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Federica Bogo

14 accepted papers

2025

ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modeling

ICCV 2025poster

Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registered 3D meshes. However, existing human mesh modeling approaches struggle to capture detailed variations across diverse b…

Cited by 0SourcePDFScholar
2024

RoHM: Robust Human Motion Reconstruction via Diffusion

CVPR 2024poster

We propose RoHM an approach for robust 3D human motion reconstruction from monocular RGB(-D) videos in the presence of noise and occlusions. Most previous approaches either train neural networks to directly regress motion in 3D or learn data-driven motion priors and combine them with optimization at…

2024

SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction

ECCV 2024poster

"Digitizing 3D static scenes and 4D dynamic events from multi-view images has long been a challenge in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerged as a practical and scalable reconstruction method, gaining popularity due to its impressive reconstruction quality,…

Cited by 16SourcePDFScholar
2022

EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices

ECCV 2022poster

"Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner from the egocentric view. However, research in this area is se…

2022

FLAG: Flow-Based 3D Avatar Generation From Sparse Observations

CVPR 2022poster

To represent people in mixed reality applications for collaboration and communication, we need to generate realistic and faithful avatar poses. However, the signal streams that can be applied for this task from head-mounted devices (HMDs) are typically limited to head pose and hand pose estimates. W…

Cited by 59PDFScholar
2021

H2O: Two Hands Manipulating Objects for First Person Interaction Recognition

ICCV 2021poster

We present a comprehensive framework for egocentric interaction recognition using markerless 3D annotations of two hands manipulating objects. To this end, we propose a method to create a unified dataset for egocentric 3D interaction recognition. Our method produces annotations of the 3D pose of two…

Cited by 205PDFScholar
2021

Learning Motion Priors for 4D Human Body Capture in 3D Scenes

ICCV 2021poster

Recovering high-quality 3D human motion in complex scenes from monocular videos is important for many applications, ranging from AR/VR to robotics. However, capturing realistic human-scene interactions, while dealing with occlusions and partial views, is challenging; current approaches are still far…

Cited by 116PDFcodeScholar
2020

Leveraging Photometric Consistency Over Time for Sparsely Supervised Hand-Object Reconstruction

CVPR 2020poster

Modeling hand-object manipulations is essential for understanding how humans interact with their environment. While of practical importance, estimating the pose of hands and objects during interactions is challenging due to the large mutual occlusions that occur during manipulation. Recent efforts h…

Cited by 217PDFScholar
2020

The Phong Surface: Efficient 3D Model Fitting using Lifted Optimization

ECCV 2020poster

Realtime perceptual and interaction capabilities in mixed reality require a range of 3D tracking problems to be solved at low latency on resource-constrained hardware such as head-mounted devices. Indeed, for devices such as HoloLens 2 where the CPU and GPU are left available for applications, multi…

Cited by 17SourcePDFScholar
2017

Unite the People: Closing the Loop Between 3D and 2D Human Representations

CVPR 2017poster

3D models provide a common ground for different representations of human bodies. In turn, robust 2D estimation has proven to be a powerful tool to obtain 3D fits "in-the-wild". However, depending on the level of detail, it can be hard to impossible to acquire labeled data for training 2D estimators…

Cited by 680PDFScholar
2015

Detailed Full-Body Reconstructions of Moving People From Monocular RGB-D Sequences

ICCV 2015poster

We accurately estimate the 3D geometry and appearance of the human body from a monocular RGB-D sequence of a user moving freely in front of the sensor. Range data in each frame is first brought into alignment with a multi-resolution 3D body model in a coarse-to-fine process. The method then uses geo…

Cited by 259PDFcodeScholar