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Zhenwei Wang

6 accepted papers

2026

WorldCompass: Reinforcement Learning for Long-Horizon World Models

ICML 2026poster

This work presents WorldCompass, a novel Reinforcement Learning (RL) post-training framework for the long-horizon, interactive video-based world models, enabling them to explore the world more accurately and consistently based on interaction signals. To effectively "steer" the world model's explorat…

Cited by 0Source ↗Scholar ↗
2026

WorldMirror: Universal 3D World Reconstruction with Any-Prior Prompting

ICML 2026poster

We present WorldMirror, a unified feed-forward model for comprehensive 3D geometric prediction tasks. Unlike existing methods constrained to image-only inputs or customized for a specific task, our framework flexibly integrates diverse geometric priors, including camera poses, intrinsics, and depth …

Cited by 0Source ↗Scholar ↗
2026

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

ICML 2026poster

This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods. WorldPlay draws power from three key innovations. 1) We use a Dual A…

Cited by 0Source ↗Scholar ↗
2025

MAGE : Single Image to Material-Aware 3D via the Multi-View G-Buffer Estimation Model

CVPR 2025poster

With advances in deep learning models and the availability of large-scale 3D datasets, we have recently witnessed significant progress in single-view 3D reconstruction. However, existing methods often fail to reconstruct physically based material properties given a single image, limiting their appli…

Cited by 7Source ↗PDF ↗Scholar ↗
2025

Phidias: A Generative Model for Creating 3D Content from Text, Image, and 3D Conditions with Reference-Augmented Diffusion

ICLR 2025poster

Generative 3D modeling has made significant advances recently, but it remains constrained by its inherently ill-posed nature, leading to challenges in quality and controllability. Inspired by the real-world workflow that designers typically refer to existing 3D models when creating new ones, we prop…

Cited by 26Source ↗PDF ↗Scholar ↗
2024

Recasting Regional Lighting for Shadow Removal

AAAI 2024technical

Removing shadows requires an understanding of both lighting conditions and object textures in a scene. Existing methods typically learn pixel-level color mappings between shadow and non-shadow images, in which the joint modeling of lighting and object textures is implicit and inadequate. We observe…