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Chunshi Wang

4 accepted papers

2026

Part-X-MLLM: Part-aware 3D Multimodal Large Language Model

ICLR 2026poster

We introduce Part-X-MLLM, a native 3D multimodal large language model that unifies diverse 3D tasks by formulating them as programs in a structured, executable grammar. Given an RGB point cloud and a natural language prompt, our model autoregressively generates a single, coherent token sequence enco…

Cited by 4SourcecodeScholar
2026

PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World

ICML 2026poster

Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We propose that interactive asset generation must be rooted in fu…

Cited by 0SourceScholar
2026

QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Models

ICLR 2026poster

The generation of quadrilateral-dominant meshes is a cornerstone of professional 3D content creation. However, existing generative models generate quad meshes by first generating triangle meshes and then merging triangles into quadrilaterals with some specific rules, which typically produces quad m…

Cited by 0SourceScholar
2026

X-Part: High Fidelity And Structure Coherent Shape Decomposition And Completion

CVPR 2026

Generating 3D shapes at part level is pivotal for downstream applications such as mesh retopology, UV mapping, and 3D printing. However, existing part-based generation methods often lack sufficient controllability and suffer from poor semantically meaningful decomposition. To this end, we introduce

Cited by 0SourcecodeScholar