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Xuanyu Yi

13 accepted papers

2026

Personalize Your Gaussian: Consistent 3D Scene Personalization from a Single Image

AAAI 2026technical

Personalizing 3D scenes from a single reference image enables intuitive user-guided editing, which requires achieving both multi-view consistency across perspectives and referential consistency with the input image. However, these goals are particularly challenging due to the viewpoint bias caused b

Cited by 0SourcePDFScholar
2026

Pushing Rendering Boundaries: Hard Gaussian Splatting

AAAI 2026technical

3D Gaussian Splatting (3DGS) has demonstrated impressive Novel View Synthesis (NVS) results in a real-time rendering manner. During training, it relies heavily on the average magnitude of view-space positional gradients to grow Gaussians to reduce rendering loss. However, this average operation smoo

Cited by 0SourcePDFScholar
2026

StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video Streams

ICLR 2026poster

Real-time reconstruction of dynamic 3D scenes from uncalibrated video streams demands robust online methods that recover scene dynamics from sparse observations under strict latency and memory constraints. Yet most dynamic reconstruction methods rely on hours of per-scene optimization under full-seq…

Cited by 0SourcecodeScholar
2026

TopoMesh: High-Fidelity Mesh Autoencoding via Topological Unification

CVPR 2026

The dominant paradigm for high-fidelity 3D generation relies on a VAE-Diffusion pipeline, where the VAE's reconstruction capability sets a firm upper bound on generation quality. A fundamental challenge limiting existing VAEs is the representation mismatch between ground-truth meshes and network pre

Cited by 0SourceScholar
2026

ViLearn: Accelerating Training Convergence of Image-to-3D Generation via Visibility Learning

CVPR 2026

Single-image-to-3D shape generation has seen remarkable progress, driven by latent diffusion models trained on the compressed latent space of 3D VAEs. However, the task remains intrinsically ill-posed: recovering complete 3D geometry--especially occluded surfaces--from a single view is inherently am

Cited by 0SourceScholar
2025

Nautilus: Locality-aware Autoencoder for Scalable Mesh Generation

ICCV 2025poster

Triangle meshes are fundamental to 3D applications. Current automatic mesh generation methods typically rely on intermediate representations that lack the continuous surface quality inherent to meshes. Converting these representations into meshes produces dense, suboptimal outputs. Although recent a…

Cited by 0SourcePDFScholar
2024

Consistent3D: Towards Consistent High-Fidelity Text-to-3D Generation with Deterministic Sampling Prior

CVPR 2024poster

Score distillation sampling (SDS) and its variants have greatly boosted the development of text-to-3D generation but are vulnerable to geometry collapse and poor textures yet. To solve this issue we first deeply analyze the SDS and find that its distillation sampling process indeed corresponds to th…

2024

Diffusion Time-step Curriculum for One Image to 3D Generation

CVPR 2024poster

Score distillation sampling (SDS) has been widely adopted to overcome the absence of unseen views in reconstructing 3D objects from a single image. It leverages pre-trained 2D diffusion models as teacher to guide the reconstruction of student 3D models. Despite their remarkable success SDS-based met…

2024

Few-shot NeRF by Adaptive Rendering Loss Regularization

ECCV 2024poster

"Novel view synthesis with sparse inputs poses great challenges to Neural Radiance Field (NeRF). Recent works demonstrate that the frequency regularization of Positional Encoding (PE) can achieve promising results for few-shot NeRF. In this work, we reveal that there exists an inconsistency between…

2024

MVGamba: Unify 3D Content Generation as State Space Sequence Modeling

NeurIPS 2024poster

Recent 3D large reconstruction models (LRMs) can generate high-quality 3D content in sub-seconds by integrating multi-view diffusion models with scalable multi-view reconstructors. Current works further leverage 3D Gaussian Splatting as 3D representation for improved visual quality and rendering eff…

2024

View-Consistent 3D Editing with Gaussian Splatting

ECCV 2024poster

"The advent of 3D Gaussian Splatting (3DGS) has revolutionized 3D editing, offering efficient, high-fidelity rendering and enabling precise local manipulations. Currently, diffusion-based 2D editing models are harnessed to modify multi-view rendered images, which then guide the editing of 3DGS model…

Cited by 25SourcePDFScholar
2023

Invariant Training 2D-3D Joint Hard Samples for Few-Shot Point Cloud Recognition

ICCV 2023poster

We tackle the data scarcity challenge in few-shot point cloud recognition of 3D objects by using a joint prediction from a conventional 3D model and a well-pretrained 2D model. Surprisingly, such an ensemble, though seems trivial, has hardly been shown effective in recent 2D-3D models. We find out t…

Cited by 13PDFcodeScholar
2022

Identifying Hard Noise in Long-Tailed Sample Distribution

ECCV 2022poster

"Conventional de-noising methods rely on the assumption that the noisy samples are independent and identically distributed, so the resultant classifier, though disturbed by noise, can still easily identify the noises as outliers. However, the assumption is unrealistic in large-scale data that is ine…