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Nikolaos Sarafianos

20 accepted papers

2026

WorldGen: From Text to Traversable and Interactive 3D Worlds

CVPR 2026

We introduce WorldGen, a method for generating large, fully formed, navigable 3D worlds from a single text prompt. Existing approaches to 3D scene generation often trade off scene diversity, completeness, and correctness in different ways. We push this envelope by producing large scenes explicitly d

Cited by 0SourceScholar
2025

PGC: Physics-Based Gaussian Cloth from a Single Pose

CVPR 2025highlight

We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need for accurate garment reconstruction with the ability to generalize to new poses and body shapes or require large amounts…

2025

Quaffure: Real-Time Quasi-Static Neural Hair Simulation

CVPR 2025poster

Realistic hair motion is crucial for high-quality avatars, but it is often limited by the computational resources available for real-time applications. To address this challenge, we propose a novel neural approach to predict physically plausible hair deformations that generalizes to various body pos…

Cited by 0SourcePDFScholar
2025

UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping

CVPR 2025poster

3D Gaussian Splatting (3DGS) has demonstrated superior quality in modeling 3D objects and scenes. However, generating 3DGS remains challenging due to their discrete, unstructured, and permutation-invariant nature. In this work, we present a simple yet effective method to overcome these challenges. W…

Cited by 2SourcePDFScholar
2024

ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D Image

CVPR 2024poster

Recent progress in human shape learning shows that neural implicit models are effective in generating 3D human surfaces from limited number of views and even from a single RGB image. However existing monocular approaches still struggle to recover fine geometric details such as face hands or cloth wr…

Cited by 8SourcePDFScholar
2024

DiffAvatar: Simulation-Ready Garment Optimization with Differentiable Simulation

CVPR 2024poster

The realism of digital avatars is crucial in enabling telepresence applications with self-expression and customization. While physical simulations can produce realistic motions for clothed humans they require high-quality garment assets with associated physical parameters for cloth simulations. Howe…

Cited by 27SourcePDFScholar
2024

Geometry Transfer for Stylizing Radiance Fields

CVPR 2024poster

Shape and geometric patterns are essential in defining stylistic identity. However current 3D style transfer methods predominantly focus on transferring colors and textures often overlooking geometric aspects. In this paper we introduce Geometry Transfer a novel method that leverages geometric defor…

Cited by 10SourcePDFScholar
2024

HISR: Hybrid Implicit Surface Representation for Photorealistic 3D Human Reconstruction

AAAI 2024technical

Neural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface functions or neural volumes and still struggle to recover sha…

Cited by 3SourcePDFScholar
2024

WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians

ECCV 2024poster

"While style transfer techniques have been well-developed for 2D image stylization, the extension of these methods to 3D scenes remains relatively unexplored. Existing approaches demonstrate proficiency in transferring colors and textures but often struggle with replicating the geometry of the scene…

2023

NSF: Neural Surface Fields for Human Modeling from Monocular Depth

ICCV 2023poster

Obtaining personalized 3D animatable avatars from a monocular camera has several real world applications in gaming, virtual try-on, animation, and VR/XR, etc. However, it is very challenging to model dynamic and fine-grained clothing deformations from such sparse data. Existing methods for modeling…

Cited by 15PDFScholar
2023

VIVE3D: Viewpoint-Independent Video Editing Using 3D-Aware GANs

CVPR 2023poster

We introduce VIVE3D, a novel approach that extends the capabilities of image-based 3D GANs to video editing and is able to represent the input video in an identity-preserving and temporally consistent way. We propose two new building blocks. First, we introduce a novel GAN inversion technique specif…

2022

BodyMap: Learning Full-Body Dense Correspondence Map

CVPR 2022poster

Dense correspondence between humans carries powerful semantic information that can be utilized to solve fundamental problems for full-body understanding such as in-the-wild surface matching, tracking and reconstruction. In this paper we present BodyMap, a new framework for obtaining high-definition…

Cited by 22PDFScholar
2022

Free-Viewpoint RGB-D Human Performance Capture and Rendering

ECCV 2022poster

"Capturing and faithfully rendering photorealistic humans from novel views is a fundamental problem for AR/VR applications. While prior work has shown impressive performance capture results in laboratory settings, it is non-trivial to achieve casual free-viewpoint human capture and rendering for uns…

Cited by 17SourcePDFScholar
2022

Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields

ECCV 2022poster

"We present Pose-NDF, a continuous model for plausible human poses based on neural distance fields (NDFs). Pose or motion priors are important for generating realistic new poses and for reconstructing accurate poses from noisy or partial observations. Pose-NDF learns a manifold of plausible poses as…

2021

Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing

ICCV 2021poster

We present Neural Generalized Implicit Functions(Neural-GIF), to animate people in clothing as a function of the body pose. Given a sequence of scans of a subject in various poses, we learn to animate the character for new poses. Existing methods have relied on template-based representations of the…

Cited by 128PDFcodeScholar
2021

Semi-Supervised Synthesis of High-Resolution Editable Textures for 3D Humans

CVPR 2021poster

We introduce a novel approach to generate diverse high fidelity texture maps for 3D human meshes in a semi-supervised setup. Given a segmentation mask defining the layout of the semantic regions in the texture map, our network generates high-resolution textures with a variety of styles, that are the…

Cited by 24PDFScholar
2019

Adversarial Representation Learning for Text-to-Image Matching

ICCV 2019poster

For many computer vision applications such as image captioning, visual question answering, and person search, learning discriminative feature representations at both image and text level is an essential yet challenging problem. Its challenges originate from the large word variance in the text domain…

Cited by 267PDFcodeScholar
2018

Deep Imbalanced Attribute Classification using Visual Attention Aggregation

ECCV 2018poster

For many computer vision applications, such as image description and human identification recognizing the visual attributes of humans is an essential yet challenging problem. Its challenges originate from its multi-label nature, the large underlying class imbalance and the lack of spatial annotation…

Cited by 274SourcePDFScholar