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Vickie Ye

9 accepted papers

2025

Estimating Body and Hand Motion in an Ego-sensed World

CVPR 2025highlight

We present EgoAllo, a system for human motion estimation from a head-mounted device. Using only egocentric SLAM poses and images, EgoAllo guides sampling from a conditional diffusion model to estimate 3D body pose, height, and hand parameters that capture a device wearer's actions in the allocentric…

Cited by 5SourcePDFScholar
2025

MegaSaM: Accurate, Fast and Robust Structure and Motion from Casual Dynamic Videos

CVPR 2025award

We present a system that allows for accurate, fast, and robust estimation of camera parameters and depth maps from casual monocular videos of dynamic scenes. Most conventional structure from motion and monocular SLAM techniques assume input videos that feature predominantly static scenes with large…

Cited by 18SourcePDFScholar
2025

Shape of Motion: 4D Reconstruction from a Single Video

ICCV 2025poster

Monocular dynamic reconstruction is a challenging and long-standing vision problem due to the highly ill-posed nature of the task. Existing approaches depend on templates, are effective only in quasi-static scenes, or fail to model 3D motion explicitly. We introduce a method for reconstructing gener…

Cited by 0SourcePDFScholar
2024

Generative Proxemics: A Prior for 3D Social Interaction from Images

CVPR 2024poster

Social interaction is a fundamental aspect of human behavior and communication. The way individuals position themselves in relation to others also known as proxemics conveys social cues and affects the dynamics of social interaction. Reconstructing such interaction from images presents challenges be…

2023

Decoupling Human and Camera Motion From Videos in the Wild

CVPR 2023poster

We propose a method to reconstruct global human trajectories from videos in the wild. Our optimization method decouples the camera and human motion, which allows us to place people in the same world coordinate frame. Most existing methods do not model the camera motion; methods that rely on the back…

2022

Deformable Sprites for Unsupervised Video Decomposition

CVPR 2022oral

We describe a method to extract persistent elements of a dynamic scene from an input video. We represent each scene element as a Deformable Sprite consisting of three components: 1) a 2D texture image for the entire video, 2) per-frame masks for the element, and 3) non-rigid deformations that map th…

Cited by 78PDFScholar
2018

Inferring Light Fields From Shadows

CVPR 2018poster

We present a method for inferring a 4D light field of a hidden scene from 2D shadows cast by a known occluder on a diffuse wall. We do this by determining how light naturally reflected off surfaces in the hidden scene interacts with the occluder. By modeling the light transport as a linear system, a…

2017

Turning Corners Into Cameras: Principles and Methods

ICCV 2017spotlight

We show that walls and other obstructions with edges can be exploited as naturally-occurring "cameras" that reveal the hidden scenes beyond them. In particular, we demonstrate methods for using the subtle spatio-temporal radiance variations that arise on the ground at the base of edges to construct…

Cited by 156PDFScholar