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Gyeongsik Moon

26 accepted papers

2026

Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Image

CVPR 2026

Existing single-image 3D human avatar methods primarily rely on rigid joint transformations, limiting their ability to model realistic cloth dynamics. We present DynaAvatar, a zero-shot framework that reconstructs animatable 3D human avatars with motion-dependent cloth dynamics from a single image.

Cited by 0SourceScholar
2025

PARTE: Part-Guided Texturing for 3D Human Reconstruction from a Single Image

ICCV 2025poster

The misaligned human texture across different human parts is one of the main limitations of existing 3D human reconstruction methods. Each human part, such as a jacket or pants, should maintain a distinct texture without blending into others. The structural coherence of human parts serves as a cruci…

Cited by 0SourcePDFScholar
2025

PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Image

ICCV 2025poster

Two major approaches exist for creating animatable human avatars. The first, a 3D-based approach, optimizes a NeRF- or 3DGS-based avatar from videos of a single person, achieving personalization through a disentangled identity representation. However, modeling pose-driven deformations, such as non-r…

Cited by 0SourcePDFScholar
2024

3D Hand Sequence Recovery from Real Blurry Images and Event Stream

ECCV 2024poster

"Although hands frequently exhibit motion blur due to their dynamic nature, existing approaches for 3D hand recovery often disregard the impact of motion blur in hand images. Blurry hand images contain hands from multiple time steps, lack precise hand location at a specific time step, and introduce…

Cited by 2SourcePDFScholar
2024

Authentic Hand Avatar from a Phone Scan via Universal Hand Model

CVPR 2024poster

The authentic 3D hand avatar with every identifiable information such as hand shapes and textures is necessary for immersive experiences in AR/VR. In this paper we present a universal hand model (UHM) which 1) can universally represent high-fidelity 3D hand meshes of arbitrary identities (IDs) and 2…

Cited by 5SourcePDFScholar
2024

Codec Avatar Studio: Paired Human Captures for Complete, Driveable, and Generalizable Avatars

NeurIPS 2024poster

To build photorealistic avatars that users can embody, human modelling must be complete (cover the full body), driveable (able to reproduce the current motion and appearance from the user), and generalizable (_i.e._, easily adaptable to novel identities). Towards these goals, _paired_ captures, that…

2024

Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer

CVPR 2024poster

Human-object contact serves as a strong cue to understand how humans physically interact with objects. Nevertheless it is not widely explored to utilize human-object contact information for the joint reconstruction of 3D human and object from a single image. In this work we present a novel joint 3D…

2024

URHand: Universal Relightable Hands

CVPR 2024poster

Existing photorealistic relightable hand models require extensive identity-specific observations in different views poses and illuminations and face challenges in generalizing to natural illuminations and novel identities. To bridge this gap we present URHand the first universal relightable hand mod…

Cited by 11SourcePDFScholar
2023

A Dataset of Relighted 3D Interacting Hands

NeurIPS 2023poster

The two-hand interaction is one of the most challenging signals to analyze due to the self-similarity, complicated articulations, and occlusions of hands. Although several datasets have been proposed for the two-hand interaction analysis, all of them do not achieve 1) diverse and realistic image app…

2023

MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels

AAAI 2023technical

We tackle the problem of generating long-term 3D human motion from multiple action labels. Two main previous approaches, such as action- and motion-conditioned methods, have limitations to solve this problem. The action-conditioned methods generate a sequence of motion from a single action. Hence, i…

2023

Recovering 3D Hand Mesh Sequence From a Single Blurry Image: A New Dataset and Temporal Unfolding

CVPR 2023poster

Hands, one of the most dynamic parts of our body, suffer from blur due to their active movements. However, previous 3D hand mesh recovery methods have mainly focused on sharp hand images rather than considering blur due to the absence of datasets providing blurry hand images. We first present a nove…

2023

Rethinking Self-Supervised Visual Representation Learning in Pre-training for 3D Human Pose and Shape Estimation

ICLR 2023poster

Recently, a few self-supervised representation learning (SSL) methods have outperformed the ImageNet classification pre-training for vision tasks such as object detection. However, its effects on 3D human body pose and shape estimation (3DHPSE) are open to question, whose target is fixed to a unique…

Cited by 7SourcePDFScholar
2022

3D Clothed Human Reconstruction in the Wild

ECCV 2022poster

"Although much progress has been made in 3D clothed human reconstruction, most of the existing methods fail to produce robust results from in-the-wild images, which contain diverse human poses and appearances. This is mainly due to the large domain gap between training datasets and in-the-wild datas…

2022

HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Network

CVPR 2022poster

Hands are often severely occluded by objects, which makes 3D hand mesh estimation challenging. Previous works often have disregarded information at occluded regions. However, we argue that occluded regions have strong correlations with hands so that they can provide highly beneficial information for…

Cited by 127PDFcodeScholar
2022

Learning To Estimate Robust 3D Human Mesh From In-the-Wild Crowded Scenes

CVPR 2022poster

We consider the problem of recovering a single person's 3D human mesh from in-the-wild crowded scenes. While much progress has been in 3D human mesh estimation, existing methods struggle when test input has crowded scenes. The first reason for the failure is a domain gap between training and testing…

Cited by 98PDFcodeScholar
2021

Beyond Static Features for Temporally Consistent 3D Human Pose and Shape From a Video

CVPR 2021poster

Despite the recent success of single image-based 3D human pose and shape estimation methods, recovering temporally consistent and smooth 3D human motion from a video is still challenging. Several video-based methods have been proposed; however, they fail to resolve the single image-based methods' te…

Cited by 257PDFcodeScholar
2020

DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modeling

ECCV 2020poster

Human hands play a central role in interacting with other people and objects. For realistic replication of such hand motions, high-fidelity hand meshes have to be reconstructed. In this study, we firstly propose DeepHandMesh, a weakly-supervised deep encoder-decoder framework for high-fidelity hand…

2020

I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image

ECCV 2020poster

Most of the previous image-based 3D human pose and mesh estimation methods estimate parameters of the human mesh model from an input image. However, directly regressing the parameters from the input image is a highly non-linear mapping because it breaks the spatial relationship between pixels in the…

2020

InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image

ECCV 2020poster

Analysis of hand-hand interactions is a crucial step towards better understanding human behavior. However, most researches in 3D hand pose estimation have focused on the isolated single hand case. Therefore, we firstly propose (1) a large-scale dataset, InterHand2.6M, and (2) a baseline network, Int…

2020

Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose

ECCV 2020poster

Most of the recent deep learning-based 3D human pose and mesh estimation methods regress the pose and shape parameters of human mesh models, such as SMPL and MANO, from an input image. The first weakness of these methods is the overfitting to image appearance, due to the domain gap between the train…

2019

Camera Distance-Aware Top-Down Approach for 3D Multi-Person Pose Estimation From a Single RGB Image

ICCV 2019poster

Although significant improvement has been achieved recently in 3D human pose estimation, most of the previous methods only treat a single-person case. In this work, we firstly propose a fully learning-based, camera distance-aware top-down approach for 3D multi-person pose estimation from a single RG…

Cited by 449PDFcodeScholar
2018

Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals

CVPR 2018poster

In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge (HIM2017), we investigate the top 10 state-of-the-art methods o…

Cited by 277SourcePDFScholar
2018

V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation From a Single Depth Map

CVPR 2018poster

Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or human body joints, via 2D convolutional neural networks (CN…