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Joanna Kaleta

2 accepted papers

2026

LumiMotion: Improving Gaussian Relighting with Scene Dynamics

CVPR 2026

In 3D reconstruction, the problem of inverse rendering, namely recovering the illumination of the scene and the material properties, is fundamental. Existing Gaussian Splatting-based methods primarily target static scenes and often assume simplified or moderate lighting to avoid entan- gling shadows

Cited by 0SourceScholar
2024

D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup

NeurIPS 2024poster

Over the past years, we have observed an abundance of approaches for modeling dynamic 3D scenes using Gaussian Splatting (GS). These solutions use GS to represent the scene's structure and the neural network to model dynamics. Such approaches allow fast rendering and extracting each element of such…