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Jason Saragih

24 accepted papers

2026

Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining

CVPR 2026

High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans with precise control over expressions and poses, but it struggles to generalize to real-world data due to limited scale and

Cited by 0SourcecodeScholar
2025

FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images

CVPR 2025highlight

We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and cloth types, existing methods mostly require hours of per-subject optimization during inference, which limits their pract…

2025

Generative Modeling of Shape-Dependent Self-Contact Human Poses

ICCV 2025poster

One can hardly model self-contact of human poses without considering underlying body shapes. For example, the pose of rubbing a belly for a person with a low BMI leads to penetration of the hand into the belly for a person with a high BMI. Despite its relevance, existing self-contact datasets lack t…

Cited by 0SourcePDFScholar
2025

HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatars

ICCV 2025poster

We present a universal prior model for 3D head avatars with explicit hair compositionality. Existing approaches to build generalizable priors for 3D head avatars often adopt a holistic modeling approach, treating the face and hair as an inseparable entity. This overlooks the inherent compositionalit…

Cited by 0SourcePDFScholar
2025

LUCAS: Layered Universal Codec Avatars

CVPR 2025poster

Photorealistic 3D head avatar reconstruction faces critical challenges in modeling dynamic face-hair interactions and achieving cross-identity generalization, particularly during expressions and head movements. We present LUCAS, a novel Universal Prior Model (UPM) for codec avatar modeling that dise…

Cited by 0SourcePDFScholar
2025

REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioning

CVPR 2025poster

We present REWIND (Real-Time Egocentric Whole-Body Motion Diffusion), a one-step diffusion model for real-time, high-fidelity human motion estimation from egocentric image inputs. While an existing method for egocentric whole-body (i.e., body and hands) motion estimation is non-real-time and acausal…

Cited by 0SourcePDFScholar
2024

Codec Avatar Studio: Paired Human Captures for Complete, Driveable, and Generalizable Avatars

NeurIPS 2024poster

To build photorealistic avatars that users can embody, human modelling must be complete (cover the full body), driveable (able to reproduce the current motion and appearance from the user), and generalizable (_i.e._, easily adaptable to novel identities). Towards these goals, _paired_ captures, that…

2024

Fast Registration of Photorealistic Avatars for VR Facial Animation

ECCV 2024poster

"Virtual Reality (VR) bares promise of social interactions that can feel more immersive than other media. Key to this is the ability to accurately animate a personalized photorealistic avatar, and hence the acquisition of the labels for headset-mounted camera (HMC) images need to be efficient and ac…

Cited by 1SourcePDFScholar
2024

Rasterized Edge Gradients: Handling Discontinuities Differentially

ECCV 2024oral

"Computing the gradients of a rendering process is paramount for diverse applications in computer vision and graphics. However, accurate computation of these gradients is challenging due to discontinuities and rendering approximations, particularly for surface-based representations and rasterization…

Cited by 3SourcePDFScholar
2023

Auto-CARD: Efficient and Robust Codec Avatar Driving for Real-Time Mobile Telepresence

CVPR 2023poster

Real-time and robust photorealistic avatars for telepresence in AR/VR have been highly desired for enabling immersive photorealistic telepresence. However, there still exists one key bottleneck: the considerable computational expense needed to accurately infer facial expressions captured from headse…

Cited by 4SourcePDFScholar
2023

MEGANE: Morphable Eyeglass and Avatar Network

CVPR 2023poster

Eyeglasses play an important role in the perception of identity. Authentic virtual representations of faces can benefit greatly from their inclusion. However, modeling the geometric and appearance interactions of glasses and the face of virtual representations of humans is challenging. Glasses and f…

Cited by 16SourcePDFScholar
2023

NeuWigs: A Neural Dynamic Model for Volumetric Hair Capture and Animation

CVPR 2023poster

The capture and animation of human hair are two of the major challenges in the creation of realistic avatars for the virtual reality. Both problems are highly challenging, because hair has complex geometry and appearance, as well as exhibits challenging motion. In this paper, we present a two-stage…

Cited by 16SourcePDFScholar
2023

RelightableHands: Efficient Neural Relighting of Articulated Hand Models

CVPR 2023poster

We present the first neural relighting approach for rendering high-fidelity personalized hands that can be animated in real-time under novel illumination. Our approach adopts a teacher-student framework, where the teacher learns appearance under a single point light from images captured in a light-s…

Cited by 17SourcePDFScholar
2022

LiP-Flow: Learning Inference-Time Priors for Codec Avatars via Normalizing Flows in Latent Space

ECCV 2022poster

"Neural face avatars that are trained from multi-view data captured in camera domes can produce photo-realistic 3D reconstructions. However, at inference time, they must be driven by limited inputs such as partial views recorded by headset-mounted cameras or a front-facing camera, and sparse facial…

Cited by 1SourcePDFScholar
2022

Robust Egocentric Photo-Realistic Facial Expression Transfer for Virtual Reality

CVPR 2022poster

Social presence, the feeling of being there with a "real" person, will fuel the next generation of communication systems driven by digital humans in virtual reality (VR). The best 3D video-realistic VR avatars that minimize the uncanny effect rely on person-specific (PS) models. However, these PS mo…

Cited by 14PDFScholar
2021

High-Fidelity Face Tracking for AR/VR via Deep Lighting Adaptation

CVPR 2021poster

3D video avatars can empower virtual communications by providing compression, privacy, entertainment, and a sense of presence in AR/VR. Best 3D photo-realistic AR/VR avatars driven by video, that can minimize uncanny effects, rely on person-specific models. However, existing person-specific photo-re…

Cited by 29PDFScholar
2021

Learning Compositional Radiance Fields of Dynamic Human Heads

CVPR 2021poster

Photorealistic rendering of dynamic humans is an important ability for telepresence systems, virtual shopping, synthetic data generation, and more. Recently, neural rendering methods, which combine techniques from computer graphics and machine learning, have created high-fidelity models of humans an…

Cited by 101PDFScholar
2021

SimPoE: Simulated Character Control for 3D Human Pose Estimation

CVPR 2021poster

Accurate estimation of 3D human motion from monocular video requires modeling both kinematics (body motion without physical forces) and dynamics (motion with physical forces). To demonstrate this, we present SimPoE, a Simulation-based approach for 3D human Pose Estimation, which integrates image-bas…

Cited by 163PDFScholar
2020

Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying Kernels

NeurIPS 2020poster

Learning latent representations of registered meshes is useful for many 3D tasks. Techniques have recently shifted to neural mesh autoencoders. Although they demonstrate higher precision than traditional methods, they remain unable to capture fine-grained deformations. Furthermore, these methods can…

Cited by 97SourcePDFScholar
2020

PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization

CVPR 2020oral

Recent advances in image-based 3D human shape estimation have been driven by the significant improvement in representation power afforded by deep neural networks. Although current approaches have demonstrated the potential in real world settings, they still fail to produce reconstructions with the l…

Cited by 955PDFcodeScholar
2019

LBS Autoencoder: Self-Supervised Fitting of Articulated Meshes to Point Clouds

CVPR 2019poster

We present LBS-AE; a self-supervised autoencoding algorithm for fitting articulated mesh models to point clouds. As input, we take a sequence of point clouds to be registered as well as an artist-rigged mesh, i.e. a template mesh equipped with a linear-blend skinning (LBS) deformation space paramete…

Cited by 51PDFScholar
2018

Modeling Facial Geometry Using Compositional VAEs

CVPR 2018poster

We propose a method for learning non-linear face geometry representations using deep generative models. Our model is a variational autoencoder with multiple levels of hidden variables where lower layers capture global geometry and higher ones encode more local deformations. Based on that, we pr…

Cited by 151SourcePDFScholar