← Search

Zhengqin Li

22 accepted papers

2026

ART: Articulated Reconstruction Transformer

CVPR 2026

We introduce ART, Articulated Reconstruction Transformer--a category-agnostic, feed-forward model that reconstructs complete 3D articulated objects from only sparse, multi-state RGB images. Previous methods for articulated object reconstruction either rely on slow optimization with fragile cross-sta

Cited by 0SourceScholar
2026

ShapeR: Robust Conditional 3D Shape Generation from Casual Captures

CVPR 2026

Recent advances in 3D shape generation have achieved impressive results, but most existing methods rely on clean, unoccluded, and well-segmented inputs. Such conditions are rarely met in real-world scenarios. We present ShapeR, a novel approach for conditional 3D object shape generation from casuall

Cited by 0SourcecodeScholar
2025

4DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos

NeurIPS 2025spotlight

We propose 4DGT, a 4D Gaussian-based Transformer model for dynamic scene reconstruction, trained entirely on real-world monocular posed videos. Using 4D Gaussian as an inductive bias, 4DGT unifies static and dynamic components, enabling the modeling of complex, time-varying environments with varying…

Cited by 0SourceScholar
2025

DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos

NeurIPS 2025poster

We introduce the Deformable Gaussian Splats Large Reconstruction Model (DGS-LRM), the first feed-forward method predicting deformable 3D Gaussian splats from a monocular posed video of any dynamic scene. Feed-forward scene reconstruction has gained significant attention for its ability to rapidly cr…

Cited by 0SourceScholar
2025

Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset

CVPR 2025highlight

We introduce Digital Twin Catalog (DTC), a new large-scale photorealistic 3D object digital twin dataset. A digital twin of a 3D object is a highly detailed, virtually indistinguishable representation of a physical object, accurately capturing its shape, appearance, physical properties, and other at…

2025

IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images

CVPR 2025poster

Inverse rendering seeks to recover 3D geometry, surface material, and lighting from captured images, enabling advanced applications such as novel-view synthesis, relighting, and virtual object insertion. However, most existing techniques rely on high dynamic range (HDR) images as input, limiting acc…

Cited by 4SourcePDFScholar
2025

LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields

CVPR 2025poster

We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent Large Reconstruction Models (LRMs) that achieve state-of-the-ar…

Cited by 0SourcePDFScholar
2024

NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs

CVPR 2024poster

A Neural Radiance Field (NeRF) encodes the specific relation of 3D geometry and appearance of a scene. We here ask the question whether we can transfer the appearance from a source NeRF onto a target 3D geometry in a semantically meaningful way such that the resulting new NeRF retains the target geo…

2024

ReplaceAnything3D: Text-Guided Object Replacement in 3D Scenes with Compositional Scene Representations

NeurIPS 2024poster

We introduce ReplaceAnything3D model RAM3D, a novel method for 3D object replacement in 3D scenes based on users' text description. Given multi-view images of a scene, a text prompt describing the object to replace, and another describing the new object, our Erase-and-Replace approach can effectivel…

Cited by 1SourcePDFScholar
2024

TextureDreamer: Image-Guided Texture Synthesis Through Geometry-Aware Diffusion

CVPR 2024poster

We present TextureDreamer a novel image-guided texture synthesis method to transfer relightable textures from a small number of input images (3 to 5) to target 3D shapes across arbitrary categories. Texture creation is a pivotal challenge in vision and graphics. Industrial companies hire experienced…

2023

Neural-PBIR Reconstruction of Shape, Material, and Illumination

ICCV 2023poster

Reconstructing the shape and spatially varying surface appearances of a physical-world object as well as its surrounding illumination based on 2D images (e.g., photographs) of the object has been a long-standing problem in computer vision and graphics. In this paper, we introduce an accurate and hig…

Cited by 30PDFcodeScholar
2022

IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenes

CVPR 2022oral

Indoor scenes exhibit significant appearance variations due to myriad interactions between arbitrarily diverse object shapes, spatially-changing materials, and complex lighting. Shadows, highlights, and inter-reflections caused by visible and invisible light sources require reasoning about long-rang…

Cited by 46PDFcodeScholar
2022

PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes

CVPR 2022poster

Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene, a framework that takes input image(s) of a scene along with approximately aligned CAD geometry (either reconstructed automatically or manually specifie…

Cited by 31PDFcodeScholar
2022

Physically-Based Editing of Indoor Scene Lighting from a Single Image

ECCV 2022poster

"We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling HDR lighting from material and geometry with only a partia…

Cited by 61SourcePDFScholar
2021

OpenRooms: An Open Framework for Photorealistic Indoor Scene Datasets

CVPR 2021poster

We propose a novel framework for creating large-scale photorealistic datasets of indoor scenes, with ground truth geometry, material, lighting and semantics. Our goal is to make the dataset creation process widely accessible, allowing researchers to transform scans into datasets with highquality gro…

Cited by 93PDFScholar
2020

Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image

CVPR 2020oral

We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we obtain a complete scene reconstruction, estimating shape, spatially-varying lighting, and spatially-varying, non-Lambertian surface reflectance. Our novel inverse rendering netwo…

Cited by 294PDFcodeScholar
2020

Through the Looking Glass: Neural 3D Reconstruction of Transparent Shapes

CVPR 2020oral

Recovering the 3D shape of transparent objects using a small number of unconstrained natural images is an ill-posed problem. Complex light paths induced by refraction and reflection have prevented both traditional and deep multiview stereo from solving this challenge. We propose a physically-based n…

Cited by 85PDFcodeScholar
2018

Materials for Masses: SVBRDF Acquisition with a Single Mobile Phone Image

ECCV 2018poster

We propose a material acquisition system that can recover the spatially-varying BRDF and normal map of a near-planar surface from a single image captured by a handheld mobile phone camera. Our technique images the surface under arbitrary environment lighting with the flash turned on, thereby avoidin…

Cited by 184SourcePDFScholar
2017

Robust Energy Minimization for BRDF-Invariant Shape From Light Fields

CVPR 2017poster

Highly effective optimization frameworks have been developed for traditional multiview stereo relying on lambertian photoconsistency. However, they do not account for complex material properties. On the other hand, recent works have explored PDE invariants for shape recovery with complex BRDFs, but…

Cited by 17PDFScholar