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Yawar Siddiqui

14 accepted papers

2026

JRM: Joint Reconstruction Model for Multiple Objects without Alignment

CVPR 2026

Object-centric reconstruction seeks to recover the 3D structure of a scene through composition of independent objects. While this independence can simplify modeling, it discards strong signals that could improve reconstruction, notably repetition where the same object model is seen multiple times in

Cited by 0SourceScholar
2026

ShapeR: Robust Conditional 3D Shape Generation from Casual Captures

CVPR 2026

Recent advances in 3D shape generation have achieved impressive results, but most existing methods rely on clean, unoccluded, and well-segmented inputs. Such conditions are rarely met in real-world scenarios. We present ShapeR, a novel approach for conditional 3D object shape generation from casuall

Cited by 0SourcecodeScholar
2025

Human-in-the-Loop Local Corrections of 3D Scene Layouts via Infilling

ICCV 2025poster

We present a novel human-in-the-loop approach to estimate 3D scene layout that uses human feedback from an egocentric standpoint. We study this approach through introduction of a novel local correction task, where users identify local errors and prompt a model to automatically correct them. Building…

Cited by 0SourcePDFScholar
2025

MeshArt: Generating Articulated Meshes with Structure-Guided Transformers

CVPR 2025poster

Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D meshes with clean, compact geometry, reminiscent of human-crafte…

Cited by 1SourcePDFScholar
2025

VertexRegen: Mesh Generation with Continuous Level of Detail

ICCV 2025poster

We introduce VertexRegen, a novel mesh generation framework that enables generation at a continuous level of detail. Existing autoregressive methods generate meshes in a partial-to-complete manner and thus intermediate steps of generation represent incomplete structures. VertexRegen takes inspiratio…

Cited by 0SourcePDFScholar
2024

MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers

CVPR 2024highlight

We introduce MeshGPT a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes in contrast to dense triangle meshes extracted by iso-surfacing methods from neural fields. Inspired by recent advances in powerful large language models we adopt a seque…

Cited by 124SourcePDFScholar
2024

Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials

NeurIPS 2024poster

We present Meta 3D AssetGen (AssetGen), a significant advancement in text-to-3D generation which produces faithful, high-quality meshes with texture and material control. Compared to works that bake shading in the 3D object’s appearance, AssetGen outputs physically-based rendering (PBR) materials, s…

2023

DiffRF: Rendering-Guided 3D Radiance Field Diffusion

CVPR 2023highlight

We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we prop…

Cited by 260SourcePDFScholar
2023

Panoptic Lifting for 3D Scene Understanding With Neural Fields

CVPR 2023highlight

We propose Panoptic Lifting, a novel approach for learning panoptic 3D volumetric representations from images of in-the-wild scenes. Once trained, our model can render color images together with 3D-consistent panoptic segmentation from novel viewpoints. Unlike existing approaches which use 3D input…

Cited by 134SourcePDFScholar
2023

Text2Tex: Text-driven Texture Synthesis via Diffusion Models

ICCV 2023poster

We present Text2Tex, a novel method for generating high-quality textures for 3D meshes from the given text prompts. Our method incorporates inpainting into a pre-trained depth-aware image diffusion model to progressively synthesize high resolution partial textures from multiple viewpoints. To avoid…

Cited by 179PDFScholar
2022

Texturify: Generating Textures on 3D Shape Surfaces

ECCV 2022poster

"Texture cues on 3D objects are key to compelling visual representations, with the possibility to create high visual fidelity with inherent spatial consistency across different views. Since the availability of textured 3D shapes remains very limited, learning a 3D-supervised data-driven method that…

Cited by 73SourcePDFScholar
2021

RetrievalFuse: Neural 3D Scene Reconstruction With a Database

ICCV 2021poster

3D reconstruction of large scenes is a challenging problem due to the high-complexity nature of the solution space, in particular for generative neural networks. In contrast to traditional generative learned models which encode the full generative process into a neural network and can struggle with…

Cited by 38PDFcodeScholar
2021

SPSG: Self-Supervised Photometric Scene Generation From RGB-D Scans

CVPR 2021poster

We present SPSG, a novel approach to generate high-quality, colored 3D models of scenes from RGB-D scan observations by learning to infer unobserved scene geometry and color in a self-supervised fashion. Our self-supervised approach learns to jointly inpaint geometry and color by correlating an inco…

Cited by 42PDFcodeScholar
2020

ViewAL: Active Learning With Viewpoint Entropy for Semantic Segmentation

CVPR 2020poster

We propose ViewAL, a novel active learning strategy for semantic segmentation that exploits viewpoint consistency in multi-view datasets. Our core idea is that inconsistencies in model predictions across viewpoints provide a very reliable measure of uncertainty and encourage the model to perform wel…

Cited by 197PDFcodeScholar