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Hongyu Yan

10 accepted papers

2026

ArtLLM: Generating Articulated Assets via 3D LLM

CVPR 2026

Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally limited: optimization-based reconstruction methods require s

Cited by 0SourceScholar
2026

FlowSSC: Universal Generative Monocular Semantic Scene Completion via One-Step Latent Diffusion

RA-L 2026

Semantic Scene Completion (SSC) from monocular RGB images is a fundamental yet challenging task due to the inherent ambiguity of inferring occluded 3D geometry from a single view. While feed-forward methods have made progress, they often struggle to generate plausible details in occluded regions and

Cited by 2SourceScholar
2026

Nano3D: A Training-Free Approach for Efficient 3D Editing Without Masks

ICLR 2026poster

3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to preserve unedited regions. Most methods rely on editing multi-view renderings followed by reconstruction, which introduces ar…

Cited by 0SourcecodeScholar
2026

PoseMaster: A Unified 3D Native Framework for Stylized Pose Generation

CVPR 2026

Pose stylization, which aims to synthesize stylized content aligning with target poses, serves as a fundamental task across 2D, 3D, and video domains. In the 3D realm, prevailing approaches typically rely on a cascade pipeline: first manipulating the image pose via 2D foundation models and subsequen

Cited by 0SourceScholar
2026

UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes

CVPR 2026

We present UniTEX, a novel two-stage 3D texture generation framework to create high-quality, consistent textures for 3D assets. Existing approaches predominantly rely on UV-based models in the second stage to refine textures after reprojecting the generated multi-view images onto the 3D shapes, whic

Cited by 0SourcecodeScholar
2025

CraftsMan3D: High-fidelity Mesh Generation with 3D Native Diffusion and Interactive Geometry Refiner

CVPR 2025poster

We present a novel generative 3D modeling system, coined CraftsMan, which can generate high-fidelity 3D geometries with highly varied shapes, regular mesh topologies, and detailed surfaces, and, notably, allows for refining the geometry in an interactive manner. Despite the significant advancements…

Cited by 0SourcePDFScholar
2025

MapEval: Towards Unified, Robust and Efficient SLAM Map Evaluation Framework

RA-L 2025

Evaluating massive-scale point cloud maps in Simultaneous Localization and Mapping (SLAM) still remains challenging due to three limitations: lack of unified standards, poor robustness to noise, and computational inefficiency. We propose MapEval, a novel framework for point cloud map assessment. Our

Cited by 17SourcecodeScholar
2025

Neural Assembler: Learning to Generate Fine-Grained Robotic Assembly Instructions from Multi-View Images

AAAI 2025technical

Image-guided object assembly represents a burgeoning research topic in computer vision. This paper introduces a novel task: translating multi-view images of a structural 3D model (for example, one constructed with building blocks drawn from a 3D-object library) into a detailed sequence of assembly i…

Cited by 0SourcePDFScholar
2025

SymmCompletion: High-Fidelity and High-Consistency Point Cloud Completion with Symmetry Guidance

AAAI 2025technical

Point cloud completion aims to recover a complete point shape from a partial point cloud. Although existing methods can form satisfactory point clouds in global completeness, they often lose the original geometry details and face the problem of geometric inconsistency between existing point clouds a…

2022

FBNet: Feedback Network for Point Cloud Completion

ECCV 2022poster

"The rapid development of point cloud learning has driven point cloud completion into a new era. However, the information flows of most existing completion methods are solely feedforward, and high-level information is rarely reused to improve low-level feature learning. To this end, we propose a nov…