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He Wen

9 accepted papers

2026

Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining

CVPR 2026

High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans with precise control over expressions and poses, but it struggles to generalize to real-world data due to limited scale and

Cited by 0SourcecodeScholar
2026

SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wild

CVPR 2026

Accurate 3D understanding of human hands and objects during manipulation remains a significant challenge for egocentric computer vision. Existing hand-object interaction datasets are predominantly captured in controlled studio settings, which limits both environmental diversity and the ability of mo

Cited by 0SourcecodeScholar
2025

Lay-Your-Scene: Natural Scene Layout Generation with Diffusion Transformers

ICCV 2025poster

We present Lay-Your-Scene (shorthand LayouSyn), a novel text-to-layout generation pipeline for natural scenes. Prior scene layout generation methods are either closed-vocabulary or use proprietary large language models for open-vocabulary generation, limiting their modeling capabilities and broader…

2024

Codec Avatar Studio: Paired Human Captures for Complete, Driveable, and Generalizable Avatars

NeurIPS 2024poster

To build photorealistic avatars that users can embody, human modelling must be complete (cover the full body), driveable (able to reproduce the current motion and appearance from the user), and generalizable (_i.e._, easily adaptable to novel identities). Towards these goals, _paired_ captures, that…

2024

Rasterized Edge Gradients: Handling Discontinuities Differentially

ECCV 2024oral

"Computing the gradients of a rendering process is paramount for diverse applications in computer vision and graphics. However, accurate computation of these gradients is challenging due to discontinuities and rendering approximations, particularly for surface-based representations and rasterization…

Cited by 3SourcePDFScholar
2024

URHand: Universal Relightable Hands

CVPR 2024poster

Existing photorealistic relightable hand models require extensive identity-specific observations in different views poses and illuminations and face challenges in generalizing to natural illuminations and novel identities. To bridge this gap we present URHand the first universal relightable hand mod…

Cited by 11SourcePDFScholar
2020

InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image

ECCV 2020poster

Analysis of hand-hand interactions is a crucial step towards better understanding human behavior. However, most researches in 3D hand pose estimation have focused on the isolated single hand case. Therefore, we firstly propose (1) a large-scale dataset, InterHand2.6M, and (2) a baseline network, Int…

2017

EAST: An Efficient and Accurate Scene Text Detector

CVPR 2017poster

Previous approaches for scene text detection have already achieved promising performances across various benchmarks. However, they usually fall short when dealing with challenging scenarios, even when equipped with deep neural network models, because the overall performance is determined by the inte…

Cited by 2207PDFScholar