← Search

Zhenwei Wang

6 accepted papers

2026

WorldCompass: Reinforcement Learning for Long-Horizon World Models

ICML 2026poster

This work presents WorldCompass, a novel Reinforcement Learning (RL) post-training framework for the long-horizon, interactive video-based world models, enabling them to explore the world more accurately and consistently based on interaction signals. To effectively "steer" the world model's explorat…

Cited by 0SourceScholar
2026

WorldMirror: Universal 3D World Reconstruction with Any-Prior Prompting

ICML 2026poster

We present WorldMirror, a unified feed-forward model for comprehensive 3D geometric prediction tasks. Unlike existing methods constrained to image-only inputs or customized for a specific task, our framework flexibly integrates diverse geometric priors, including camera poses, intrinsics, and depth …

Cited by 0SourceScholar
2026

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

ICML 2026poster

This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods. WorldPlay draws power from three key innovations. 1) We use a Dual A…

Cited by 0SourceScholar
2025

MAGE : Single Image to Material-Aware 3D via the Multi-View G-Buffer Estimation Model

CVPR 2025poster

With advances in deep learning models and the availability of large-scale 3D datasets, we have recently witnessed significant progress in single-view 3D reconstruction. However, existing methods often fail to reconstruct physically based material properties given a single image, limiting their appli…

Cited by 0SourcePDFScholar
2025

Phidias: A Generative Model for Creating 3D Content from Text, Image, and 3D Conditions with Reference-Augmented Diffusion

ICLR 2025poster

Generative 3D modeling has made significant advances recently, but it remains constrained by its inherently ill-posed nature, leading to challenges in quality and controllability. Inspired by the real-world workflow that designers typically refer to existing 3D models when creating new ones, we prop…

Cited by 5SourcePDFScholar
2024

Recasting Regional Lighting for Shadow Removal

AAAI 2024technical

Removing shadows requires an understanding of both lighting conditions and object textures in a scene. Existing methods typically learn pixel-level color mappings between shadow and non-shadow images, in which the joint modeling of lighting and object textures is implicit and inadequate. We observe…