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Kacper Marzol

1 accepted papers

2026

LumiMotion: Improving Gaussian Relighting with Scene Dynamics

CVPR 2026

In 3D reconstruction, the problem of inverse rendering, namely recovering the illumination of the scene and the material properties, is fundamental. Existing Gaussian Splatting-based methods primarily target static scenes and often assume simplified or moderate lighting to avoid entan- gling shadows

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