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Tom Monnier

15 accepted papers

2026

ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion

CVPR 2026

Generating animated 3D objects is at the heart of many applications, yet most advanced works are typically difficult to apply in practice because of their limited setup, their long runtime, or their limited quality. We introduce ActionMesh, a generative model that predicts production-ready 3D meshes

Cited by 0SourcecodeScholar
2026

MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer

CVPR 2026

We present MeshFlow, a new method for compressing and generating artist-like 3D meshes. Current mesh generators often adopt Auto-Regressive (AR) next-token prediction, a natural choice given the discrete nature of mesh connectivity, which, however, scales poorly due to the inference cost being quadr

Cited by 0SourcecodeScholar
2026

WorldGen: From Text to Traversable and Interactive 3D Worlds

CVPR 2026

We introduce WorldGen, a method for generating large, fully formed, navigable 3D worlds from a single text prompt. Existing approaches to 3D scene generation often trade off scene diversity, completeness, and correctness in different ways. We push this envelope by producing large scenes explicitly d

Cited by 0SourceScholar
2025

AutoPartGen: Autoregressive 3D Part Generation and Discovery

NeurIPS 2025poster

We introduce AutoPartGen, a model that generates objects composed of 3D parts in an autoregressive manner. This model can take as input an image of an object, 2D masks of the object's parts, or an existing 3D object, and generate a corresponding compositional 3D reconstruction. Our approach builds…

Cited by 0SourceScholar
2025

PartGen: Part-level 3D Generation and Reconstruction with Multi-view Diffusion Models

CVPR 2025highlight

Text- or image-to-3D generators and 3D scanners can now produce 3D assets with high-quality shapes and textures, but as single, fused entities lacking meaningful structure. In contrast, most applications and creative workflows require 3D assets to be composed of distinct, meaningful parts that can b…

Cited by 5SourcePDFScholar
2025

Twinner: Shining Light on Digital Twins in a Few Snaps

CVPR 2025poster

We present the first large reconstruction model, Twinner, capable of recovering a scene's illumination as well as an object's geometry and material properties from only a few posed images. Twinner is based on the Large Reconstruction Model and innovates in three key ways:1) We introduce a memory-eff…

Cited by 0SourcePDFScholar
2025

UnCommon Objects in 3D

CVPR 2025poster

We introduce Uncommon Objects in 3D (uCO3D), a new object-centric dataset for 3D deep learning and 3D generative AI. uCO3D is the largest publicly-available collection of high-resolution videos of objects with 3D annotations that ensures full-360 degree coverage. uCO3D is significantly more diverse…

2025

WildCAT3D: Appearance-Aware Multi-View Diffusion in the Wild

NeurIPS 2025poster

Despite recent advances in sparse novel view synthesis (NVS) applied to object-centric scenes, scene-level NVS remains a challenge. A central issue is the lack of available clean multi-view training data, beyond manually curated datasets with limited diversity, camera variation, or licensing issues.…

Cited by 0SourceScholar
2024

GOEmbed: Gradient Origin Embeddings for Representation Agnostic 3D Feature Learning

ECCV 2024poster

"Encoding information from 2D views of an object into a 3D representation is crucial for generalized 3D feature extraction. Such features can then enable 3D reconstruction, 3D generation, and other applications. We propose (Gradient Origin Embeddings) that encodes input 2D images into any 3D represe…

Cited by 0SourcePDFScholar
2024

Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials

NeurIPS 2024poster

We present Meta 3D AssetGen (AssetGen), a significant advancement in text-to-3D generation which produces faithful, high-quality meshes with texture and material control. Compared to works that bake shading in the 3D object’s appearance, AssetGen outputs physically-based rendering (PBR) materials, s…

2023

Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitives

NeurIPS 2023poster

Given a set of calibrated images of a scene, we present an approach that produces a simple, compact, and actionable 3D world representation by means of 3D primitives. While many approaches focus on recovering high-fidelity 3D scenes, we focus on parsing a scene into mid-level 3D representations made…

Cited by 18SourcePDFScholar
2023

MACARONS: Mapping and Coverage Anticipation With RGB Online Self-Supervision

CVPR 2023poster

We introduce a method that simultaneously learns to explore new large environments and to reconstruct them in 3D from color images only. This is closely related to the Next Best View problem (NBV), where one has to identify where to move the camera next to improve the coverage of an unknown scene. H…

Cited by 8SourcePDFScholar
2022

Share with Thy Neighbors: Single-View Reconstruction by Cross-Instance Consistency

ECCV 2022poster

"Approaches for single-view reconstruction typically rely on viewpoint annotations, silhouettes, the absence of background, multiple views of the same instance, a template shape, or symmetry. We avoid all such supervision and assumptions by explicitly leveraging the consistency between images of dif…

2021

Unsupervised Layered Image Decomposition Into Object Prototypes

ICCV 2021poster

We present an unsupervised learning framework for decomposing images into layers of automatically discovered object models. Contrary to recent approaches that model image layers with autoencoder networks, we represent them as explicit transformations of a small set of prototypical images. Our model…

Cited by 65PDFcodeScholar