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Matthias Nießner

87 accepted papers

2026

Animating the Uncaptured: Humanoid Mesh Animation with Video Diffusion Models

ICLR 2026poster

Animation of humanoid characters is essential in various graphics applications, but require significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid meshes, leveraging strong generalized motion priors from genera…

Cited by 0SourceScholar
2026

FlexAvatar: Learning Complete 3D Head Avatars with Partial Supervision

CVPR 2026

We introduce FlexAvatar, a method for creating high-quality and complete 3D head avatars from a single image. A core challenge lies in the limited availability of multi-view data and the tendency of monocular training to yield incomplete 3D head reconstructions. We identify the root cause of this is

Cited by 0SourcecodeScholar
2026

LATO: 3D Mesh Flow Matching with Structured TOpology Preserving LAtents

ICML 2026poster

In this paper, we introduce LATO, a novel topology-preserving latent representation that enables scalable, flow matching-based synthesis of explicit 3D meshes. LATO represents a mesh as a Vertex Displacement Field (VDF) anchored on surface, incorporating a sparse voxel Variational Autoencoder (VAE) …

Cited by 0SourceScholar
2026

MeshRipple: Structured Autoregressive Generation of Artist-Meshes

CVPR 2026

Meshes serve as a primary representation for 3D assets. Autoregressive mesh generators serialize faces into sequences and train on truncated segments with sliding-window inference to cope with memory limits. However, this mismatch breaks long-range geometric dependencies, producing holes and fragmen

Cited by 0SourceScholar
2026

PercHead: Perceptual Head Model for Single-Image 3D Head Reconstruction & Editing

CVPR 2026

We present PercHead, a model for single-image 3D head reconstruction and disentangled 3D editing - two tasks that are inherently challenging due to ambiguity in plausible explanations for the same input. At the heart of our approach lies our novel perceptual loss based on DINOv2 and SAM 2.1. Unlike

Cited by 0SourceScholar
2026

Pixel3DMM: Versatile Screen-Space Priors for Single-Image 3D Face Reconstruction

ICLR 2026poster

We address the 3D reconstruction of human faces from a single RGB image. To this end, we propose Pixel3DMM, a set of highly-generalized vision transformers which predict per-pixel geometric cues in order to constrain the optimization of a 3D morphable face model (3DMM). We exploit the latent feature…

Cited by 0SourcecodeScholar
2025

3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt

ICCV 2025poster

We present 3DGS-LM, a new method that accelerates the reconstruction of 3D Gaussian Splatting (3DGS) by replacing its ADAM optimizer with a tailored Levenberg-Marquardt (LM). Existing methods reduce the optimization time by decreasing the number of Gaussians or by improving the implementation of the…

2025

Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars

ICCV 2025poster

Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital human doubles to the VFX industry or offline renderings. To address this shortcoming, we present Avat3r, which regresses a…

Cited by 0SourcePDFScholar
2025

BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shading

NeurIPS 2025poster

We introduce *BecomingLit*, a novel method for reconstructing relightable, high-resolution head avatars that can be rendered from novel viewpoints at interactive rates. Therefore, we propose a new low-cost light stage capture setup, tailored specifically towards capturing faces. Using this setup, we…

Cited by 0SourceScholar
2025

GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion

CVPR 2025poster

We propose a novel approach for reconstructing animatable 3D Gaussian avatars from monocular videos captured by commodity devices like smartphones. Photorealistic 3D head avatar reconstruction from such recordings is challenging due to limited observations, which leaves unobserved regions under-cons…

2025

GaussianSpeech: Audio-Driven Personalized 3D Gaussian Avatars

ICCV 2025poster

We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photorealistic and personalized multi-view consistent 3D human head avatars from spoken audio at real-time rendering rates. To capture the expressive and detailed nature of human heads, including skin…

2025

LiteReality: Graphic-Ready 3D Scene Reconstruction from RGB-D Scans

NeurIPS 2025poster

We propose LiteReality, a novel pipeline that converts RGB-D scans of indoor environments into compact, realistic, and interactive 3D virtual replicas. LiteReality not only reconstructs scenes that visually resemble reality but also supports key features essential for graphics pipelines, such as obj…

Cited by 0SourceScholar
2025

MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing

ICCV 2025poster

We introduce MeshPad, a generative approach that creates 3D meshes from sketch inputs. Building on recent advances in artist-reminiscent triangle mesh generation, our approach addresses the need for interactive mesh creation. To this end, we focus on enabling consistent edits by decomposing editing…

Cited by 0SourcePDFScholar
2025

PBR-SR: Mesh PBR Texture Super Resolution from 2D Image Priors

NeurIPS 2025poster

We present PBR-SR, a novel method for physically based rendering (PBR) texture super resolution (SR). It outputs high-resolution, high-quality PBR textures from low-resolution (LR) PBR input in a zero-shot manner. PBR-SR leverages an off-the-shelf super-resolution model trained on natural images, an…

Cited by 0SourceScholar
2025

PrEditor3D: Fast and Precise 3D Shape Editing

CVPR 2025poster

We propose a training-free approach to 3D editing that enables the editing of a single shape and the reconstruction of a mesh within a few minutes. Leveraging 4-view images, user-guided text prompts, and rough 2D masks, our method produces an edited 3D mesh that aligns with the prompt. For this, our…

Cited by 3SourcePDFScholar
2025

QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization

ICCV 2025poster

Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more. Existing approaches based on volumetric rendering obtain promising results, but optimize on a per-scene basis, resulting in a slow optimization that can str…

Cited by 0SourcePDFScholar
2025

ROGR: Relightable 3D Objects using Generative Relighting

NeurIPS 2025spotlight

We introduce ROGR, a novel approach that reconstructs a relightable 3D model of an object captured from multiple views, driven by a generative relighting model that simulates the effects of placing the object under novel environment illuminations. Our method samples the appearance of the object unde…

Cited by 0SourceScholar
2025

SHeaP: Self-Supervised Head Geometry Predictor Learned via 2D Gaussians

ICCV 2025poster

Accurate, real-time 3D reconstruction of human heads from monocular images and videos underlies numerous visual applications. As 3D ground truth data is hard to come by at scale, previous methods have sought to learn from abundant 2D videos in a self-supervised manner. Typically, this involves the u…

Cited by 0SourcePDFScholar
2025

Zero-shot Inexact CAD Model Alignment from a Single Image

ICCV 2025poster

One practical approach to infer 3D scene structure from a single image is to retrieve a closely matching 3D model from a database and align it with the object in the image. Existing methods rely on supervised training with images and pose annotations, which limits them to a narrow set of object cate…

Cited by 0SourcePDFScholar
2024

AutoInst: Automatic Instance-Based Segmentation of LiDAR 3D Scans

IROS 2024poster

Recently, progress in acquisition equipment such as LiDAR sensors has enabled sensing increasingly spacious outdoor 3D environments. Making sense of such 3D acquisitions requires fine-grained scene understanding, such as constructing instance-based 3D scene segmentations. Commonly, a neural network…

Cited by 1SourcecodeScholar
2024

Coherent 3D Scene Diffusion From a Single RGB Image

NeurIPS 2024poster

We present a novel diffusion-based approach for coherent 3D scene reconstruction from a single RGB image. Our method utilizes an image-conditioned 3D scene diffusion model to simultaneously denoise the 3D poses and geometries of all objects within the scene. Motivated by the ill-posed nature of th…

Cited by 1SourcePDFScholar
2024

DPHMs: Diffusion Parametric Head Models for Depth-based Tracking

CVPR 2024poster

We introduce Diffusion Parametric Head Models (DPHMs) a generative model that enables robust volumetric head reconstruction and tracking from monocular depth sequences. While recent volumetric head models such as NPHMs can now excel in representing high-fidelity head geometries tracking and reconstr…

Cited by 6SourcePDFScholar
2024

DeepMIF: Deep Monotonic Implicit Fields for Large-Scale LiDAR 3D Mapping

IROS 2024poster

Recently, significant progress has been achieved in sensing real large-scale outdoor 3D environments, particularly by using modern acquisition equipment such as LiDAR sensors. Unfortunately, they are fundamentally limited in their ability to produce dense, complete 3D scenes. To address this issue,…

Cited by 0SourcecodeScholar
2024

DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis

CVPR 2024poster

We present DiffuScene for indoor 3D scene synthesis based on a novel scene configuration denoising diffusion model. It generates 3D instance properties stored in an unordered object set and retrieves the most similar geometry for each object configuration which is characterized as a concatenation of…

Cited by 99SourcePDFScholar
2024

DiffusionAvatars: Deferred Diffusion for High-fidelity 3D Head Avatars

CVPR 2024poster

DiffusionAvatars synthesizes a high-fidelity 3D head avatar of a person offering intuitive control over both pose and expression. We propose a diffusion-based neural renderer that leverages generic 2D priors to produce compelling images of faces. For coarse guidance of the expression and head pose w…

Cited by 27SourcePDFScholar
2024

FaceTalk: Audio-Driven Motion Diffusion for Neural Parametric Head Models

CVPR 2024poster

We introduce FaceTalk a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expressive detailed nature of human heads including hair ears and finer-scale eye movements we propose to couple speech signal…

2024

GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians

CVPR 2024highlight

We introduce GaussianAvatars a new method to create photorealistic head avatars that are fully controllable in terms of expression pose and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are rigged to a parametric morphable face model. This combination facil…

2024

Intrinsic Image Diffusion for Indoor Single-view Material Estimation

CVPR 2024poster

We present Intrinsic Image Diffusion a generative model for appearance decomposition of indoor scenes. Given a single input view we sample multiple possible material explanations represented as albedo roughness and metallic maps. Appearance decomposition poses a considerable challenge in computer vi…

2024

LightIt: Illumination Modeling and Control for Diffusion Models

CVPR 2024poster

We introduce LightIt a method for explicit illumination control for image generation. Recent generative methods lack lighting control which is crucial to numerous artistic aspects of image generation such as setting the overall mood or cinematic appearance. To overcome these limitations we propose t…

Cited by 16SourcePDFScholar
2024

MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers

CVPR 2024highlight

We introduce MeshGPT a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes in contrast to dense triangle meshes extracted by iso-surfacing methods from neural fields. Inspired by recent advances in powerful large language models we adopt a seque…

Cited by 124SourcePDFScholar
2024

MonoNPHM: Dynamic Head Reconstruction from Monocular Videos

CVPR 2024highlight

We present Monocular Neural Parametric Head Models (MonoNPHM) for dynamic 3D head reconstructions from monocular RGB videos. To this end we propose a latent appearance space that parameterizes a texture field on top of a neural parametric model. We constrain predicted color values to be correlated w…

Cited by 19SourcePDFScholar
2024

Motion2VecSets: 4D Latent Vector Set Diffusion for Non-rigid Shape Reconstruction and Tracking

CVPR 2024poster

We introduce Motion2VecSets a 4D diffusion model for dynamic surface reconstruction from point cloud sequences. While existing state-of-the-art methods have demonstrated success in reconstructing non-rigid objects using neural field representations conventional feed-forward networks encounter challe…

Cited by 9SourcePDFScholar
2024

MultiDiff: Consistent Novel View Synthesis from a Single Image

CVPR 2024poster

We introduce MultiDiff a novel approach for consistent novel view synthesis of scenes from a single RGB image. The task of synthesizing novel views from a single reference image is highly ill-posed by nature as there exist multiple plausible explanations for unobserved areas. To address this issue w…

Cited by 19SourcePDFScholar
2024

SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors

CVPR 2024highlight

We propose SceneTex a novel method for effectively generating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike previous methods that either iteratively warp 2D views onto a mesh surface or distillate diffusion latent features without accurate…

Cited by 30SourcePDFScholar
2024

ViewDiff: 3D-Consistent Image Generation with Text-to-Image Models

CVPR 2024poster

3D asset generation is getting massive amounts of attention inspired by the recent success on text-guided 2D content creation. Existing text-to-3D methods use pretrained text-to-image diffusion models in an optimization problem or fine-tune them on synthetic data which often results in non-photoreal…

2023

CAD-Estate: Large-scale CAD Model Annotation in RGB Videos

ICCV 2023poster

We propose a method for annotating videos of complex multi-object scenes with a globally-consistent 3D representation of the objects. We annotate each object with a CAD model from a database, and place it in the 3D coordinate frame of the scene with a 9-DoF pose transformation. Our method is semi-au…

Cited by 7PDFcodeScholar
2023

DiT-3D: Exploring Plain Diffusion Transformers for 3D Shape Generation

NeurIPS 2023poster

Recent Diffusion Transformers (i.e., DiT) have demonstrated their powerful effectiveness in generating high-quality 2D images. However, it is unclear how the Transformer architecture performs equally well in 3D shape generation, as previous 3D diffusion methods mostly adopted the U-Net architecture.…

Cited by 73SourcePDFScholar
2023

DiffComplete: Diffusion-based Generative 3D Shape Completion

NeurIPS 2023poster

We introduce a new diffusion-based approach for shape completion on 3D range scans. Compared with prior deterministic and probabilistic methods, we strike a balance between realism, multi-modality, and high fidelity. We propose DiffComplete by casting shape completion as a generative task conditione…

Cited by 31SourcePDFScholar
2023

DiffRF: Rendering-Guided 3D Radiance Field Diffusion

CVPR 2023highlight

We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we prop…

Cited by 260SourcePDFScholar
2023

Estimating Generic 3D Room Structures from 2D Annotations

NeurIPS 2023poster

Indoor rooms are among the most common use cases in 3D scene understanding. Current state-of-the-art methods for this task are driven by large annotated datasets. Room layouts are especially important, consisting of structural elements in 3D, such as wall, floor, and ceiling. However, they are diffi…

2023

High-Res Facial Appearance Capture From Polarized Smartphone Images

CVPR 2023poster

We propose a novel method for high-quality facial texture reconstruction from RGB images using a novel capturing routine based on a single smartphone which we equip with an inexpensive polarization foil. Specifically, we turn the flashlight into a polarized light source and add a polarization filter…

Cited by 17SourcePDFScholar
2023

How to Boost Face Recognition with StyleGAN?

ICCV 2023poster

State-of-the-art face recognition systems require huge amounts of labeled training data. Given the priority of privacy in face recognition applications, the data is limited to celebrity web crawls, which have issues such as skewed distributions of ethnicities and limited numbers of identities. On th…

Cited by 20PDFcodeScholar
2023

HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusion

ICCV 2023poster

Implicit neural fields, typically encoded by a multilayer perceptron (MLP) that maps from coordinates (e.g., xyz) to signals (e.g., signed distances), have shown remarkable promise as a high-fidelity and compact representation. However, the lack of a regular and explicit grid structure also makes it…

Cited by 128PDFcodeScholar
2023

Learning Neural Parametric Head Models

CVPR 2023poster

We propose a novel 3D morphable model for complete human heads based on hybrid neural fields. At the core of our model lies a neural parametric representation that disentangles identity and expressions in disjoint latent spaces. To this end, we capture a person's identity in a canonical space as a s…

Cited by 55SourcePDFScholar
2023

Mask3D: Pre-Training 2D Vision Transformers by Learning Masked 3D Priors

CVPR 2023poster

Current popular backbones in computer vision, such as Vision Transformers (ViT) and ResNets are trained to perceive the world from 2D images. However, to more effectively understand 3D structural priors in 2D backbones, we propose Mask3D to leverage existing large-scale RGB-D data in a self-supervis…

Cited by 16SourcePDFScholar
2023

ObjectMatch: Robust Registration Using Canonical Object Correspondences

CVPR 2023poster

We present ObjectMatch, a semantic and object-centric camera pose estimator for RGB-D SLAM pipelines. Modern camera pose estimators rely on direct correspondences of overlapping regions between frames; however, they cannot align camera frames with little or no overlap. In this work, we propose to le…

Cited by 10SourcePDFScholar
2023

Panoptic Lifting for 3D Scene Understanding With Neural Fields

CVPR 2023highlight

We propose Panoptic Lifting, a novel approach for learning panoptic 3D volumetric representations from images of in-the-wild scenes. Once trained, our model can render color images together with 3D-consistent panoptic segmentation from novel viewpoints. Unlike existing approaches which use 3D input…

Cited by 134SourcePDFScholar
2023

Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models

ICCV 2023poster

We present Text2Room, a method for generating room-scale textured 3D meshes from a given text prompt as input. To this end, we leverage pre-trained 2D text-to-image models to synthesize a sequence of images from different poses. In order to lift these outputs into a consistent 3D scene representatio…

Cited by 186PDFcodeScholar
2023

Text2Tex: Text-driven Texture Synthesis via Diffusion Models

ICCV 2023poster

We present Text2Tex, a novel method for generating high-quality textures for 3D meshes from the given text prompts. Our method incorporates inpainting into a pre-trained depth-aware image diffusion model to progressively synthesize high resolution partial textures from multiple viewpoints. To avoid…

Cited by 179PDFScholar
2023

UniT3D: A Unified Transformer for 3D Dense Captioning and Visual Grounding

ICCV 2023poster

Performing 3D dense captioning and visual grounding requires a common and shared understanding of the underlying multimodal relationships. However, despite some previous attempts on connecting these two related tasks with highly task-specific neural modules, it remains understudied how to explicitly…

Cited by 89PDFScholar
2022

3D Equivariant Graph Implicit Functions

ECCV 2022poster

"In recent years, neural implicit representations have made remarkable progress in modeling of 3D shapes with arbitrary topology. In this work, we address two key limitations of such representations, in failing to capture local 3D geometric fine details, and to learn from and generalize to shapes wi…

2022

4DContrast: Contrastive Learning with Dynamic Correspondences for 3D Scene Understanding

ECCV 2022poster

"We present a new approach to instill 4D dynamic object priors into learned 3D representations by unsupervised pre-training. We observe that dynamic movement of an object through an environment provides important cues about its objectness, and thus propose to imbue learned 3D representations with su…

Cited by 67SourcePDFScholar
2022

AutoRF: Learning 3D Object Radiance Fields From Single View Observations

CVPR 2022poster

We introduce AutoRF - a new approach for learning neural 3D object representations where each object in the training set is observed by only a single view. This setting is in stark contrast to the majority of existing works that leverage multiple views of the same object, employ explicit priors duri…

Cited by 68PDFcodeScholar
2022

D3Net: A Unified Speaker-Listener Architecture for 3D Dense Captioning and Visual Grounding

ECCV 2022poster

"Recent work on dense captioning and visual grounding in 3D have achieved impressive results. Despite developments in both areas, the limited amount of available 3D vision-language data causes overfitting issues for 3D visual grounding and 3D dense captioning methods. Also, how to discriminatively d…

Cited by 38SourcePDFScholar
2022

Dense Depth Priors for Neural Radiance Fields From Sparse Input Views

CVPR 2022poster

Neural radiance fields (NeRF) encode a scene into a neural representation that enables photo-realistic rendering of novel views. However, a successful reconstruction from RGB images requires a large number of input views taken under static conditions - typically up to a few hundred images for room-s…

Cited by 402PDFcodeScholar
2022

Neural Head Avatars From Monocular RGB Videos

CVPR 2022poster

We present Neural Head Avatars, a novel neural representation that explicitly models the surface geometry and appearance of an animatable human avatar that can be used for teleconferencing in AR/VR or other applications in the movie or games industry that rely on a digital human. Our representation…

Cited by 223PDFScholar
2022

Neural RGB-D Surface Reconstruction

CVPR 2022poster

Obtaining high-quality 3D reconstructions of room-scale scenes is of paramount importance for upcoming applications in AR or VR. These range from mixed reality applications for teleconferencing, virtual measuring, virtual room planing, to robotic applications. While current volume-based view synthes…

Cited by 384PDFcodeScholar
2022

Pose2Room: Understanding 3D Scenes from Human Activities

ECCV 2022poster

"With wearable IMU sensors, one can estimate human poses from wearable devices without requiring visual input. In this work, we pose the question: Can we reason about object structure in real-world environments solely from human trajectory information? Crucially, we observe that human motion and int…

Cited by 17SourcePDFScholar
2022

RC-MVSNet: Unsupervised Multi-View Stereo with Neural Rendering

ECCV 2022poster

"Finding accurate correspondences among different views is the Achilles’ heel of unsupervised Multi-View Stereo (MVS). Existing methods are built upon the assumption that corresponding pixels share similar photometric features. However, multi-view images in real scenarios observe non-Lambertian surf…

2022

TAFIM: Targeted Adversarial Attacks against Facial Image Manipulations

ECCV 2022poster

"Face manipulation methods can be misused to affect an individual’s privacy or to spread disinformation. To this end, we introduce a novel data-driven approach that produces image-specific perturbations which are embedded in the original images. The key idea is that these protected images prevent fa…

2022

Texturify: Generating Textures on 3D Shape Surfaces

ECCV 2022poster

"Texture cues on 3D objects are key to compelling visual representations, with the possibility to create high visual fidelity with inherent spatial consistency across different views. Since the availability of textured 3D shapes remains very limited, learning a 3D-supervised data-driven method that…

Cited by 73SourcePDFScholar
2022

The Unreasonable Effectiveness of Fully-Connected Layers for Low-Data Regimes

NeurIPS 2022accept

Convolutional neural networks were the standard for solving many computer vision tasks until recently, when Transformers of MLP-based architectures have started to show competitive performance. These architectures typically have a vast number of weights and need to be trained on massive datasets; he…

Cited by 8SourcePDFScholar
2021

4DComplete: Non-Rigid Motion Estimation Beyond the Observable Surface

ICCV 2021poster

Tracking non-rigidly deforming scenes using range sensors has numerous applications including computer vision, AR/VR, and robotics. However, due to occlusions and physical limitations of range sensors, existing methods only handle the visible surface, thus causing discontinuities and incompleteness…

Cited by 117PDFcodeScholar
2021

Explicitly Modeled Attention Maps for Image Classification

AAAI 2021technical

Self-attention networks have shown remarkable progress in computer vision tasks such as image classification. The main benefit of the self-attention mechanism is the ability to capture long-range feature interactions in attention-maps. However, the computation of attention-maps requires a learnable…

Cited by 13SourcePDFScholar
2021

ID-Reveal: Identity-Aware DeepFake Video Detection

ICCV 2021poster

A major challenge in DeepFake forgery detection is that state-of-the-art algorithms are mostly trained to detect a specific fake method. As a result, these approaches show poor generalization across different types of facial manipulations, e.g., from face swapping to facial reenactment. To this end,…

Cited by 219PDFcodeScholar
2021

NPMs: Neural Parametric Models for 3D Deformable Shapes

ICCV 2021poster

Parametric 3D models have enabled a wide variety of tasks in computer graphics and vision, such as modeling human bodies, faces, and hands. However, the construction of these parametric models is often tedious, as it requires heavy manual tweaking, and they struggle to represent additional complexit…

Cited by 118PDFcodeScholar
2021

Pri3D: Can 3D Priors Help 2D Representation Learning?

ICCV 2021poster

Recent advances in 3D perception have shown impressive progress in understanding geometric structures of 3D shapes and even scenes. Inspired by these advances in geometric understanding, we aim to imbue image-based perception with representations learned under geometric constraints. We introduce an…

Cited by 88PDFcodeScholar
2021

RetrievalFuse: Neural 3D Scene Reconstruction With a Database

ICCV 2021poster

3D reconstruction of large scenes is a challenging problem due to the high-complexity nature of the solution space, in particular for generative neural networks. In contrast to traditional generative learned models which encode the full generative process into a neural network and can struggle with…

Cited by 38PDFcodeScholar
2020

Image-guided Neural Object Rendering

ICLR 2020poster

We propose a learned image-guided rendering technique that combines the benefits of image-based rendering and GAN-based image synthesis. The goal of our method is to generate photo-realistic re-renderings of reconstructed objects for virtual and augmented reality applications (e.g., virtual showroom…

Cited by 71SourceScholar
2020

Neural Voice Puppetry: Audio-driven Facial Reenactment

ECCV 2020poster

We present Neural Voice Puppetry, a novel approach for audio-driven facial video synthesis. Given an audio sequence of a source person or digital assistant, we generate a photo-realistic output video of a target person that is in sync with the audio of the source input. This audio-driven facial reen…

2020

ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language

ECCV 2020poster

We introduce the new task of 3D object localization in RGB-D scans using natural language descriptions. As input, we assume a point cloud of a scanned 3D scene along with a free-form description of a specified target object. To address this task, we propose ScanRefer, where the core idea is to learn…

Cited by 413SourcePDFScholar
2020

SceneCAD: Predicting Object Alignments and Layouts in RGB-D Scans

ECCV 2020poster

We present a novel approach to reconstructing lightweight, CAD-based representations of scanned 3D environments from commodity RGB-D sensors. Our key idea is to jointly optimize for both CAD model alignments as well as layout estimations of the scanned scene, explicitly modeling inter-relationships…

Cited by 73SourcePDFScholar
2018

ScanComplete: Large-Scale Scene Completion and Semantic Segmentation for 3D Scans

CVPR 2018poster

We introduce ScanComplete, a novel data-driven approach for taking an incomplete 3D scan of a scene as input and predicting a complete 3D model along with per-voxel semantic labels. The key contribution of our method is its ability to handle large scenes with varying spatial extent, managing the cub…

Cited by 375SourcePDFScholar
2015

Incremental dense semantic stereo fusion for large-scale semantic scene reconstruction

ICRA 2015poster

Our abilities in scene understanding, which allow us to perceive the 3D structure of our surroundings and intuitively recognise the objects we see, are things that we largely take for granted, but for robots, the task of understanding large scenes quickly remains extremely challenging. Recently, sce…

Cited by 260SourceScholar