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Tony Tung

19 accepted papers

2024

ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D Image

CVPR 2024poster

Recent progress in human shape learning shows that neural implicit models are effective in generating 3D human surfaces from limited number of views and even from a single RGB image. However existing monocular approaches still struggle to recover fine geometric details such as face hands or cloth wr…

Cited by 8SourcePDFScholar
2024

HISR: Hybrid Implicit Surface Representation for Photorealistic 3D Human Reconstruction

AAAI 2024technical

Neural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface functions or neural volumes and still struggle to recover sha…

Cited by 3SourcePDFScholar
2024

SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction

ECCV 2024poster

"Digitizing 3D static scenes and 4D dynamic events from multi-view images has long been a challenge in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerged as a practical and scalable reconstruction method, gaining popularity due to its impressive reconstruction quality,…

Cited by 16SourcePDFScholar
2023

Multi-View Reconstruction Using Signed Ray Distance Functions (SRDF)

CVPR 2023poster

In this paper, we investigate a new optimization framework for multi-view 3D shape reconstructions. Recent differentiable rendering approaches have provided breakthrough performances with implicit shape representations though they can still lack precision in the estimated geometries. On the other ha…

Cited by 10SourcePDFScholar
2023

NSF: Neural Surface Fields for Human Modeling from Monocular Depth

ICCV 2023poster

Obtaining personalized 3D animatable avatars from a monocular camera has several real world applications in gaming, virtual try-on, animation, and VR/XR, etc. However, it is very challenging to model dynamic and fine-grained clothing deformations from such sparse data. Existing methods for modeling…

Cited by 15PDFScholar
2023

VIVE3D: Viewpoint-Independent Video Editing Using 3D-Aware GANs

CVPR 2023poster

We introduce VIVE3D, a novel approach that extends the capabilities of image-based 3D GANs to video editing and is able to represent the input video in an identity-preserving and temporally consistent way. We propose two new building blocks. First, we introduce a novel GAN inversion technique specif…

2022

BodyMap: Learning Full-Body Dense Correspondence Map

CVPR 2022poster

Dense correspondence between humans carries powerful semantic information that can be utilized to solve fundamental problems for full-body understanding such as in-the-wild surface matching, tracking and reconstruction. In this paper we present BodyMap, a new framework for obtaining high-definition…

Cited by 22PDFScholar
2022

Free-Viewpoint RGB-D Human Performance Capture and Rendering

ECCV 2022poster

"Capturing and faithfully rendering photorealistic humans from novel views is a fundamental problem for AR/VR applications. While prior work has shown impressive performance capture results in laboratory settings, it is non-trivial to achieve casual free-viewpoint human capture and rendering for uns…

Cited by 17SourcePDFScholar
2022

Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields

ECCV 2022poster

"We present Pose-NDF, a continuous model for plausible human poses based on neural distance fields (NDFs). Pose or motion priors are important for generating realistic new poses and for reconstructing accurate poses from noisy or partial observations. Pose-NDF learns a manifold of plausible poses as…

2021

ARCH++: Animation-Ready Clothed Human Reconstruction Revisited

ICCV 2021poster

We present ARCH++, an image-based method to reconstruct 3D avatars with arbitrary clothing styles. Our reconstructed avatars are animation-ready and highly realistic, in both the visible regions from input views and the unseen regions. While prior work shows great promise of reconstructing animatabl…

Cited by 222PDFScholar
2021

Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing

ICCV 2021poster

We present Neural Generalized Implicit Functions(Neural-GIF), to animate people in clothing as a function of the body pose. Given a sequence of scans of a subject in various poses, we learn to animate the character for new poses. Existing methods have relied on template-based representations of the…

Cited by 128PDFcodeScholar
2021

Semi-Supervised Synthesis of High-Resolution Editable Textures for 3D Humans

CVPR 2021poster

We introduce a novel approach to generate diverse high fidelity texture maps for 3D human meshes in a semi-supervised setup. Given a segmentation mask defining the layout of the semantic regions in the texture map, our network generates high-resolution textures with a variety of styles, that are the…

Cited by 24PDFScholar
2020

SIZER: A Dataset and Model for Parsing 3D Clothing and Learning Size Sensitive 3D Clothing

ECCV 2020poster

While models of 3D clothing learned from real data exist, no method can predict clothing deformation as a function of garment size. In this paper, we introduce SizerNet to predict 3D clothing conditioned on human body shape and garment size parameters, and ParserNet to infer garment meshes and shape…

2020

TexMesh: Reconstructing Detailed Human Texture and Geometry from RGB-D Video

ECCV 2020poster

We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured environment map, and the coarse per-frame human mesh from RGB-D track…

Cited by 53SourcePDFScholar