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Chunchao Guo

31 accepted papers

2026

ArtLLM: Generating Articulated Assets via 3D LLM

CVPR 2026

Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally limited: optimization-based reconstruction methods require s

Cited by 0SourceScholar
2026

DA$^{2}$: Depth Anything in Any Direction

ICLR 2026poster

Panorama has a full FoV (360$^\circ\times$180$^\circ$), offering a more complete visual description than perspective images. Thanks to this characteristic, panoramic depth estimation is gaining increasing traction in 3D vision. However, due to the scarcity of panoramic data, previous methods are oft…

Cited by 0SourcecodeScholar
2026

FlashWorld: High-quality 3D Scene Generation within Seconds

ICLR 2026oral

We propose FlashWorld, a generative model that produces 3D scenes from a single image or text prompt in seconds, $10 \sim 100\times$ faster than previous works while possessing superior rendering quality. Our approach shifts from the conventional multi-view-oriented (MV-oriented) paradigm, which gen…

Cited by 0SourcecodeScholar
2026

LATTICE: Democratize High-Fidelity 3D Generation at Scale

CVPR 2026

We present LATTICE, a new framework for high-fidelity 3D asset generation that bridges the quality and scalability gap between 3D and 2D generative models. While 2D image synthesis benefits from fixed spatial grids and well-established transformer architectures, 3D generation remains fundamentally m

Cited by 0SourcecodeScholar
2026

MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis

CVPR 2026

Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generative models have advanced material synthesis, existing methods lack a unified representation bridging natural image appear

Cited by 0SourceScholar
2026

Mesh-Pro: Asynchronous Advantage-guided Ranking Preference Optimization for Artist-style Quadrilateral Mesh Generation

CVPR 2026

Reinforcement learning (RL) has demonstrated remarkable success in text and image generation, yet its potential in 3D generation remains largely unexplored. Existing attempts typically rely on offline direct preference optimization (DPO) method, which suffers from low training efficiency and limited

Cited by 0SourceScholar
2026

NaTex: Seamless Texture Generation as Latent Color Diffusion

CVPR 2026

We present NaTex, a native texture generation framework that predicts texture color directly in 3D space. In contrast to previous approaches that rely on baking 2D multi-view images synthesized by geometry-conditioned Multi-View Diffusion models (MVDs), NaTex avoids several inherent limitations of t

Cited by 8SourcecodeScholar
2026

PBR3DGen: A VLM-Guided Mesh Generation with High-Quality PBR Texture

AAAI 2026technical

Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing methods have made breakthroughs by incorporating material decomp

Cited by 0SourcePDFScholar
2026

Part-X-MLLM: Part-aware 3D Multimodal Large Language Model

ICLR 2026poster

We introduce Part-X-MLLM, a native 3D multimodal large language model that unifies diverse 3D tasks by formulating them as programs in a structured, executable grammar. Given an RGB point cloud and a natural language prompt, our model autoregressively generates a single, coherent token sequence enco…

Cited by 4SourcecodeScholar
2026

PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World

ICML 2026poster

Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We propose that interactive asset generation must be rooted in fu…

Cited by 0SourceScholar
2026

PoseMaster: A Unified 3D Native Framework for Stylized Pose Generation

CVPR 2026

Pose stylization, which aims to synthesize stylized content aligning with target poses, serves as a fundamental task across 2D, 3D, and video domains. In the 3D realm, prevailing approaches typically rely on a cascade pipeline: first manipulating the image pose via 2D foundation models and subsequen

Cited by 0SourceScholar
2026

QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Models

ICLR 2026poster

The generation of quadrilateral-dominant meshes is a cornerstone of professional 3D content creation. However, existing generative models generate quad meshes by first generating triangle meshes and then merging triangles into quadrilaterals with some specific rules, which typically produces quad m…

Cited by 0SourceScholar
2026

Repurposing 3D Generative Model for Autoregressive Layout Generation

CVPR 2026

We introduce LaviGen, a framework that repurposes 3D generative models for 3D layout generation. Unlike previous methods that infer object layouts from textual descriptions, LaviGen operates directly in the native 3D space, formulating layout generation as an autoregressive process that explicitly m

Cited by 0SourcecodeScholar
2026

WorldCompass: Reinforcement Learning for Long-Horizon World Models

ICML 2026poster

This work presents WorldCompass, a novel Reinforcement Learning (RL) post-training framework for the long-horizon, interactive video-based world models, enabling them to explore the world more accurately and consistently based on interaction signals. To effectively "steer" the world model's explorat…

Cited by 0SourceScholar
2026

WorldMirror: Universal 3D World Reconstruction with Any-Prior Prompting

ICML 2026poster

We present WorldMirror, a unified feed-forward model for comprehensive 3D geometric prediction tasks. Unlike existing methods constrained to image-only inputs or customized for a specific task, our framework flexibly integrates diverse geometric priors, including camera poses, intrinsics, and depth …

Cited by 0SourceScholar
2026

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

ICML 2026poster

This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods. WorldPlay draws power from three key innovations. 1) We use a Dual A…

Cited by 0SourceScholar
2026

WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memories

CVPR 2026

Recent advances in foundational Video Diffusion Models (VDMs) have yielded significant progress. Yet, despite the remarkable visual quality of generated videos, reconstructing consistent 3D scenes from these outputs remains challenging, due to limited camera controllability and inconsistent generate

Cited by 0SourcecodeScholar
2026

X-Part: High Fidelity And Structure Coherent Shape Decomposition And Completion

CVPR 2026

Generating 3D shapes at part level is pivotal for downstream applications such as mesh retopology, UV mapping, and 3D printing. However, existing part-based generation methods often lack sufficient controllability and suffer from poor semantically meaningful decomposition. To this end, we introduce

Cited by 0SourcecodeScholar
2025

Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization

NeurIPS 2025poster

We introduce Auto-Connect, a novel approach for automatic rigging that explicitly preserves skeletal connectivity through a connectivity-preserving tokenization scheme. Unlike previous methods that predict bone positions represented as two joints or first predict points before determining connectivi…

Cited by 0SourceScholar
2025

FlexiTex: Enhancing Texture Generation via Visual Guidance

AAAI 2025technical

Recent texture generation methods achieve impressive results due to the powerful generative prior they leverage from large-scale text-to-image diffusion models. However, abstract textual prompts are limited in providing global textural or shape information, which results in the texture generation me…

2025

FreeMesh: Boosting Mesh Generation with Coordinates Merging

ICML 2025poster

The next-coordinate prediction paradigm has emerged as the de facto standard in current auto-regressive mesh generation methods. Despite their effectiveness, there is no efficient measurement for the various tokenizers that serialize meshes into sequences. In this paper, we introduce a new metric P…

Cited by 0SourcePDFScholar
2025

MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion

ICCV 2025poster

Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for generating PBR textures from 3D meshes and image prompts, addr…

Cited by 0SourcePDFScholar
2025

Mesh-RFT: Enhancing Mesh Generation via Fine-grained Reinforcement Fine-Tuning

NeurIPS 2025spotlight

Existing pretrained models for 3D mesh generation often suffer from data biases and produce low-quality results, while global reinforcement learning (RL) methods rely on object-level rewards that struggle to capture local structure details. To address these challenges, we present $\textbf{Mesh-RFT}$…

Cited by 0SourceScholar
2025

Nautilus: Locality-aware Autoencoder for Scalable Mesh Generation

ICCV 2025poster

Triangle meshes are fundamental to 3D applications. Current automatic mesh generation methods typically rely on intermediate representations that lack the continuous surface quality inherent to meshes. Converting these representations into meshes produces dense, suboptimal outputs. Although recent a…

Cited by 0SourcePDFScholar
2025

RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis

ICCV 2025poster

Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significant progress in texture generation. Most existing research approaches this task by first generating images in 2D spaces us…

Cited by 0SourcePDFScholar
2025

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing

ICCV 2025poster

Creating high-fidelity and editable head avatars is a pivotal challenge in computer vision and graphics, boosting many AR/VR applications. While recent advancements have achieved photorealistic renderings and plausible animation, head editing, especially real-time appearance editing, remains challen…

Cited by 0SourcePDFScholar
2025

Scaling Mesh Generation via Compressive Tokenization

CVPR 2025poster

We propose a compressive yet effective mesh tokenization, Blocked and Patchified Tokenization (BPT), facilitating the generation of meshes exceeding 8k faces. BPT compresses mesh sequences by employing block-wise indexing and patch aggregation, reducing their length by approximately 75% compared to…

2025

Unleashing Vecset Diffusion Model for Fast Shape Generation

ICCV 2025poster

3D shape generation has greatly flourished through the development of so-called "native" 3D diffusion, particularly through the Vectset Diffusion Model (VDM). While recent advancements have shown promising results in generating high-resolution 3D shapes, VDM still struggles at high-speed generation.…

2024

MRFS: Mutually Reinforcing Image Fusion and Segmentation

CVPR 2024poster

This paper proposes a coupled learning framework to break the performance bottleneck of infrared-visible image fusion and segmentation called MRFS. By leveraging the intrinsic consistency between vision and semantics it emphasizes mutual reinforcement rather than treating these tasks as separate iss…