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Bugra Tekin

16 accepted papers

2026

OSMO: Open-vocabulary Self-eMOtion Tracking

CVPR 2026

We introduce the novel task of egocentric self-emotion tracking, which aims to infer an individual's evolving emotions from egocentric multimodal streams such as voice, visual surroundings, semantic subtext, and eye-tracking signals. To establish this research direction, we present: (1) OSMO dataset

Cited by 0SourcecodeScholar
2025

HOIGPT: Learning Long-Sequence Hand-Object Interaction with Language Models

CVPR 2025poster

We introduce HOIGPT, a token-based generative method that unifies 3D hand-object interactions (HOI) perception and generation, offering the first comprehensive solution for captioning and generating high-quality 3D HOI sequences from a diverse range of conditional signals (e.g. text, objects, partia…

Cited by 1SourcePDFScholar
2025

HuMoCon: Concept Discovery for Human Motion Understanding

CVPR 2025poster

We present HuMoCon, a novel motion-video understanding framework designed for advanced human behavior analysis. The core of our method is a human motion concept discovery framework that efficiently trains multi-modal encoders to extract semantically meaningful and generalizable features. HuMoCon add…

Cited by 0SourcePDFScholar
2025

Streaming VideoLLMs for Real-Time Procedural Video Understanding

ICCV 2025poster

We introduce ProVideLLM, an end-to-end framework for real-time procedural video understanding. ProVideLLM integrates a multimodal cache configured to store two types of tokens -- verbalized text tokens, which provide compressed textual summaries of long-term observations, and visual tokens, encoded…

Cited by 9SourcePDFScholar
2024

CigTime: Corrective Instruction Generation Through Inverse Motion Editing

NeurIPS 2024poster

Recent advancements in models linking natural language with human motions have shown significant promise in motion generation and editing based on instructional text. Motivated by applications in sports coaching and motor skill learning, we investigate the inverse problem: generating corrective inst…

Cited by 0SourcePDFScholar
2024

FoundPose: Unseen Object Pose Estimation with Foundation Features

ECCV 2024poster

"We propose FoundPose, a model-based method for 6D pose estimation of unseen objects from a single RGB image. The method can quickly onboard new objects using their 3D models without requiring any object- or task-specific training. In contrast, existing methods typically pre-train on large-scale, ta…

2024

X-MIC: Cross-Modal Instance Conditioning for Egocentric Action Generalization

CVPR 2024poster

Lately there has been growing interest in adapting vision-language models (VLMs) to image and third-person video classification due to their success in zero-shot recognition. However the adaptation of these models to egocentric videos has been largely unexplored. To address this gap we propose a sim…

2023

HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real World

ICCV 2023poster

Building an interactive AI assistant that can perceive, reason, and collaborate with humans in the real world has been a long-standing pursuit in the AI community. This work is part of a broader research effort to develop intelligent agents that can interactively guide humans through performing task…

Cited by 55PDFcodeScholar
2022

Learning To Align Sequential Actions in the Wild

CVPR 2022poster

State-of-the-art methods for self-supervised sequential action alignment rely on deep networks that find correspondences across videos in time. They either learn frame-to-frame mapping across sequences, which does not leverage temporal information, or assume monotonic alignment between each video pa…

Cited by 32PDFcodeScholar
2021

H2O: Two Hands Manipulating Objects for First Person Interaction Recognition

ICCV 2021poster

We present a comprehensive framework for egocentric interaction recognition using markerless 3D annotations of two hands manipulating objects. To this end, we propose a method to create a unified dataset for egocentric 3D interaction recognition. Our method produces annotations of the 3D pose of two…

Cited by 205PDFScholar
2020

Leveraging Photometric Consistency Over Time for Sparsely Supervised Hand-Object Reconstruction

CVPR 2020poster

Modeling hand-object manipulations is essential for understanding how humans interact with their environment. While of practical importance, estimating the pose of hands and objects during interactions is challenging due to the large mutual occlusions that occur during manipulation. Recent efforts h…

Cited by 217PDFScholar
2017

Learning to Fuse 2D and 3D Image Cues for Monocular Body Pose Estimation

ICCV 2017poster

Most recent approaches to monocular 3D human pose estimation rely on Deep Learning. They typically involve regressing from an image to either 3D joint coordinates directly or 2D joint locations from which 3D coordinates are inferred. Both approaches have their strengths and weaknesses and we therefo…

Cited by 327PDFScholar
2016

Direct Prediction of 3D Body Poses From Motion Compensated Sequences

CVPR 2016poster

We propose an efficient approach to exploiting motion information from consecutive frames of a video sequence to recover the 3D pose of people. Previous approaches typically compute candidate poses in individual frames and then link them in a post-processing step to resolve ambiguities. By contrast…

Cited by 273PDFScholar