

ICCV 2021poster

The rendering procedure used by neural radiance fields (NeRF) samples a scene with a single ray per pixel and may therefore produce renderings that are excessively blurred or aliased when training or testing images observe scene content at different resolutions. The straightforward solution of super…

Cited by 2219PDFcodeScholar