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Weiyu Li

14 accepted papers

2026

MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer

CVPR 2026

We present MeshFlow, a new method for compressing and generating artist-like 3D meshes. Current mesh generators often adopt Auto-Regressive (AR) next-token prediction, a natural choice given the discrete nature of mesh connectivity, which, however, scales poorly due to the inference cost being quadr

Cited by 0SourcecodeScholar
2026

PoseMaster: A Unified 3D Native Framework for Stylized Pose Generation

CVPR 2026

Pose stylization, which aims to synthesize stylized content aligning with target poses, serves as a fundamental task across 2D, 3D, and video domains. In the 3D realm, prevailing approaches typically rely on a cascade pipeline: first manipulating the image pose via 2D foundation models and subsequen

Cited by 0SourceScholar
2026

SceneMaker: Open-set 3D Scene Generation with Decoupled De-occlusion and Pose Estimation Model

CVPR 2026

We propose a decoupled 3D scene generation framework called SceneMaker in this work. Due to the lack of sufficient open-set de-occlusion and pose estimation priors, existing methods struggle to simultaneously produce high-quality geometry and accurate poses under severe occlusion and open-set settin

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2026

UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes

CVPR 2026

We present UniTEX, a novel two-stage 3D texture generation framework to create high-quality, consistent textures for 3D assets. Existing approaches predominantly rely on UV-based models in the second stage to refine textures after reprojecting the generated multi-view images onto the 3D shapes, whic

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2025

CraftsMan3D: High-fidelity Mesh Generation with 3D Native Diffusion and Interactive Geometry Refiner

CVPR 2025poster

We present a novel generative 3D modeling system, coined CraftsMan, which can generate high-fidelity 3D geometries with highly varied shapes, regular mesh topologies, and detailed surfaces, and, notably, allows for refining the geometry in an interactive manner. Despite the significant advancements…

Cited by 0SourcePDFScholar
2025

Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders

CVPR 2025poster

Recent 3D content generation pipelines commonly employ Variational Autoencoders (VAEs) to encode shapes into compact latent representations for diffusion-based generation. However, the widely adopted uniform point sampling strategy in Shape VAE training often leads to a significant loss of geometric…

2025

Harnessing Large Language Models for Disaster Management: A Survey

ACL 2025finding

Large Language Models (LLMs) have demonstrated remarkable capabilities across various domains, including their emerging role in mitigating threats to human life, infrastructure, and the environment during natural disasters. Despite increasing research on disaster-focused LLMs, there remains a lack o…

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2025

RuleAdapter: Dynamic Rules for training Safety Reward Models in RLHF

ICML 2025poster

Reinforcement Learning from Human Feedback (RLHF) is widely used to align models with human preferences, particularly to enhance the safety of responses generated by LLMs. This method traditionally relies on choosing preferred responses from response pairs. However, due to variations in human opinio…

Cited by 0SourcePDFScholar
2024

Mean Aggregator Is More Robust than Robust Aggregators under Label Poisoning Attacks

IJCAI 2024poster

Robustness to malicious attacks is of paramount importance for distributed learning. Existing works often consider the classical Byzantine attacks model, which assumes that some workers can send arbitrarily malicious messages to the server and disturb the aggregation steps of the distributed learnin…

2024

SweetDreamer: Aligning Geometric Priors in 2D diffusion for Consistent Text-to-3D

ICLR 2024poster

It is inherently ambiguous to lift 2D results from pre-trained diffusion models to a 3D world for text-to-3D generation. 2D diffusion models solely learn view-agnostic priors and thus lack 3D knowledge during the lifting, leading to the multi-view inconsistency problem. We find that this problem pri…

2023

Patch-Based 3D Natural Scene Generation From a Single Example

CVPR 2023poster

We target a 3D generative model for general natural scenes that are typically unique and intricate. Lacking the necessary volumes of training data, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, renders existing setups intractable. Inspired by clas…

2022

Variance Reduction-Boosted Byzantine Robustness in Decentralized Stochastic Optimization

ICASSP 2022accepted

We consider the Byzantine-robust decentralized stochastic optimization problem, where every agent periodically communicates with its neighbors to exchange the local models, and then updates its own local model by stochastic gradient descent. However, an unknown number of the agents are Byzantine, an…

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2019

COLA: Communication-censored Linearized ADMM for Decentralized Consensus Optimization

ICASSP 2019accepted

This paper proposes a communication- and computation-efficient algorithm to solve a convex consensus optimization problem defined over a decentralized network. A remarkable existing algorithm to solve this problem is the alternating direction method of multipliers (ADMM), in which at every iteration…

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