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Te-Li Wang

5 accepted papers

2025

REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioning

CVPR 2025poster

We present REWIND (Real-Time Egocentric Whole-Body Motion Diffusion), a one-step diffusion model for real-time, high-fidelity human motion estimation from egocentric image inputs. While an existing method for egocentric whole-body (i.e., body and hands) motion estimation is non-real-time and acausal…

Cited by 0SourcePDFScholar
2024

Codec Avatar Studio: Paired Human Captures for Complete, Driveable, and Generalizable Avatars

NeurIPS 2024poster

To build photorealistic avatars that users can embody, human modelling must be complete (cover the full body), driveable (able to reproduce the current motion and appearance from the user), and generalizable (_i.e._, easily adaptable to novel identities). Towards these goals, _paired_ captures, that…

2024

Fast Registration of Photorealistic Avatars for VR Facial Animation

ECCV 2024poster

"Virtual Reality (VR) bares promise of social interactions that can feel more immersive than other media. Key to this is the ability to accurately animate a personalized photorealistic avatar, and hence the acquisition of the labels for headset-mounted camera (HMC) images need to be efficient and ac…

Cited by 1SourcePDFScholar
2022

Robust Egocentric Photo-Realistic Facial Expression Transfer for Virtual Reality

CVPR 2022poster

Social presence, the feeling of being there with a "real" person, will fuel the next generation of communication systems driven by digital humans in virtual reality (VR). The best 3D video-realistic VR avatars that minimize the uncanny effect rely on person-specific (PS) models. However, these PS mo…

Cited by 14PDFScholar