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Mingxin Yang

3 accepted papers

2026

MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis

CVPR 2026

Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generative models have advanced material synthesis, existing methods lack a unified representation bridging natural image appear

Cited by 0SourceScholar
2025

MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion

ICCV 2025poster

Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for generating PBR textures from 3D meshes and image prompts, addr…

Cited by 0SourcePDFScholar
2025

RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis

ICCV 2025poster

Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significant progress in texture generation. Most existing research approaches this task by first generating images in 2D spaces us…

Cited by 0SourcePDFScholar