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Zhigang Tu

13 accepted papers

2026

DarkAct: A RGB-Thermal Dataset and Fusion Framework for Multimodal Low-Light Action Recognition

CVPR 2026

Human action recognition (HAR) in low-light environments remains challenging due to degraded visibility, illumination variance, and loss of appearance cues. We introduce DarkAct, a large-scale and high-quality RGB-thermal video dataset purpose-built for multimodal action recognition under low illumi

Cited by 0SourcecodeScholar
2025

MikuDance: Animating Character Art with Mixed Motion Dynamics

ICCV 2025poster

We propose MikuDance, a diffusion-based pipeline incorporating mixed motion dynamics to animate stylized character art. MikuDance consists of two key techniques: Mixed Motion Modeling and Mixed-Control Diffusion, to address the challenges of high-dynamic motion and reference-guidance misalignment in…

Cited by 0SourcePDFScholar
2025

SemTalk: Holistic Co-speech Motion Generation with Frame-level Semantic Emphasis

ICCV 2025poster

A good co-speech motion generation cannot be achieved without a careful integration of common rhythmic motion and rare yet essential semantic motion. In this work, we propose SemTalk for holistic co-speech motion generation with frame-level semantic emphasis. Our key insight is to separately learn b…

Cited by 0SourcePDFScholar
2025

Visual Prompting for One-shot Controllable Video Editing without Inversion

CVPR 2025poster

One-shot controllable video editing (OCVE) is an important yet challenging task, aiming to propagate user edits that are made---using any image editing tool---on the first frame of a video to all subsequent frames, while ensuring content consistency between edited frames and source frames. To achiev…

2024

TapMo: Shape-aware Motion Generation of Skeleton-free Characters

ICLR 2024poster

Previous motion generation methods are limited to the pre-rigged 3D human model, hindering their applications in the animation of various non-rigged characters. In this work, we present TapMo, a Text-driven Animation PIpeline for synthesizing Motion in a broad spectrum of skeleton-free 3D characters…

Cited by 11SourcePDFScholar
2023

Skinned Motion Retargeting With Residual Perception of Motion Semantics & Geometry

CVPR 2023poster

A good motion retargeting cannot be reached without reasonable consideration of source-target differences on both the skeleton and shape geometry levels. In this work, we propose a novel Residual RETargeting network (R2ET) structure, which relies on two neural modification modules, to adjust the sou…

2022

MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video

CVPR 2022poster

Recent transformer-based solutions have been introduced to estimate 3D human pose from 2D keypoint sequence by considering body joints among all frames globally to learn spatio-temporal correlation. We observe that the motions of different joints differ significantly. However, the previous methods c…

Cited by 339PDFcodeScholar
2021

Model-Based 3D Hand Reconstruction via Self-Supervised Learning

CVPR 2021poster

Reconstructing a 3D hand from a single-view RGB image is challenging due to various hand configurations and depth ambiguity. To reliably reconstruct a 3D hand from a monocular image, most state-of-the-art methods heavily rely on 3D annotations at the training stage, but obtaining 3D annotations is e…

Cited by 124PDFcodeScholar
2020

Clustering Driven Deep Autoencoder for Video Anomaly Detection

ECCV 2020poster

Because of the ambiguous definition of anomaly and the complexity of real data, anomaly detection in videos is one of the most challenging problems in intelligent video surveillance. Since the abnormal events are usually different from normal events in appearance and/or in motion behavior, we addres…

Cited by 290SourcePDFScholar
2019

SO-HandNet: Self-Organizing Network for 3D Hand Pose Estimation With Semi-Supervised Learning

ICCV 2019poster

3D hand pose estimation has made significant progress recently, where Convolutional Neural Networks (CNNs) play a critical role. However, most of the existing CNN-based hand pose estimation methods depend much on the training set, while labeling 3D hand pose on training data is laborious and time-co…

Cited by 105PDFScholar
2018

Salience Guided Depth Calibration for Perceptually Optimized Compressive Light Field 3D Display

CVPR 2018poster

Multi-layer light field displays are a type of computational three-dimensional (3D) display which has recently gained increasing interest for its holographic-like effect and natural compatibility with 2D displays. However, the major shortcoming, depth limitation, still cannot be overcome in the trad…

Cited by 27SourcePDFScholar