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Takaaki Shiratori

16 accepted papers

2026

Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining

CVPR 2026

High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans with precise control over expressions and poses, but it struggles to generalize to real-world data due to limited scale and

Cited by 0SourcecodeScholar
2025

ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modeling

ICCV 2025poster

Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registered 3D meshes. However, existing human mesh modeling approaches struggle to capture detailed variations across diverse b…

Cited by 0SourcePDFScholar
2025

Generative Modeling of Shape-Dependent Self-Contact Human Poses

ICCV 2025poster

One can hardly model self-contact of human poses without considering underlying body shapes. For example, the pose of rubbing a belly for a person with a low BMI leads to penetration of the hand into the belly for a person with a high BMI. Despite its relevance, existing self-contact datasets lack t…

Cited by 0SourcePDFScholar
2024

3D Hand Sequence Recovery from Real Blurry Images and Event Stream

ECCV 2024poster

"Although hands frequently exhibit motion blur due to their dynamic nature, existing approaches for 3D hand recovery often disregard the impact of motion blur in hand images. Blurry hand images contain hands from multiple time steps, lack precise hand location at a specific time step, and introduce…

Cited by 2SourcePDFScholar
2024

Authentic Hand Avatar from a Phone Scan via Universal Hand Model

CVPR 2024poster

The authentic 3D hand avatar with every identifiable information such as hand shapes and textures is necessary for immersive experiences in AR/VR. In this paper we present a universal hand model (UHM) which 1) can universally represent high-fidelity 3D hand meshes of arbitrary identities (IDs) and 2…

Cited by 5SourcePDFScholar
2024

Codec Avatar Studio: Paired Human Captures for Complete, Driveable, and Generalizable Avatars

NeurIPS 2024poster

To build photorealistic avatars that users can embody, human modelling must be complete (cover the full body), driveable (able to reproduce the current motion and appearance from the user), and generalizable (_i.e._, easily adaptable to novel identities). Towards these goals, _paired_ captures, that…

2024

High-Fidelity Modeling of Generalizable Wrinkle Deformation

ECCV 2024poster

"This paper proposes a generalizable model to synthesize high-fidelity clothing wrinkle deformation in 3D by learning from real data. Given the complex deformation behaviors of real-world clothing, this task presents significant challenges, primarily due to the lack of accurate ground-truth data. Ob…

Cited by 0SourcePDFScholar
2023

A Dataset of Relighted 3D Interacting Hands

NeurIPS 2023poster

The two-hand interaction is one of the most challenging signals to analyze due to the self-similarity, complicated articulations, and occlusions of hands. Although several datasets have been proposed for the two-hand interaction analysis, all of them do not achieve 1) diverse and realistic image app…

2023

RelightableHands: Efficient Neural Relighting of Articulated Hand Models

CVPR 2023poster

We present the first neural relighting approach for rendering high-fidelity personalized hands that can be animated in real-time under novel illumination. Our approach adopts a teacher-student framework, where the teacher learns appearance under a single point light from images captured in a light-s…

Cited by 17SourcePDFScholar
2022

3D Clothed Human Reconstruction in the Wild

ECCV 2022poster

"Although much progress has been made in 3D clothed human reconstruction, most of the existing methods fail to produce robust results from in-the-wild images, which contain diverse human poses and appearances. This is mainly due to the large domain gap between training datasets and in-the-wild datas…

2022

N-Penetrate: Active Learning of Neural Collision Handler for Complex 3D Mesh Deformations

ICML 2022spotlight

We present a robust learning algorithm to detect and handle collisions in 3D deforming meshes. We first train a neural network to detect collisions and then use a numerical optimization algorithm to resolve penetrations guided by the network. Our learned collision handler can resolve collisions for…

Cited by 4SourcePDFScholar
2020

DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modeling

ECCV 2020poster

Human hands play a central role in interacting with other people and objects. For realistic replication of such hand motions, high-fidelity hand meshes have to be reconstructed. In this study, we firstly propose DeepHandMesh, a weakly-supervised deep encoder-decoder framework for high-fidelity hand…

2020

InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image

ECCV 2020poster

Analysis of hand-hand interactions is a crucial step towards better understanding human behavior. However, most researches in 3D hand pose estimation have focused on the isolated single hand case. Therefore, we firstly propose (1) a large-scale dataset, InterHand2.6M, and (2) a baseline network, Int…

2019

Self-Supervised Adaptation of High-Fidelity Face Models for Monocular Performance Tracking

CVPR 2019oral

Improvements in data-capture and face modeling techniques have enabled us to create high-fidelity realistic face models. However, driving these realistic face models requires special input data, e.g., 3D meshes and unwrapped textures. Also, these face models expect clean input data taken under contr…

Cited by 43PDFScholar
2019

Talking With Hands 16.2M: A Large-Scale Dataset of Synchronized Body-Finger Motion and Audio for Conversational Motion Analysis and Synthesis

ICCV 2019poster

We present a 16.2-million frame (50-hour) multimodal dataset of two-person face-to-face spontaneous conversations. Our dataset features synchronized body and finger motion as well as audio data. To the best of our knowledge, it represents the largest motion capture and audio dataset of natural conve…

Cited by 118PDFScholar