← Search

Di Kang

18 accepted papers

2025

DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh

CVPR 2025poster

Text-driven avatar generation has gained significant attention owing to its convenience. However, existing methods typically model the human body with all garments as a single 3D model, limiting its usability, such as clothing replacement, and reducing user control over the generation process. To ov…

Cited by 2SourcePDFScholar
2025

MagicMan: Generative Novel View Synthesis of Humans with 3D-Aware Diffusion and Iterative Refinement

AAAI 2025technical

Existing works in single-image human reconstruction suffer from weak generalizability due to insufficient training data or 3D inconsistencies for a lack of comprehensive multi-view knowledge. In this paper, we introduce MagicMan, a human-specific multi-view diffusion model to generate high-quality n…

Cited by 8SourcePDFScholar
2025

MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing

CVPR 2025poster

Creating high-fidelity head avatars from multi-view videos is essential for many AR/VR applications. However, current methods often struggle to achieve high-quality renderings across all head components (e.g., skin vs. hair) due to the limitations of using one single representation for elements with…

2025

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing

ICCV 2025poster

Creating high-fidelity and editable head avatars is a pivotal challenge in computer vision and graphics, boosting many AR/VR applications. While recent advancements have achieved photorealistic renderings and plausible animation, head editing, especially real-time appearance editing, remains challen…

Cited by 0SourcePDFScholar
2023

FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction

CVPR 2023poster

We present a large-scale facial UV-texture dataset that contains over 50,000 high-quality texture UV-maps with even illuminations, neutral expressions, and cleaned facial regions, which are desired characteristics for rendering realistic 3D face models under different lighting conditions. The datase…

2023

Get3DHuman: Lifting StyleGAN-Human into a 3D Generative Model Using Pixel-Aligned Reconstruction Priors

ICCV 2023poster

Fast generation of high-quality 3D digital humans is important to a vast number of applications ranging from entertainment to professional concerns. Recent advances in differentiable rendering have enabled the training of 3D generative models without requiring 3D ground truths. However, the quality…

Cited by 24PDFScholar
2023

Skinned Motion Retargeting With Residual Perception of Motion Semantics & Geometry

CVPR 2023poster

A good motion retargeting cannot be reached without reasonable consideration of source-target differences on both the skeleton and shape geometry levels. In this work, we propose a novel Residual RETargeting network (R2ET) structure, which relies on two neural modification modules, to adjust the sou…

2022

CAR: Class-Aware Regularizations for Semantic Segmentation

ECCV 2022poster

"Recent segmentation methods, such as OCR and CPNet, utilizing “class level” information in addition to pixel features, have achieved notable success for boosting the accuracy of existing network modules. However, the extracted class-level information was simply concatenated to pixel features, witho…

2022

Channelized Axial Attention – considering Channel Relation within Spatial Attention for Semantic Segmentation

AAAI 2022technical

Spatial and channel attentions, modelling the semantic interdependencies in spatial and channel dimensions respectively, have recently been widely used for semantic segmentation. However, computing spatial and channel attentions separately sometimes causes errors, especially for those difficult case…

Cited by 45SourcePDFScholar
2022

REALY: Rethinking the Evaluation of 3D Face Reconstruction

ECCV 2022poster

"The evaluation of 3D face reconstruction results typically relies on a rigid shape alignment between the estimated 3D model and the ground-truth scan. We observe that aligning two shapes with different reference points can largely affect the evaluation results. This poses difficulties for precisely…

2021

Audio2Gestures: Generating Diverse Gestures From Speech Audio With Conditional Variational Autoencoders

ICCV 2021poster

Generating conversational gestures from speech audio is challenging due to the inherent one-to-many mapping between audio and body motions. Conventional CNNs/RNNs assume one-to-one mapping, and thus tend to predict the average of all possible target motions, resulting in plain/boring motions during…

Cited by 130PDFcodeScholar
2021

Model-Based 3D Hand Reconstruction via Self-Supervised Learning

CVPR 2021poster

Reconstructing a 3D hand from a single-view RGB image is challenging due to various hand configurations and depth ambiguity. To reliably reconstruct a 3D hand from a monocular image, most state-of-the-art methods heavily rely on 3D annotations at the training stage, but obtaining 3D annotations is e…

Cited by 124PDFcodeScholar
2018

Fusing Crowd Density Maps and Visual Object Trackers for People Tracking in Crowd Scenes

CVPR 2018poster

While people tracking has been greatly improved over the recent years, crowd scenes remain particularly challenging for people tracking due to heavy occlusions, high crowd density, and significant appearance variation. To address these challenges, we first design a Sparse Kernelized Correlation Filt…

Cited by 30SourcePDFScholar