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Bharat Lal Bhatnagar

15 accepted papers

2024

GEARS: Local Geometry-aware Hand-object Interaction Synthesis

CVPR 2024poster

Generating realistic hand motion sequences in interaction with objects has gained increasing attention with the growing interest in digital humans. Prior work has illustrated the effectiveness of employing occupancy-based or distance-based virtual sensors to extract hand-object interaction features.…

Cited by 10SourcePDFScholar
2024

RoHM: Robust Human Motion Reconstruction via Diffusion

CVPR 2024poster

We propose RoHM an approach for robust 3D human motion reconstruction from monocular RGB(-D) videos in the presence of noise and occlusions. Most previous approaches either train neural networks to directly regress motion in 3D or learn data-driven motion priors and combine them with optimization at…

2024

Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation

CVPR 2024highlight

Reconstructing human-object interaction in 3D from a single RGB image is a challenging task and existing data driven methods do not generalize beyond the objects present in the carefully curated 3D interaction datasets. Capturing large-scale real data to learn strong interaction and 3D shape priors…

Cited by 14SourcePDFScholar
2023

NSF: Neural Surface Fields for Human Modeling from Monocular Depth

ICCV 2023poster

Obtaining personalized 3D animatable avatars from a monocular camera has several real world applications in gaming, virtual try-on, animation, and VR/XR, etc. However, it is very challenging to model dynamic and fine-grained clothing deformations from such sparse data. Existing methods for modeling…

Cited by 15PDFScholar
2023

Visibility Aware Human-Object Interaction Tracking From Single RGB Camera

CVPR 2023poster

Capturing the interactions between humans and their environment in 3D is important for many applications in robotics, graphics, and vision. Recent works to reconstruct the 3D human and object from a single RGB image do not have consistent relative translation across frames because they assume a fixe…

Cited by 46SourcePDFScholar
2022

"CHORE: Contact, Human and Object REconstruction from a Single RGB Image"

ECCV 2022poster

"Most prior works in perceiving 3D humans from images reason human in isolation without their surroundings. However, humans are constantly interacting with the surrounding objects, thus calling for models that can reason about not only the human but also the object and their interaction. The problem…

2022

BEHAVE: Dataset and Method for Tracking Human Object Interactions

CVPR 2022poster

Modelling interactions between humans and objects in natural environments is central to many applications including gaming, virtual and mixed reality, as well as human behavior analysis and human-robot collaboration. This challenging operation scenario requires generalization to vast number of objec…

Cited by 213PDFcodeScholar
2022

COUCH: Towards Controllable Human-Chair Interactions

ECCV 2022poster

"Humans can interact with an object in the scene in many different ways, which are often associated with different modalities of contacting with the object. This creates a highly complex motion space that can be difficult to learn, particularly when synthesizing such human interactions in a controll…

Cited by 108SourcePDFScholar
2022

TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinement

ECCV 2022poster

"We present TOCH, a method for refining incorrect 3D hand-object interaction sequences using a data prior. Existing hand trackers, especially those that rely on very few cameras, often produce visually unrealistic results with hand-object intersection or missing contacts. Although correcting such er…

Cited by 56SourcePDFScholar
2020

Combining Implicit Function Learning and Parametric Models for 3D Human Reconstruction

ECCV 2020poster

Implicit functions represented as deep learning approximations are powerful for reconstructing 3D surfaces. However, they can only produce static surfaces that are not controllable, which provides limited ability to modify the resulting model by editing its pose or shape parameters.Implicit function…

Cited by 236SourcePDFScholar
2020

LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration

NeurIPS 2020oral

We address the problem of fitting 3D human models to 3D scans of dressed humans. Classical methods optimize both the data-to-model correspondences and the human model parameters (pose and shape), but are reliable only when initialised close to the solution. Some methods initialize the optimization b…

2020

SIZER: A Dataset and Model for Parsing 3D Clothing and Learning Size Sensitive 3D Clothing

ECCV 2020poster

While models of 3D clothing learned from real data exist, no method can predict clothing deformation as a function of garment size. In this paper, we introduce SizerNet to predict 3D clothing conditioned on human body shape and garment size parameters, and ParserNet to infer garment meshes and shape…

2019

Learning to Reconstruct People in Clothing From a Single RGB Camera

CVPR 2019poster

We present Octopus, a learning-based model to infer the personalized 3D shape of people from a few frames (1-8) of a monocular video in which the person is moving with a reconstruction accuracy of 4 to 5mm, while being orders of magnitude faster than previous methods. From semantic segmentation imag…

Cited by 380PDFcodeScholar
2019

Multi-Garment Net: Learning to Dress 3D People From Images

ICCV 2019poster

We present Multi-Garment Network (MGN), a method to predict body shape and clothing, layered on top of the SMPL model from a few frames (1-8) of a video. Several experiments demonstrate that this representation allows higher level of control when compared to single mesh or voxel representations of s…

Cited by 464PDFScholar