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Matthew Tancik

21 accepted papers

2026

Viser: Imperative, Web-based 3D Visualization for Python

RSS 2026poster

We present Viser, a toolkit for 3D visualization in robotics and computer vision. Viser aims to bring easy and extensible 3D visualization to Python: we provide comprehensive 3D scene and 2D GUI primitives, which can be used independently with minimal setup or composed to build specialized interface…

Cited by 0SourceScholar
2024

GARField: Group Anything with Radiance Fields

CVPR 2024poster

Grouping is inherently ambiguous due to the multiple levels of granularity in which one can decompose a scene --- should the wheels of an excavator be considered separate or part of the whole? We propose Group Anything with Radiance Fields (GARField) an approach for decomposing 3D scenes into a hier…

2023

Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions

ICCV 2023oral

We propose a method for editing NeRF scenes with text-instructions. Given a NeRF of a scene and the collection of images used to reconstruct it, our method uses an image-conditioned diffusion model (InstructPix2Pix) to iteratively edit the input images while optimizing the underlying scene, resultin…

Cited by 429PDFScholar
2023

Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFs

ICCV 2023poster

Casually captured Neural Radiance Fields (NeRFs) suffer from artifacts such as floaters or flawed geometry when rendered outside the input camera trajectory. Existing evaluation protocols often do not capture these effects, since they usually only assess image quality at every 8th frame of the train…

Cited by 61PDFcodeScholar
2022

Block-NeRF: Scalable Large Scene Neural View Synthesis

CVPR 2022oral

We present Block-NeRF, a variant of Neural Radiance Fields that can represent large-scale environments. Specifically, we demonstrate that when scaling NeRF to render city-scale scenes spanning multiple blocks, it is vital to decompose the scene into individually trained NeRFs. This decomposition dec…

Cited by 874PDFScholar
2022

Evo-NeRF: Evolving NeRF for Sequential Robot Grasping of Transparent Objects

CoRL 2022oral

Sequential robot grasping of transparent objects, where a robot removes objects one by one from a workspace, is important in many industrial and household scenarios. We propose Evolving NeRF (Evo-NeRF), leveraging recent speedups in NeRF training and further extending it to rapidly train the NeRF re…

Cited by 100SourceScholar
2022

Plenoxels: Radiance Fields Without Neural Networks

CVPR 2022oral

We introduce Plenoxels (plenoptic voxels), a system for photorealistic view synthesis. Plenoxels represent a scene as a sparse 3D grid with spherical harmonics. This representation can be optimized from calibrated images via gradient methods and regularization without any neural components. On stand…

Cited by 1546PDFcodeScholar
2022

The One Where They Reconstructed 3D Humans and Environments in TV Shows

ECCV 2022poster

"TV shows depict a wide variety of human behaviors and have been studied extensively for their potential to be a rich source of data for many applications. However, the majority of the existing work focuses on 2D recognition tasks. In this paper, we make the observation that there is a certain persi…

Cited by 28SourcePDFScholar
2021

Learned Initializations for Optimizing Coordinate-Based Neural Representations

CVPR 2021poster

Coordinate-based neural representations have shown significant promise as an alternative to discrete, array-based representations for complex low dimensional signals. However, optimizing a coordinate-based network from randomly initialized weights for each new signal is inefficient. We propose apply…

Cited by 331PDFcodeScholar
2021

Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields

ICCV 2021poster

The rendering procedure used by neural radiance fields (NeRF) samples a scene with a single ray per pixel and may therefore produce renderings that are excessively blurred or aliased when training or testing images observe scene content at different resolutions. The straightforward solution of super…

Cited by 2219PDFcodeScholar
2021

NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis

CVPR 2021poster

We present a method that takes as input a set of images of a scene illuminated by unconstrained known lighting, and produces as output a 3D representation that can be rendered from novel viewpoints under arbitrary lighting conditions. Our method represents the scene as a continuous volumetric functi…

Cited by 653PDFScholar
2021

PlenOctrees for Real-Time Rendering of Neural Radiance Fields

ICCV 2021poster

We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects. Our method can render 800x800 images at more than 150 FPS, which is over 3000 times faster than conventional NeRFs. We do so without…

Cited by 1173PDFcodeScholar
2020

Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains

NeurIPS 2020spotlight

We show that passing input points through a simple Fourier feature mapping enables a multilayer perceptron (MLP) to learn high-frequency functions in low-dimensional problem domains. These results shed light on recent advances in computer vision and graphics that achieve state-of-the-art results by…

2020

Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination

CVPR 2020poster

We present a deep learning solution for estimating the incident illumination at any 3D location within a scene from an input narrow-baseline stereo image pair. Previous approaches for predicting global illumination from images either predict just a single illumination for the entire scene, or separa…

Cited by 119PDFcodeScholar
2020

NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis

ECCV 2020poster

We present a method that achieves state-of-the-art results for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input views. Our algorithm represents a scene using a fully-connected (non-convolutional) deep network, who…