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Xuefei Zhe

7 accepted papers

2024

EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling

CVPR 2024poster

We propose EMAGE a framework to generate full-body human gestures from audio and masked gestures encompassing facial local body hands and global movements. To achieve this we first introduce BEAT2 (BEAT-SMPLX-FLAME) a new mesh-level holistic co-speech dataset. BEAT2 combines a MoShed SMPL-X body wit…

2023

Skinned Motion Retargeting With Residual Perception of Motion Semantics & Geometry

CVPR 2023poster

A good motion retargeting cannot be reached without reasonable consideration of source-target differences on both the skeleton and shape geometry levels. In this work, we propose a novel Residual RETargeting network (R2ET) structure, which relies on two neural modification modules, to adjust the sou…

2022

CAR: Class-Aware Regularizations for Semantic Segmentation

ECCV 2022poster

"Recent segmentation methods, such as OCR and CPNet, utilizing “class level” information in addition to pixel features, have achieved notable success for boosting the accuracy of existing network modules. However, the extracted class-level information was simply concatenated to pixel features, witho…

2022

REALY: Rethinking the Evaluation of 3D Face Reconstruction

ECCV 2022poster

"The evaluation of 3D face reconstruction results typically relies on a rigid shape alignment between the estimated 3D model and the ground-truth scan. We observe that aligning two shapes with different reference points can largely affect the evaluation results. This poses difficulties for precisely…

2022

WarpingGAN: Warping Multiple Uniform Priors for Adversarial 3D Point Cloud Generation

CVPR 2022poster

We propose WarpingGAN, an effective and efficient 3D point cloud generation network. Unlike existing methods that generate point clouds by directly learning the mapping functions between latent codes and 3D shapes, WarpingGAN learns a unified local-warping function to warp multiple identical pre-def…

Cited by 26PDFcodeScholar
2021

Audio2Gestures: Generating Diverse Gestures From Speech Audio With Conditional Variational Autoencoders

ICCV 2021poster

Generating conversational gestures from speech audio is challenging due to the inherent one-to-many mapping between audio and body motions. Conventional CNNs/RNNs assume one-to-one mapping, and thus tend to predict the average of all possible target motions, resulting in plain/boring motions during…

Cited by 130PDFcodeScholar
2021

Model-Based 3D Hand Reconstruction via Self-Supervised Learning

CVPR 2021poster

Reconstructing a 3D hand from a single-view RGB image is challenging due to various hand configurations and depth ambiguity. To reliably reconstruct a 3D hand from a monocular image, most state-of-the-art methods heavily rely on 3D annotations at the training stage, but obtaining 3D annotations is e…

Cited by 124PDFcodeScholar