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Javier Romero

17 accepted papers

2026

GeoRelight: Learning Joint Geometrical Relighting and Reconstruction with Flexible Multi-Modal Diffusion Transformers

CVPR 2026

Relighting a person from a single photo is an attractive but ill-posed task, as a 2D image ambiguously entangles 3D geometry, intrinsic appearance, and illumination. Current methods either use sequential pipelines that suffer from error accumulation, or they do not explicitly leverage 3D geometry du

Cited by 0SourceScholar
2025

ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modeling

ICCV 2025poster

Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registered 3D meshes. However, existing human mesh modeling approaches struggle to capture detailed variations across diverse b…

Cited by 0SourcePDFScholar
2025

Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars

ICCV 2025poster

Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital human doubles to the VFX industry or offline renderings. To address this shortcoming, we present Avat3r, which regresses a…

Cited by 0SourcePDFScholar
2025

FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images

CVPR 2025highlight

We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and cloth types, existing methods mostly require hours of per-subject optimization during inference, which limits their pract…

2024

Codec Avatar Studio: Paired Human Captures for Complete, Driveable, and Generalizable Avatars

NeurIPS 2024poster

To build photorealistic avatars that users can embody, human modelling must be complete (cover the full body), driveable (able to reproduce the current motion and appearance from the user), and generalizable (_i.e._, easily adaptable to novel identities). Towards these goals, _paired_ captures, that…

2024

From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations

CVPR 2024poster

We present a framework for generating full-bodied photorealistic avatars that gesture according to the conversational dynamics of a dyadic interaction. Given speech audio we output multiple possibilities of gestural motion for an individual including face body and hands. The key behind our method is…

2024

URHand: Universal Relightable Hands

CVPR 2024poster

Existing photorealistic relightable hand models require extensive identity-specific observations in different views poses and illuminations and face challenges in generalizing to natural illuminations and novel identities. To bridge this gap we present URHand the first universal relightable hand mod…

Cited by 11SourcePDFScholar
2022

AutoAvatar: Autoregressive Neural Fields for Dynamic Avatar Modeling

ECCV 2022poster

"Neural fields such as implicit surfaces have recently enabled avatar modeling from raw scans without explicit temporal correspondences. In this work, we exploit autoregressive modeling to further extend this notion to capture dynamic effects, such as soft-tissue deformations. Although autoregressiv…

2021

Learning Realistic Human Reposing Using Cyclic Self-Supervision With 3D Shape, Pose, and Appearance Consistency

ICCV 2021poster

Synthesizing images of a person in novel poses from a single image is a highly ambiguous task. Most existing approaches require paired training images; i.e. images of the same person with the same clothing in different poses. However, obtaining sufficiently large datasets with paired data is challen…

Cited by 20PDFScholar
2019

FACSIMILE: Fast and Accurate Scans From an Image in Less Than a Second

ICCV 2019poster

Current methods for body shape estimation either lack detail or require many images. They are usually architecturally complex and computationally expensive. We propose FACSIMILE (FAX), a method that estimates a detailed body from a single photo, lowering the bar for creating virtual representations…

Cited by 62PDFScholar
2017

A Simple yet Effective Baseline for 3D Human Pose Estimation

ICCV 2017poster

Following the success of deep convolutional networks, state-of-the-art methods for 3d human pose estimation have focused on deep end-to-end systems that predict 3d joint locations given raw image pixels. Despite their excellent performance, it is often not easy to understand whether their remaining…

Cited by 1521PDFcodeScholar
2017

Learning From Synthetic Humans

CVPR 2017poster

Estimating human pose, shape, and motion from images and video are fundamental challenges with many applications. Recent advances in 2D human pose estimation use large amounts of manually-labeled training data for learning convolutional neural networks (CNNs). Such data is time consuming to acquire…

Cited by 1234PDFScholar
2017

Unite the People: Closing the Loop Between 3D and 2D Human Representations

CVPR 2017poster

3D models provide a common ground for different representations of human bodies. In turn, robust 2D estimation has proven to be a powerful tool to obtain 3D fits "in-the-wild". However, depending on the level of detail, it can be hard to impossible to acquire labeled data for training 2D estimators…

Cited by 680PDFScholar
2015

Detailed Full-Body Reconstructions of Moving People From Monocular RGB-D Sequences

ICCV 2015poster

We accurately estimate the 3D geometry and appearance of the human body from a monocular RGB-D sequence of a user moving freely in front of the sensor. Range data in each frame is first brought into alignment with a multi-resolution 3D body model in a coarse-to-fine process. The method then uses geo…

Cited by 259PDFcodeScholar