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Wenqiang Sun

4 accepted papers

2026

WorldCompass: Reinforcement Learning for Long-Horizon World Models

ICML 2026poster

This work presents WorldCompass, a novel Reinforcement Learning (RL) post-training framework for the long-horizon, interactive video-based world models, enabling them to explore the world more accurately and consistently based on interaction signals. To effectively "steer" the world model's explorat…

Cited by 0SourceScholar
2026

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

ICML 2026poster

This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods. WorldPlay draws power from three key innovations. 1) We use a Dual A…

Cited by 0SourceScholar
2025

DimensionX: Create Any 3D and 4D Scenes from a Single Image with Decoupled Video Diffusion

ICCV 2025poster

In this paper, we introduce DimensionX, a framework designed to generate photorealistic 3D and 4D scenes from just a single image with video diffusion. Our approach begins with the insight that both the spatial structure of a 3D scene and the temporal evolution of a 4D scene can be effectively repre…

Cited by 0SourcePDFScholar
2025

MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation

CVPR 2025highlight

In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Addressing the challenges faced by existing 3D native diffusion models, such as suboptimal auto-encoder performance, limit…