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Julien Valentin

21 accepted papers

2024

MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild

CVPR 2024poster

We present MultiPly a novel framework to reconstruct multiple people in 3D from monocular in-the-wild videos. Reconstructing multiple individuals moving and interacting naturally from monocular in-the-wild videos poses a challenging task. Addressing it necessitates precise pixel-level disentanglemen…

Cited by 9SourcePDFScholar
2024

ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild

ECCV 2024poster

"While previous years have seen great progress in the 3D reconstruction of humans from monocular videos, few of the state-of-the-art methods are able to handle loose garments that exhibit large non-rigid surface deformations during articulation. This limits the application of such methods to humans…

Cited by 7SourcePDFScholar
2023

BlendFields: Few-Shot Example-Driven Facial Modeling

CVPR 2023poster

Generating faithful visualizations of human faces requires capturing both coarse and fine-level details of the face geometry and appearance. Existing methods are either data-driven, requiring an extensive corpus of data not publicly accessible to the research community, or fail to capture fine detai…

Cited by 8SourcePDFScholar
2023

X-Avatar: Expressive Human Avatars

CVPR 2023poster

We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in a holistic fashion and can be learned from either full 3D sc…

2022

3D Face Reconstruction with Dense Landmarks

ECCV 2022poster

"Landmarks often play a key role in face analysis, but many aspects of identity or expression cannot be represented by sparse landmarks alone. Thus, in order to reconstruct faces more accurately, landmarks are often combined with additional signals like depth images or techniques like differentiable…

2021

FastNeRF: High-Fidelity Neural Rendering at 200FPS

ICCV 2021poster

Recent work on Neural Radiance Fields (NeRF) showed how neural networks can be used to encode complex 3D environments that can be rendered photorealistically from novel viewpoints. Rendering these images is very computationally demanding and recent improvements are still a long way from enabling int…

Cited by 787PDFScholar
2021

SPSG: Self-Supervised Photometric Scene Generation From RGB-D Scans

CVPR 2021poster

We present SPSG, a novel approach to generate high-quality, colored 3D models of scenes from RGB-D scan observations by learning to infer unobserved scene geometry and color in a self-supervised fashion. Our self-supervised approach learns to jointly inpaint geometry and color by correlating an inco…

Cited by 42PDFcodeScholar
2020

ViewAL: Active Learning With Viewpoint Entropy for Semantic Segmentation

CVPR 2020poster

We propose ViewAL, a novel active learning strategy for semantic segmentation that exploits viewpoint consistency in multi-view datasets. Our core idea is that inconsistencies in model predictions across viewpoints provide a very reliable measure of uncertainty and encourage the model to perform wel…

Cited by 197PDFcodeScholar
2019

Multiview Aggregation for Learning Category-Specific Shape Reconstruction

NeurIPS 2019poster

We investigate the problem of learning category-specific 3D shape reconstruction from a variable number of RGB views of previously unobserved object instances. Most approaches for multiview shape reconstruction operate on sparse shape representations, or assume a fixed number of views. We present a…

2019

Normalized Object Coordinate Space for Category-Level 6D Object Pose and Size Estimation

CVPR 2019oral

The goal of this paper is to estimate the 6D pose and dimensions of unseen object instances in an RGB-D image. Contrary to "instance-level" 6D pose estimation tasks, our problem assumes that no exact object CAD models are available during either training or testing time. To handle different and unse…

Cited by 870PDFcodeScholar
2018

ActiveStereoNet: End-to-End Self-Supervised Learning for Active Stereo Systems

ECCV 2018poster

In this paper we present ActiveStereoNet, the first deep learning solution for active stereo systems. Due to the lack of ground truth, our method is fully self-supervised, yet it produces precise depth with a subpixel precision of 1/30th of a pixel; it does not suffer from the common over-smoothing…

Cited by 139SourcePDFScholar
2018

Exploiting Points and Lines in Regression Forests for RGB-D Camera Relocalization

IROS 2018poster

Camera relocalization plays a vital role in many robotics and computer vision applications, such as self-driving cars and virtual reality. Recent random forests based methods exploit randomly sampled pixel comparison features to predict 3D world locations for 2D image locations to guide the camera p…

Cited by 34SourceScholar
2018

SOS: Stereo Matching in O(1) with Slanted Support Windows

IROS 2018poster

Depth cameras have accelerated research in many areas of computer vision. Most triangulation-based depth cameras, whether structured light systems like the Kinect or active (assisted) stereo systems, are based on the principle of stereo matching. Depth from stereo is an active research topic dating…

Cited by 24SourceScholar
2018

StereoNet: Guided Hierarchical Refinement for Real-Time Edge-Aware Depth Prediction

ECCV 2018poster

This paper presents StereoNet, the first end-to-end deep architecture for real-time stereo matching that runs at 60 fps on an NVidia Titan X, producing high-quality, edge-preserved, quantization-free depth maps. A key insight of this paper is that the network achieves a sub-pixel matching precision…

Cited by 461SourcePDFScholar
2017

Backtracking regression forests for accurate camera relocalization

IROS 2017poster

Camera relocalization plays a vital role in many robotics and computer vision tasks, such as global localization, recovery from tracking failure, and loop closure detection. Recent random forests based methods directly predict 3D world locations for 2D image locations to guide the camera pose optimi…

Cited by 68SourcecodeScholar
2017

Low Compute and Fully Parallel Computer Vision With HashMatch

ICCV 2017poster

Numerous computer vision problems such as stereo depth estimation, object-class segmentation and foreground/background segmentation can be formulated as per-pixel image labeling tasks. Given one or many images as input, the desired output of these methods is usually a spatially smooth assignment of…

Cited by 25PDFScholar
2017

On-The-Fly Adaptation of Regression Forests for Online Camera Relocalisation

CVPR 2017oral

Camera relocalisation is an important problem in computer vision, with applications in simultaneous localisation and mapping, virtual/augmented reality and navigation. Common techniques either match the current image against keyframes with known poses coming from a tracker, or establish 2D-to-3D cor…

Cited by 141PDFScholar
2017

UltraStereo: Efficient Learning-Based Matching for Active Stereo Systems

CVPR 2017spotlight

Efficient estimation of depth from pairs of stereo images is one of the core problems in computer vision. We efficiently solve the specialized problem of stereo matching under active illumination using a new learning-based algorithm. This type of 'active' stereo i.e. stereo matching where scene text…

Cited by 85PDFScholar
2015

Exploiting Uncertainty in Regression Forests for Accurate Camera Relocalization

CVPR 2015poster

Recent advances in camera relocalization use predictions from a regression forest to guide the camera pose optimization procedure. In these methods, each tree associates one pixel with a point in the scene's 3D world coordinate frame. In previous work, these predictions were point estimates and the…

Cited by 192SourcePDFScholar