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Marek Kowalski

8 accepted papers

2026

LumiMotion: Improving Gaussian Relighting with Scene Dynamics

CVPR 2026

In 3D reconstruction, the problem of inverse rendering, namely recovering the illumination of the scene and the material properties, is fundamental. Existing Gaussian Splatting-based methods primarily target static scenes and often assume simplified or moderate lighting to avoid entan- gling shadows

Cited by 0SourceScholar
2025

GASP: Gaussian Avatars with Synthetic Priors

CVPR 2025poster

Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known as Gaussian Avatars. Recent works have pushed the boundaries of quality and rendering efficiency but suffer from two main…

Cited by 0SourcePDFScholar
2025

VoluMe - Authentic 3D Video Calls from Live Gaussian Splat Prediction

ICCV 2025poster

Virtual 3D meetings offer the potential to enhance copresence, increase engagement and thus improve effectiveness of remote meetings compared to standard 2D video calls. However, representing people in 3D meetings remains a challenge; existing solutions achieve high quality by using complex hardware…

Cited by 4SourcePDFScholar
2023

BlendFields: Few-Shot Example-Driven Facial Modeling

CVPR 2023poster

Generating faithful visualizations of human faces requires capturing both coarse and fine-level details of the face geometry and appearance. Existing methods are either data-driven, requiring an extensive corpus of data not publicly accessible to the research community, or fail to capture fine detai…

Cited by 8SourcePDFScholar
2022

CoNeRF: Controllable Neural Radiance Fields

CVPR 2022poster

We extend neural 3D representations to allow for intuitive and interpretable user control beyond novel view rendering (i.e. camera control). We allow the user to annotate which part of the scene one wishes to control with just a small number of mask annotations in the training images. Our key idea i…

Cited by 109PDFcodeScholar
2021

FastNeRF: High-Fidelity Neural Rendering at 200FPS

ICCV 2021poster

Recent work on Neural Radiance Fields (NeRF) showed how neural networks can be used to encode complex 3D environments that can be rendered photorealistically from novel viewpoints. Rendering these images is very computationally demanding and recent improvements are still a long way from enabling int…

Cited by 787PDFScholar
2020

CONFIG: Controllable Neural Face Image Generation

ECCV 2020poster

Our ability to sample realistic natural images, particularly faces, has advanced by leaps and bounds in recent years, yet our ability to exert fine-tuned control over the generative process has lagged behind. If this new technology is to find practical uses, we need to achieve a level of control ove…

2020

High Resolution Zero-Shot Domain Adaptation of Synthetically Rendered Face Images

ECCV 2020poster

Generating photorealistic images of human faces at scale remains a prohibitively difficult task using computer graphics approaches. This is because these require the simulation of light to be photorealistic, which in turn requires physically accurate modelling of geometry, materials, and light sourc…

Cited by 11SourcePDFScholar