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Taein Kwon

8 accepted papers

2026

EgoWorld: Translating Exocentric View to Egocentric View using Rich Exocentric Observations

ICLR 2026poster

Egocentric vision is essential for both human and machine visual understanding, particularly in capturing the detailed hand-object interactions needed for manipulation tasks. Translating third-person views into first-person views significantly benefits augmented reality (AR), virtual reality (VR) an…

Cited by 0SourcecodeScholar
2026

EgoXtreme: A Dataset for Robust Object Pose Estimation in Egocentric Views under Extreme Conditions

CVPR 2026

Smart glass is emerging as an useful device since it provides plenty of insights under hands-busy, eyes-on-task situations. To understand the context of the wearer, 6D object pose estimation in egocentric view is becoming essential. However, existing 6D object pose estimation benchmarks fail to capt

Cited by 0SourcecodeScholar
2025

EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Vision

CVPR 2025highlight

Touch contact and pressure are essential for understanding how humans interact with objects and offer insights that benefit applications in mixed reality and robotics. Estimating these interactions from an egocentric camera perspective is challenging, largely due to the lack of comprehensive dataset…

Cited by 3SourcePDFScholar
2023

HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real World

ICCV 2023poster

Building an interactive AI assistant that can perceive, reason, and collaborate with humans in the real world has been a long-standing pursuit in the AI community. This work is part of a broader research effort to develop intelligent agents that can interactively guide humans through performing task…

Cited by 55PDFcodeScholar
2022

EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices

ECCV 2022poster

"Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner from the egocentric view. However, research in this area is se…

2021

H2O: Two Hands Manipulating Objects for First Person Interaction Recognition

ICCV 2021poster

We present a comprehensive framework for egocentric interaction recognition using markerless 3D annotations of two hands manipulating objects. To this end, we propose a method to create a unified dataset for egocentric 3D interaction recognition. Our method produces annotations of the 3D pose of two…

Cited by 205PDFScholar