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Rawal Khirodkar

13 accepted papers

2026

DuoMo: Dual Motion Diffusion for World-Space Human Reconstruction

CVPR 2026

We present DuoMo, a generative method that recovers human motion in world-space coordinates from unconstrained videos with noisy or incomplete observations. Reconstructing such motion requires solving a fundamental trade-off: generalizing from diverse and noisy video inputs while maintaining global

Cited by 0SourcecodeScholar
2026

Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining

CVPR 2026

High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans with precise control over expressions and poses, but it struggles to generalize to real-world data due to limited scale and

Cited by 0SourcecodeScholar
2025

ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modeling

ICCV 2025poster

Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registered 3D meshes. However, existing human mesh modeling approaches struggle to capture detailed variations across diverse b…

Cited by 0SourcePDFScholar
2025

Pippo: High-Resolution Multi-View Humans from a Single Image

CVPR 2025highlight

We present Pippo, a generative model capable of producing 1K resolution dense turnaround videos of a person from a single casually clicked photo. Pippo is a multi-view diffusion transformer and does not require any additional inputs - e.g., a fitted parametric model or camera parameters of the input…

Cited by 1SourcePDFScholar
2024

Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

CVPR 2024poster

We present Ego-Exo4D a diverse large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g. sports music dance bike repair). 740 participants from 13 cities worldwide perform…

2024

Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions

NeurIPS 2024poster

Understanding how humans interact with each other is key to building realistic multi-human virtual reality systems. This area remains relatively unexplored due to the lack of large-scale datasets. Recent datasets focusing on this issue mainly consist of activities captured entirely in controlled ind…

2024

Real-Time Simulated Avatar from Head-Mounted Sensors

CVPR 2024highlight

We present SimXR a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-mounted cameras the human body is often clipped out of view making traditional image-based egocentric pose estimation chal…

Cited by 8SourcePDFScholar
2023

Ego-Humans: An Ego-Centric 3D Multi-Human Benchmark

ICCV 2023oral

We present EgoHumans, a new multi-view multi-human video benchmark to advance the state-of-the-art of egocentric human 3D pose estimation and tracking. Existing egocentric benchmarks either capture single subject or indoor-only scenarios, which limit the generalization of computer vision algorithms…

Cited by 39PDFScholar
2023

Observation-Centric SORT: Rethinking SORT for Robust Multi-Object Tracking

CVPR 2023poster

Kalman filter (KF) based methods for multi-object tracking (MOT) make an assumption that objects move linearly. While this assumption is acceptable for very short periods of occlusion, linear estimates of motion for prolonged time can be highly inaccurate. Moreover, when there is no measurement avai…

2021

Multi-Instance Pose Networks: Rethinking Top-Down Pose Estimation

ICCV 2021poster

A key assumption of top-down human pose estimation approaches is their expectation of having a single person/instance present in the input bounding box. This often leads to failures in crowded scenes with occlusions. We propose a novel solution to overcome the limitations of this fundamental assumpt…

Cited by 99PDFcodeScholar
2021

RePOSE: Fast 6D Object Pose Refinement via Deep Texture Rendering

ICCV 2021poster

We present RePOSE, a fast iterative refinement method for 6D object pose estimation. Prior methods perform refinement by feeding zoomed-in input and rendered RGB images into a CNN and directly regressing an update of a refined pose. Their runtime is slow due to the computational cost of CNN, which i…

Cited by 100PDFcodeScholar