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Peter Kontschieder

31 accepted papers

2026

LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes

CVPR 2026

We present a novel approach for interactive light editing in indoor scenes from a single multi-view scene capture. Our method leverages a generative image-based light decomposition model that factorizes complex indoor scene illumination into its constituent light sources. This factorization enables

Cited by 0SourcecodeScholar
2025

A Recipe for Generating 3D Worlds from a Single Image

ICCV 2025poster

We introduce a recipe for generating immersive 3D worlds from a single image by framing the task as an in-context learning problem for 2D inpainting models. This approach requires minimal training and uses existing generative models. Our process involves two steps: generating coherent panoramas usin…

Cited by 0SourcePDFScholar
2025

Easy3D: A Simple Yet Effective Method for 3D Interactive Segmentation

ICCV 2025poster

The increasing availability of digital 3D environments, whether through image reconstruction, generation, or scans obtained via lasers or robots, is driving innovation across various fields. Among the numerous applications, there is a significant demand for those that enable 3D interaction, such as…

Cited by 0SourcePDFScholar
2025

FlowR: Flowing from Sparse to Dense 3D Reconstructions

ICCV 2025poster

3D Gaussian splatting enables high-quality novel view synthesis (NVS) at real-time frame rates. However, its quality drops sharply as we depart from the training views. Thus, dense captures are needed to match the high-quality expectations of applications like Virtual Reality (VR). However, such den…

Cited by 0SourcePDFScholar
2025

Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors

ICCV 2025poster

Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D representations, i.e., lack 3D consistency in the generated sequences. In addition, directly training generative 3D models i…

Cited by 0SourcePDFScholar
2025

Hardware-Rasterized Ray-Based Gaussian Splatting

CVPR 2025highlight

We present a novel, hardware-rasterized rendering approach for ray-based 3D Gaussian Splatting (RayGS), obtaining both fast and high-quality results for novel view synthesis. Our work contains a mathematically rigorous and geometrically intuitive derivation about how to efficiently estimate all rele…

2025

Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes

CVPR 2025poster

High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry like hair. In turn, alpha-blending techniques excel at representing fuzzy materials but require an unbounded numb…

2024

ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene Editing

CVPR 2024poster

This paper proposes ConsistDreamer - a novel framework that lifts 2D diffusion models with 3D awareness and 3D consistency thus enabling high-fidelity instruction-guided scene editing. To overcome the fundamental limitation of missing 3D consistency in 2D diffusion models our key insight is to intro…

Cited by 9SourcePDFScholar
2024

Dynamic 3D Gaussian Fields for Urban Areas

NeurIPS 2024spotlight

We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like mixed-reality or closed-loop simulation due to their limited visual quality and non-interactive rendering speeds. Recent…

Cited by 14SourcePDFScholar
2024

HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces

CVPR 2024highlight

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering thus requiring many samples (and model queries) per ray at render time. Although this representation is flexible and easy to optimize most real-w…

Cited by 21SourcePDFScholar
2024

Multi-Level Neural Scene Graphs for Dynamic Urban Environments

CVPR 2024poster

We estimate the radiance field of large-scale dynamic areas from multiple vehicle captures under varying environmental conditions. Previous works in this domain are either restricted to static environments do not scale to more than a single short video or struggle to separately represent dynamic obj…

Cited by 10SourcePDFScholar
2024

MultiDiff: Consistent Novel View Synthesis from a Single Image

CVPR 2024poster

We introduce MultiDiff a novel approach for consistent novel view synthesis of scenes from a single RGB image. The task of synthesizing novel views from a single reference image is highly ill-posed by nature as there exist multiple plausible explanations for unobserved areas. To address this issue w…

Cited by 19SourcePDFScholar
2023

DiffRF: Rendering-Guided 3D Radiance Field Diffusion

CVPR 2023highlight

We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we prop…

Cited by 260SourcePDFScholar
2023

OrienterNet: Visual Localization in 2D Public Maps With Neural Matching

CVPR 2023poster

Humans can orient themselves in their 3D environments using simple 2D maps. Differently, algorithms for visual localization mostly rely on complex 3D point clouds that are expensive to build, store, and maintain over time. We bridge this gap by introducing OrienterNet, the first deep neural network…

2023

Panoptic Lifting for 3D Scene Understanding With Neural Fields

CVPR 2023highlight

We propose Panoptic Lifting, a novel approach for learning panoptic 3D volumetric representations from images of in-the-wild scenes. Once trained, our model can render color images together with 3D-consistent panoptic segmentation from novel viewpoints. Unlike existing approaches which use 3D input…

Cited by 134SourcePDFScholar
2022

AutoRF: Learning 3D Object Radiance Fields From Single View Observations

CVPR 2022poster

We introduce AutoRF - a new approach for learning neural 3D object representations where each object in the training set is observed by only a single view. This setting is in stark contrast to the majority of existing works that leverage multiple views of the same object, employ explicit priors duri…

Cited by 68PDFcodeScholar
2021

Are We Missing Confidence in Pseudo-LiDAR Methods for Monocular 3D Object Detection?

ICCV 2021poster

Pseudo-LiDAR-based methods for monocular 3D object detection have received considerable attention in the community due to the performance gains exhibited on the KITTI3D benchmark, in particular on the commonly reported validation split. This generated a distorted impression about the superiority of…

Cited by 44PDFScholar
2020

Improving Optical Flow on a Pyramid Level

ECCV 2020poster

In this work we review the coarse-to-fine spatial feature pyramid concept, which is used in state-of-the-art optical flow estimation networks to make exploration of the pixel flow search space computationally tractable and efficient. Within an individual pyramid level, we improve the cost volume con…

Cited by 57SourcePDFScholar
2020

Learning Multi-Object Tracking and Segmentation From Automatic Annotations

CVPR 2020poster

In this work we contribute a novel pipeline to automatically generate training data, and to improve over state-of-the-art multi-object tracking and segmentation (MOTS) methods. Our proposed track mining algorithm turns raw street-level videos into high-fidelity MOTS training data, is scalable and ov…

Cited by 96PDFcodeScholar
2020

Mapillary Planet-Scale Depth Dataset

ECCV 2020poster

Learning-based methods produce remarkable results on single image depth tasks when trained on well-established benchmarks, however, there is a large gap from these benchmarks to real-world performance that is usually obscured by the common practice of fine-tuning on the target dataset. We introduce…

2020

Towards Generalization Across Depth for Monocular 3D Object Detection

ECCV 2020poster

While expensive LiDAR and stereo camera rigs have enabled the development of successful 3D object detection methods, monocular RGB-only approaches lag much behind. This work advances the state of the art by introducing MoVi-3D, a novel, single-stage deep architecture for monocular 3D object detectio…

Cited by 81SourcePDFScholar
2019

Disentangling Monocular 3D Object Detection

ICCV 2019poster

In this paper we propose an approach for monocular 3D object detection from a single RGB image, which leverages a novel disentangling transformation for 2D and 3D detection losses and a novel, self-supervised confidence score for 3D bounding boxes. Our proposed loss disentanglement has the twofold a…

Cited by 628PDFcodeScholar
2018

In-Place Activated BatchNorm for Memory-Optimized Training of DNNs

CVPR 2018poster

In this work we present In-Place Activated Batch Normalization (InPlace-ABN) -- a novel approach to drastically reduce the training memory footprint of modern deep neural networks in a computationally efficient way. Our solution substitutes the conventionally used succession of BatchNorm + Activatio…

2017

The Mapillary Vistas Dataset for Semantic Understanding of Street Scenes

ICCV 2017poster

The Mapillary Vistas Dataset is a novel, large-scale street-level image dataset containing 25,000 high-resolution images annotated into 66 object categories with additional, instance-specific labels for 37 classes. Annotation is performed in a dense and fine-grained style by using polygons for delin…

Cited by 1677PDFcodeScholar